Vigil80
Veteran

I've been living in the singleplayer campaign since Warband came out, and I wanted to start getting folks' thoughts about some of the finer points. Here's a couple questions to get started, mostly about starting/growing your own faction. I've only just begun to play with it.
What are some determining factors in finding upgraded items, such as lordly armor or masterwork weapons? Does it depend on the city's prosperity, or is it mostly random?
When running your own faction, you have the option to send an emissary to another faction. When choosing who to send, your advisor warns you pick "someone you can trust" but who also "won't offend." Has anyone noticed ill effects from an untrustworthy or uncharismatic/unpersuasive choice? Does it seem like a good idea to train up a companion for the sole purpose of being an emissary - high charisma, high persuasion? As a matter of fact, have you noticed any of the companions stats/skills making them better fits in certain roles (emissary, advisor, marshal) or does it not seem to matter?
The game seems to recommend vassalage to one of the main factions even when trying to start your own - to guard against getting dogpiled. But how can you claim conquests for yourself if you owe allegiance to a different monarch?
Can you lift one of the other claimants to the throne of a faction while leading/expanding your own?
What are some determining factors in finding upgraded items, such as lordly armor or masterwork weapons? Does it depend on the city's prosperity, or is it mostly random?
When running your own faction, you have the option to send an emissary to another faction. When choosing who to send, your advisor warns you pick "someone you can trust" but who also "won't offend." Has anyone noticed ill effects from an untrustworthy or uncharismatic/unpersuasive choice? Does it seem like a good idea to train up a companion for the sole purpose of being an emissary - high charisma, high persuasion? As a matter of fact, have you noticed any of the companions stats/skills making them better fits in certain roles (emissary, advisor, marshal) or does it not seem to matter?
The game seems to recommend vassalage to one of the main factions even when trying to start your own - to guard against getting dogpiled. But how can you claim conquests for yourself if you owe allegiance to a different monarch?
Can you lift one of the other claimants to the throne of a faction while leading/expanding your own?

