Things that still irk me

正在查看此主题的用户

Joren123

Recruit
Let me start with saying that I absolutely love this game. However, I do have my share of complaints and forgive me if I don't word my thoughts well.

1. Populations should matter. You know how you defeat an enemy lord, he escapes from prison and returns at the head of another army? This shouldn't happen as often as it does. Towns and villages should have population counts, even if we use the prosperity stat as an interim. The more you recruit from one spot, the less people you have living there. There should be finite recruitment until the population 'regrows'. When your/your enemy's army routes and loses, the prisoners that arent taken, would either turn into bandits, or eventually find their way back into their former homes. There already is a form of forceful conscription ingame that could be used as well as a lord option instead of a raiding option. Naturally forcefully conscripting would lower the population's opinion of you. Also, constantly losing your men should also have demerits such as making people less likely to be recruited by you(Higher recruitment costs I guess?) and desertions. (They return home)

2. Cavalry. Currently cavalry has a lot of problems, but there are a few that drive me crazy. If you are already in a full speed charge, for good or for ill, you should continue the charge instead of coming to an immediate full stop if someone hits you with a spear. Even if you die and fall off your horse, the horse itself should definitely keep going forward until it slows or dies. Second, lone horsemen should not just be riding through your spear ranks at a walk and totally push past your men and out the other side. The depth and formation of the infantry line should matter, even if they arent all spears. Horse and rider in a charge has a lot of energy, but a lot of that energy should be spent on the first or second ranks. If you have a square formation 6 ranks deep, enemy cav shouldnt be passing through them all with no f***s given. Cav getting bogged in enemy spears should be death. That is why infantry charges should follow to take advantage of the gaps created by the cav.

3. Spears. Spears should be the basic recruit weapon, not the sword. It takes 3 years to create a functional swordsman while a spear would take less than 2 weeks. Also in these times where metal is precious, noone would be wasting 10 lbs of metal on a sword for a recruit who may not live past 10 minutes of combat, compared to a spear which is probably 2 lbs of metal and some wood. That being said, the spears in this game are terrible and will likely remain so without the ability to stab while shield blocking. Spears are meant for tight formations, with shields interlocked in the front ranks and attacks being done in short stabs in unison upon command through gaps created by turning the shield or little holes in the shields themselves designed for that purpose. Or from the 2nd ranks over the shoulders of the shield bearers in front. Now when a unit tiers up, swords would be fine. Namely short swords used for thrusting over the top of the user's shield. Which again relies on the shield block still being up.

Pilums should knock out shields on a good hit. Thats what they are there for. A shield with a pilum stuck in the middle of it should make it unuseable because of the added weight. Or add in the animation from 300 where they break off the arrows and javs from their shields for immersion. Not critical.

4. Pikes. Pikes share the same problem as spears, but has its own issues on top of that. The pikes we have now are too short. Actual pikes are about 15 ft in length no? Just look up the macedonian phalanx to see what I mean.

5. Clan stuff. Does anyone else hate when they create an army of their companion parties, filling it with soldiers, and then the next time you visit a town to sell, they promptly donate a 1/3rd of their troops in exchange for +2 recruits? Like what? Dropping off their prisoners, selling their loot is fine. But as the army commander, isn't the decision to donate troops or not in your hands? Can you kindly not give away all my top tier troops without my permission?

Also, if a companion was turned into a party leader, if he is defeated and eventually escapes, it is incredibly annoying for you to hunt him back down, have him rejoin, and then create the party all over again. Would it be possible to grant authority to companions and spouses so that they can recreate their party on their own? And in case of your spouse, enable them to create their own army, and draw from any existing garrisons? Like you married some bad ass and they go from a leader of soldiers into some meek little thing you have to order around every little time? I ran through hoops(Save scummed) and paid 10k and 2 horses for them to be another commander, not for them to pop out 1 kid and die in childbirth.

6 Bandits. raiding, crime&punishment. Constant warfare breeds chaos. Remember the 500 enemy prisoners you couldn't take with you? They should go somewhere. Either return home(my population idea) or turn into bandits. Looters should be attracted to sites of large battles and grow larger the longer they are left alone and with how many prisoners get released. Any anime fans remember Log Horizon? Where the adventurers left the goblins alone so long it led to the goblin king event? Maybe have something similar, if the bandits are left alone too long, they form a huge army that comes to sack one of your towns.

Pesky raiders. You know that one enemy lord that loves to raid your villages? And every time he gets captured and eventually escapes, he goes back to raiding? We alread have a crime system in place, where if you raid a faction's territory too many times, you become an enemy of that faction and they go to war with you. Likewise, the enemy AI lords should also have a crime rating, and if they become a public enemy of your faction, you should be able to execute them without taking penalties within your faction. Naturally, if youre a criminal and you get captured, then well, the same thing would happen to you.

7. Getting fiefs. I get it, we're moving on from the era of meritocracy into a place where we have to reward everyone for participation to avoid hurting feelings. But you should at least have to show up. If I gather up my entire clan to 800 strong and take a castle at the expense of 200 men, some ass I never met should not be on the list. If that douche Derthart takes it, it can't be helped, thats what happens when you bend the knee. But people who weren't even there shouldn't be on the ballot. Also, people that consistently fail to protect their territories should not constantly regain them through other people's efforts. I get it, sometimes its hard. You get your 1st castle and naturally its on the front lines. And 2 minutes later its under attack by a 1500 strong force and you only have 90 men. But when it is recaptured, you should at least be part of the force that took it back. IE You should at least show up.

8. Policies and diplomacy. Might makes right. If I have 14 fiefs, my vote should have substantially more weight than some pleb clan with no territory. If my combined soldiers outnumber all the combined soldiers of the rest of all the other lords, and I say we aren't going to war then that should decide that. Who cares if 6 landless lords decide they want to war 3 factions all at once. There should be collaborations like secret alliances. "Hey buddy, support me on next vote and Ill owe you a favor". Or, "Help me kick this guy out of the kingdom and we'll split his land and womenfolk". Actually, nevermind the last one, I am just looking forward to CK 3. But you guys get the picture.

If you read up to here, thanks for hearing me out.
 
Good ideas, but I feel the last two can't really be changed from how it works now, because it's needed to balance the game and not sure how balanced it would be with the changes.
 
These are all very well written, fun, and also logical ideas that will increase the immersion of the shallow game we now have.

Some of them should not be that hard to implement like tweaking the fief getting algorithm.
 
Nice post.

If you are already in a full speed charge, for good or for ill, you should continue the charge instead of coming to an immediate full stop if someone hits you with a spear.

It's physically impossible for a horse to stop like that from a full gallop. It would be more likely that the spear wielder would get his arm torn off. Seriously.
 
Also, if a companion was turned into a party leader, if he is defeated and eventually escapes, it is incredibly annoying for you to hunt him back down, have him rejoin, and then create the party all over again.
Akshually you can use the Clan menu to create a new party with them remotely, they will have to recruit troops om their own though, but it works out okay.
 
Akshually you can use the Clan menu to create a new party with them remotely, they will have to recruit troops om their own though, but it works out okay.
Unfortunately you can't do this with a caravan, but that makes sense since they need a lot of gold to get started.
Really wish you could automate the party though so you don't need to create a new party all the time
 
Nice post.



It's physically impossible for a horse to stop like that from a full gallop. It would be more likely that the spear wielder would get his arm torn off. Seriously.
The OP is simply repeating what he read online. Horses should just fall forward and hit the pikemen. The answer already lies in his own knowledge of pike length, but he has been tricked to believe something that sounds logical and bbn plausible. Pikes are about 15ft. With hundreds to thousands next to each other. Theyre planted to the ground. A horse charging these wall of pikes will get skewered. A few pikes would lift part of the horse. A few pikes would skewer straight on, to the left, right, etc. and disperse the energy. And at 15ft or more away, its not like the horse would fall anywhere close to the pikemen. If this was the case, cav would not be afraid of pikemen. And beside, they would have to start implementing ai moving to the side to dodge the horses.
 
The OP is simply repeating what he read online. Horses should just fall forward and hit the pikemen. The answer already lies in his own knowledge of pike length, but he has been tricked to believe something that sounds logical and bbn plausible. Pikes are about 15ft. With hundreds to thousands next to each other. Theyre planted to the ground. A horse charging these wall of pikes will get skewered. A few pikes would lift part of the horse. A few pikes would skewer straight on, to the left, right, etc. and disperse the energy. And at 15ft or more away, its not like the horse would fall anywhere close to the pikemen. If this was the case, cav would not be afraid of pikemen. And beside, they would have to start implementing ai moving to the side to dodge the horses.
No way, I jump the horse over the pikes and bounce on the enemy head with my lance like scrooge mc duck in duck tales nes game.

I n bannerlord pike are short and and spear/pike/lance stab makes the horse stop even if it's a very week hit, it's lame and was for done MP, like most awful annoying things about combat.
 
realism might be appealling, but this is still a video game. for example, when javlins disable shields it would fuel the "archer too strong" discussion again. horses collapsing when hit by spear would probably also be a problem as this would lead to a bunch of collisions, what is more work for cpu and gpu. the rest i would partially agree to
 
Most of the things you've listed is there because of balance reasons. Taleworlds said that they will go for gameplay before realism. Altho I agree with many of your points from a logical view I dont know if it would be the best gameplaywise.
 
It's physically impossible for a horse to stop like that from a full gallop. It would be more likely that the spear wielder would get his arm torn off. Seriously.

Why would an arm get torn off? He'd simply lose his grip - hes not bound to the spear
 
Really wish you could automate the party though so you don't need to create a new party all the time
Would be nice to set party leaders as a role and they would automatically reform once released or at the least give me a pop up that gives me the option to continue him as a party leader or not.
 
Why would an arm get torn off? He'd simply lose his grip - hes not bound to the spear
Usually when wielding a spear, you are kind of holding it with your whole body. Part of it is tucked under an arm to keep it steady. A full power charge can rip your arm off because spears are big large weapons that can catch your arm even if you lose your grip. Also, you wouldn't believe how often people try so hard to hold their grip despite it being a bad situation. They make a point of telling people to "just let go" when something on the line gets snagged, because so many people have held on right to their doom.

For example
 
1. and 2. I definitely agree with, OP's suggestions would add depth to the game. I am also especially annoyed by the "well oiled knights" kind of squeezing through infantry.

3. I am not so sure about. Being able to hit while blocking might be realistic, but from a gameplay point of view it seems like it would be broken to me. You could just turtle up and stab around with absolute impunity which doesn't sound like good balance.

4. definitely agree, given how weak polearms are adding lenght would at least help out a bit.

5. also agree

6. I think that this is actually already happening, kind of. Late game you can get a crazy number of bandits roaming around the map. Granted it would be nice if there was a system in place where they would group together into a single big army once they reach critical mass. However for this to work well we would have to have something in place to help curb the population a bit, you can't single-handedly keep in check every bandit in Calradia all by yourself.

7. I don't know that I agree with this one. Perhaps the guy who didn't show up is friends with your ruler, while you are just some stranger that the king doesn't really trust yet. It would be nice if there was some more clarity on how such decisions are made though. Perhaps someone figured it out in another thread and I just missed it.

8. Well that depends on personality I would say no? What you say sounds like what a noble with dishonorable personality would say. If a kingdom is instead mostly composed of honorable characters, it would make sense to me that everyone gets a vote. Again, perhaps they guy with 14 castles is just an upstart who got lucky, and the family with one fief has been serving the kingdom for generations. Edit: and from a more pragmatic, balance oriented point of view, 7. and 8. would lead to the player snowballing pretty hard.
 
最后编辑:
Usually when wielding a spear, you are kind of holding it with your whole body. Part of it is tucked under an arm to keep it steady. A full power charge can rip your arm off because spears are big large weapons that can catch your arm even if you lose your grip. Also, you wouldn't believe how often people try so hard to hold their grip despite it being a bad situation. They make a point of telling people to "just let go" when something on the line gets snagged, because so many people have held on right to their doom.

For example

Sure maybe an arm would break -as in broken bones but dismemberment i find very hard to believe
 
I made a population system in Lords of Calradia for Warband. I've started on my concept for Serf of Balion which will be its sequel but for Bannerlord.
 
Sure maybe an arm would break -as in broken bones but dismemberment i find very hard to believe

Next to impossible. Even with an under-arm grip, your arms would give way under the force. Now if you've got a grip of steel, I can see a shoulder being dislocated, or as you said broken, but in order to rip it off you would have to have enough grounding to stop your entire body from flying, in order to tear the ligaments etc. It's exceptionally unlikely that you could physically withstand the horses charge, unless you are for whatever reason positioned near something else that could hold your body still, while the arm was pushed away like some freak rollercoaster accident where the kid didn't keep his arms in and gets them pinched between a tunnel wall and the coaster seat.
 
The OP is simply repeating what he read online. Horses should just fall forward and hit the pikemen. The answer already lies in his own knowledge of pike length, but he has been tricked to believe something that sounds logical and bbn plausible. Pikes are about 15ft. With hundreds to thousands next to each other. Theyre planted to the ground. A horse charging these wall of pikes will get skewered. A few pikes would lift part of the horse. A few pikes would skewer straight on, to the left, right, etc. and disperse the energy. And at 15ft or more away, its not like the horse would fall anywhere close to the pikemen. If this was the case, cav would not be afraid of pikemen. And beside, they would have to start implementing ai moving to the side to dodge the horses.
Sure, this makes sense in the case if pikes were to be increased to a longer length. But the current spears in game we have are too short, and horse and rider will make contact at the same time as the spears in the front line make contact. Also the spears in this game are not braced on the ground at all from what I am seeing. So all the energy is transferred to the 1st line and will probably carry over into the 2nd and maybe 3rd ranks.

As for javelins, I had to reconsider this, because after giving it some thought, I could only remember one foot troop that carried javelins, and were meant for frontline combat, the legionaire. So that might cause some faction imbalance.
 
后退
顶部 底部