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basic lamellar armor shoulders have better stats than brass lamellar shoulders, but the brass lamellar armor has better stats than normal lamellar armor. switch prices and stats of the shoulders.
on a similar note, keshigs have better armor on average than khan's guard. (brass lamellar vs normal lamellar). switch the armors plis.
there is 0 reason to recruit normal horse archers (EVER) and the only reason to recruit lancers is a shield. the khan's guard line is nearly 100 average stats better on average in every relevant category. since both require a war horse its basically a waste of 1k denars to upgrade anything but khan's guard troops trees. im not sure if this requires a nerf to khan's guard or a buff to horse archers, im leaning towards some of both honestly, as right now my 200 khan's guard can delete a 700 strong army at the cost of 50-100 units. (still a lot of my units that will die but 700 troops is 700 troops).
shop inventories take a very very very long time to get new stock. makes it infuriating to find super high tier gear such as brass lamellar armor or nobles bows. im not talking about low prosperity towns, im talking about towns sitting on around 13k having none of the best stuff.
heroes in general are a complete pain in the ass to level, this is actually oppressive as hell and has something to do with how their focus points are spent if im not mistaken. for instance, the lord abagai (waifu) has 5 focus points in 1 handed for some god forsaken reason, but only a couple in polearm. give players the ability to reassign focus points (ONLY WITHIN THEIR SPECIFIC ATTRIBUTE) at the time of recruitment perhaps?
the AI fails to properly utilize noble troop trees (khan's guard, banner knights, etc). the ai also has trash tier armies most of the time. im talking about player clan parties, player faction parties, enemy parties, everything. i think the ai needs a huge buff to troop XP per day as they seem to fail miserably at leveling them. if i had to guess the average tier of an AI army is somewhere around 2.5, while mine is literally all khan's guard/banner knights or any other noble troop.
mercenaries should leave factions that are horribly losing a war much more often. having 20-30 lords sitting inside of the northern empires final settlement got a little old fast, as attacking a 1200 strong garrison is somewhat questionable. i ended up having to starve them out and they bum rushed me at the same time after having a massive civil war in front of the city gates while i was waiting for them.
make the marriage system either more transparent or more forgiving. there are only a couple options for marriage as a male character in each faction and screwing it up almost requires save scumming at the moment so far as i can tell.
fix "council of the commons" im pretty sure its meant to give ".1 influence per notable in owned settlements" not "1 influence per notable in owned settlements". im currently sitting on 14.2k influence and gaining 84.6 per turn while afk. this is honestly so broken that it deserves its own post.
smithing endurance needs to recover while traveling or else smithing in general is extremely tedious to level up.
one of each hero needs to become available at the start of the game as opposed to several of the same hero in some cases. i have to "the swifts" but cant find a trader to save my life.
edit: couple things i forgot.
armies automatically force you to run to them even if you are waiting in a settlement. perhaps make CLICKING on the army notification run you over to the army instead?.
spouses name children the same thing sometimes, maybe make a prompt saying your spouse would like you to name the child whenever this happens instead of using the same exact message giving you an option to name the child. without a different prompt sometimes the names slip by and having multiple kids with the same name is kinda lame.
on a similar note, keshigs have better armor on average than khan's guard. (brass lamellar vs normal lamellar). switch the armors plis.
there is 0 reason to recruit normal horse archers (EVER) and the only reason to recruit lancers is a shield. the khan's guard line is nearly 100 average stats better on average in every relevant category. since both require a war horse its basically a waste of 1k denars to upgrade anything but khan's guard troops trees. im not sure if this requires a nerf to khan's guard or a buff to horse archers, im leaning towards some of both honestly, as right now my 200 khan's guard can delete a 700 strong army at the cost of 50-100 units. (still a lot of my units that will die but 700 troops is 700 troops).
shop inventories take a very very very long time to get new stock. makes it infuriating to find super high tier gear such as brass lamellar armor or nobles bows. im not talking about low prosperity towns, im talking about towns sitting on around 13k having none of the best stuff.
heroes in general are a complete pain in the ass to level, this is actually oppressive as hell and has something to do with how their focus points are spent if im not mistaken. for instance, the lord abagai (waifu) has 5 focus points in 1 handed for some god forsaken reason, but only a couple in polearm. give players the ability to reassign focus points (ONLY WITHIN THEIR SPECIFIC ATTRIBUTE) at the time of recruitment perhaps?
the AI fails to properly utilize noble troop trees (khan's guard, banner knights, etc). the ai also has trash tier armies most of the time. im talking about player clan parties, player faction parties, enemy parties, everything. i think the ai needs a huge buff to troop XP per day as they seem to fail miserably at leveling them. if i had to guess the average tier of an AI army is somewhere around 2.5, while mine is literally all khan's guard/banner knights or any other noble troop.
mercenaries should leave factions that are horribly losing a war much more often. having 20-30 lords sitting inside of the northern empires final settlement got a little old fast, as attacking a 1200 strong garrison is somewhat questionable. i ended up having to starve them out and they bum rushed me at the same time after having a massive civil war in front of the city gates while i was waiting for them.
make the marriage system either more transparent or more forgiving. there are only a couple options for marriage as a male character in each faction and screwing it up almost requires save scumming at the moment so far as i can tell.
fix "council of the commons" im pretty sure its meant to give ".1 influence per notable in owned settlements" not "1 influence per notable in owned settlements". im currently sitting on 14.2k influence and gaining 84.6 per turn while afk. this is honestly so broken that it deserves its own post.
smithing endurance needs to recover while traveling or else smithing in general is extremely tedious to level up.
one of each hero needs to become available at the start of the game as opposed to several of the same hero in some cases. i have to "the swifts" but cant find a trader to save my life.
edit: couple things i forgot.
armies automatically force you to run to them even if you are waiting in a settlement. perhaps make CLICKING on the army notification run you over to the army instead?.
spouses name children the same thing sometimes, maybe make a prompt saying your spouse would like you to name the child whenever this happens instead of using the same exact message giving you an option to name the child. without a different prompt sometimes the names slip by and having multiple kids with the same name is kinda lame.
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