It's hard to create new gameplay for castles, there's always somewhere you need to go ASAP.
If this was enforced by mandatory resting (the party gets progressively tired and needs to rest, preferably indoors), then maybe a few short, variable, skippable cutscenes would help roleplaying.
Another part of the game when you can use cutscenes with dialogs is the pre-battle council.
If this was enforced by mandatory resting (the party gets progressively tired and needs to rest, preferably indoors), then maybe a few short, variable, skippable cutscenes would help roleplaying.
Another part of the game when you can use cutscenes with dialogs is the pre-battle council.