William7667
Regular
Beta 1.42
I think they're trying to do away with passive income for some reason
The problem with doing this of course is that in peace time you rely on passive income to build and train your armies for war
as you cant possibly kill enough looters and bandits to make enough money consistently to keep a large army going.
Tannery workshops are now only giving 5-50 daily return down from 200-400 my 4 workshops in total which cost around 14k each today gave me 76 income in total thats 76 for all 4 less than 20 each
While 400+ was a little generous the reduction is way too severe
Theres now no reason at all to buy a workshop its now a high risk investment with paltry returns
You risk losing your workshop in one of the frequent wars and will get little in return
The list of things that are now more trouble than their worth financially
ie likely to lose you more money than you make
Castles
Caravans
Workshops
Trading ( at least unless you get to a high trader level and perks kick in)
The list of things you can still make profit on They're probably next on the hit list
Looting ( can be quite limited in peacetime with only bandits and hideouts. In war time towns dont have enough money to buy all your loot)
Towns ( can make a profit if they dont get raided though if your at war it can be tough to provide a decent garrison without losing money )
I now own 3 towns 1 castle and my daily income fluctuates wildly from about -1200 to + 1200 I've not quite figured out why
luckily I'm in 5 yes 5 wars at the moment yet I'm still struggling to pay my garrisons and patrols and have only one companion party
The wars also create their own problems influence gain is very poor for destroying enemy armies.
I struggle to get enough influence to call up allies to confront the large armies sent at my towns. I just spent 250 influence calling up an army I destroyed five 100+ armies and two 700+ armies and have sixty influence left I cant remember how much I had after I spent the 250 but I'm getting daft numbers like 1.4 influence for destroying an army.
With the amount of loot I'm getting towns don't have enough money to buy it so towns need more money or at least very expensive light jewelery I can buy at 50k or more so I can sell my stuff and buy the jewelery. I cant sell all this loot without travelling over half the map and leaving my frontiers undefended.
Mods used
Banner tweaks Modlib Improved Garrisons Diplomacy fixes Lets Battle in the morning loot overhaul unlock DLL Banner peasants Realistic Battle Mod
I think they're trying to do away with passive income for some reason
The problem with doing this of course is that in peace time you rely on passive income to build and train your armies for war
as you cant possibly kill enough looters and bandits to make enough money consistently to keep a large army going.
Tannery workshops are now only giving 5-50 daily return down from 200-400 my 4 workshops in total which cost around 14k each today gave me 76 income in total thats 76 for all 4 less than 20 each
While 400+ was a little generous the reduction is way too severe
Theres now no reason at all to buy a workshop its now a high risk investment with paltry returns
You risk losing your workshop in one of the frequent wars and will get little in return
The list of things that are now more trouble than their worth financially
ie likely to lose you more money than you make
Castles
Caravans
Workshops
Trading ( at least unless you get to a high trader level and perks kick in)
The list of things you can still make profit on They're probably next on the hit list
Looting ( can be quite limited in peacetime with only bandits and hideouts. In war time towns dont have enough money to buy all your loot)
Towns ( can make a profit if they dont get raided though if your at war it can be tough to provide a decent garrison without losing money )
I now own 3 towns 1 castle and my daily income fluctuates wildly from about -1200 to + 1200 I've not quite figured out why
luckily I'm in 5 yes 5 wars at the moment yet I'm still struggling to pay my garrisons and patrols and have only one companion party
The wars also create their own problems influence gain is very poor for destroying enemy armies.
I struggle to get enough influence to call up allies to confront the large armies sent at my towns. I just spent 250 influence calling up an army I destroyed five 100+ armies and two 700+ armies and have sixty influence left I cant remember how much I had after I spent the 250 but I'm getting daft numbers like 1.4 influence for destroying an army.
With the amount of loot I'm getting towns don't have enough money to buy it so towns need more money or at least very expensive light jewelery I can buy at 50k or more so I can sell my stuff and buy the jewelery. I cant sell all this loot without travelling over half the map and leaving my frontiers undefended.
Mods used
Banner tweaks Modlib Improved Garrisons Diplomacy fixes Lets Battle in the morning loot overhaul unlock DLL Banner peasants Realistic Battle Mod