things that can be fixed (and really need to be)

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FaydMB

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basic lamellar armor shoulders have better stats than brass lamellar shoulders, but the brass lamellar armor has better stats than normal lamellar armor. switch prices and stats of the shoulders.

on a similar note, keshigs have better armor on average than khan's guard. (brass lamellar vs normal lamellar). switch the armors plis.

there is 0 reason to recruit normal horse archers (EVER) and the only reason to recruit lancers is a shield. the khan's guard line is nearly 100 average stats better on average in every relevant category. since both require a war horse its basically a waste of 1k denars to upgrade anything but khan's guard troops trees. im not sure if this requires a nerf to khan's guard or a buff to horse archers, im leaning towards some of both honestly, as right now my 200 khan's guard can delete a 700 strong army at the cost of 50-100 units. (still a lot of my units that will die but 700 troops is 700 troops).

shop inventories take a very very very long time to get new stock. makes it infuriating to find super high tier gear such as brass lamellar armor or nobles bows. im not talking about low prosperity towns, im talking about towns sitting on around 13k having none of the best stuff.

heroes in general are a complete pain in the ass to level, this is actually oppressive as hell and has something to do with how their focus points are spent if im not mistaken. for instance, the lord abagai (waifu) has 5 focus points in 1 handed for some god forsaken reason, but only a couple in polearm. give players the ability to reassign focus points (ONLY WITHIN THEIR SPECIFIC ATTRIBUTE) at the time of recruitment perhaps?

the AI fails to properly utilize noble troop trees (khan's guard, banner knights, etc). the ai also has trash tier armies most of the time. im talking about player clan parties, player faction parties, enemy parties, everything. i think the ai needs a huge buff to troop XP per day as they seem to fail miserably at leveling them. if i had to guess the average tier of an AI army is somewhere around 2.5, while mine is literally all khan's guard/banner knights or any other noble troop.

mercenaries should leave factions that are horribly losing a war much more often. having 20-30 lords sitting inside of the northern empires final settlement got a little old fast, as attacking a 1200 strong garrison is somewhat questionable. i ended up having to starve them out and they bum rushed me at the same time after having a massive civil war in front of the city gates while i was waiting for them.

make the marriage system either more transparent or more forgiving. there are only a couple options for marriage as a male character in each faction and screwing it up almost requires save scumming at the moment so far as i can tell.

fix "council of the commons" im pretty sure its meant to give ".1 influence per notable in owned settlements" not "1 influence per notable in owned settlements". im currently sitting on 14.2k influence and gaining 84.6 per turn while afk. this is honestly so broken that it deserves its own post.

smithing endurance needs to recover while traveling or else smithing in general is extremely tedious to level up.

one of each hero needs to become available at the start of the game as opposed to several of the same hero in some cases. i have to "the swifts" but cant find a trader to save my life.

edit: couple things i forgot.
armies automatically force you to run to them even if you are waiting in a settlement. perhaps make CLICKING on the army notification run you over to the army instead?.

spouses name children the same thing sometimes, maybe make a prompt saying your spouse would like you to name the child whenever this happens instead of using the same exact message giving you an option to name the child. without a different prompt sometimes the names slip by and having multiple kids with the same name is kinda lame.
 
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ah right. couple more things. it seems that garrisons do not give any xp to troops even though it says they should in some perk or another...

xp from smithing is the same for smelting and refining or so it seems. as far as i can tell this makes spam refining hardwood the best way to level...

archers start out so close behind melee units that they often cant even shoot.

companions that started out as army leaders/lords (spouses generally) will automatically restart a party after escaping captivity, other companions that were leading a party will not.

edit: turning off hero death doesnt prevent spouse dying in childbirth.

edit: being unable to make diplomatic decisions as the leader of your own kingdom, and the AI taking control of your kingdoms diplomacy. (i.e. declaring war at random times for no reason when you are the ruler)

edit: female children do not spawn with any skills while male children do. maybe i want my female children to be lords also. this is a political statement, idgaf about politics or any of that. there are already female lords in the game so i also want my children to be female lords.
 
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heroes in general are a complete pain in the ass to level, this is actually oppressive as hell and has something to do with how their focus points are spent if im not mistaken. for instance, the lord abagai (waifu) has 5 focus points in 1 handed for some god forsaken reason, but only a couple in polearm. give players the ability to reassign focus points (ONLY WITHIN THEIR SPECIFIC ATTRIBUTE) at the time of recruitment perhaps?
No, you recruit people in this game, not robots, if a human being has trained his entire life in something you cannot just tell them to unlearn things and than magicly learn other skills. if someone focusses on healing it does not mean they would also be a good engineer, even if both require intelligence.

mercenaries should leave factions that are horribly losing a war much more often. having 20-30 lords sitting inside of the northern empires final settlement got a little old fast, as attacking a 1200 strong garrison is somewhat questionable. i ended up having to starve them out and they bum rushed me at the same time after having a massive civil war in front of the city gates while i was waiting for them.
Mercenaries can earn a lot more money with factions that are losing, besides mercs that do not honor their contract will never be hired again. not to mention that this will bring back the dreaded snowballing even more, at this moment they should focus on slowing empires spiraling out of controll, not making it worse.
also there is a difference between lords and mercs, there is nothing wrong with lords remaining loyal to the end, what empire would take in a noble family and give them land if they abandoned their own king in his greatest hour of need. it is part of the honor code which seperated the regular warriors from the honorable ones.
 
No, you recruit people in this game, not robots, if a human being has trained his entire life in something you cannot just tell them to unlearn things and than magicly learn other skills. if someone focusses on healing it does not mean they would also be a good engineer, even if both require intelligence.
+1 this.
The game would be way too easy if you could respec the companion's attribute and skill points on the fly(*once, sorry there). That's a part of the challenge, which in my opinion, makes it a lot more interesting and can lead to some hilarious moments.
 
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u guys really arent getting wat im saying. companion skills are actually BROKEN right now. you need to look yourself instead of just automatically thinking other people are wrong without doing research. ill provide a picture as evidence. i never said we should be able to respec on the fly btw, i said i wanted a 1 time respec when we first got them, and only for the lords (meaning spouse). and only within the focus points spent in each attribute as a POSSIBLE fix for this debacle of a stat-line that you will see below:



basically, she, as an npc, cant level up skills as efficiently as a player can. there are also some skills that she is incapable of leveling up. sorry to ruin your immersion, but she is an NPC, not a PERSON. all of those dark orange numbers are things that she will no longer level as they are at the cap. and until she levels, she cant earn more focus or attribute points. this effectively creates a soft cap on npc levels and makes them incapable of improving skills. for some reason she has spent 9 FOCUS POINTS in vigor and 7 FOCUS POINTS in control.
if you want to talk about immersion then lets talk about the fact that a horse archer that uses one handed as a secondary melee weapon and polearm as a primary (according to the gear that noyans prefer in the lore), has 5 points in 1 handed and only 2 in polearm, which also matches the 2 points she has in 2 handed. she shouldnt even use 2 handed. explain to me why she has 3 points in throwing and only 2 in bow, while she also has 2 in crossbow. explain to me why she has 0 points in scouting AS A LORD and cant actually earn anymore when leading an army. explain to me why she has 0 points in leadership AS A LORD and 20 in trade. explain to me why she has 0 points in intelligence and somehow hit 60 steward while she is also stuck at 1 medicine.

for all your "logic" you didnt even bother to look into this before u typed anything. i dont care that im recruiting a "person" if that "person" doesnt make sense within their given role. this IS a problem with the game because this "person" shouldnt even have half of these skills and is literally incapable of leveling properly as a result of the way they were spent. im 100% certain that the devs will eventually re balance this, i just want it to be sooner than later. or i want the ability to fix it myself.

as for the mercenary thing i find it hilarious that u are drawing real world parallels before reading patch notes, as of patch 9:
Kingdoms and Diplomacy

  • Ending mercenary contract with a kingdom through dialogue will no longer result in a relationship loss.
this is a video game. balance comes before realism, a fun experience comes before real world simulation.
"mercenaries that break a contract will never be hired again" is not a game mechanic that im aware of? it happens all the time.
let me ask why our characters dont have to piss and ****? why they dont have to stop to water their horses all the time? why horses dont seem to age? why getting wounded doesnt get u sick and cause u to die? i could go on forever. THOSE WOULDNT BE FUN. it also isnt fun when a factions last town has 30 lords sitting in it that refuse to leave and most of them are mercenaries. i can also point out that mercenaries leaving losing wars IS LITERALLY A GENRE STEREOTYPE.

i also like that u guys didnt even try to agree with anything i said and only found fault with 1-2 things that you obviously didnt even think about properly. why not try to support some of the changes u agree with instead of being only negative? i can play the negative game too but its not any fun for me.
 
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i also like that u guys didnt even try to agree with anything i said and only found fault with 1-2 things that you obviously didnt even think about properly. why not try to support some of the changes u agree with instead of being only negative? i can play the negative game too but its not any fun for me.
All right;
-I agree with Smithing recovery: it makes no sense that you're obliged to rest in a city to replenish it. You also should in villages at the same speed, and on foot too but at a lower speed probably.

-I also agree with the shop inventory needing a little bit faster restock. Whenever I mass-buy steppe horses for my nomads from the Khuzaits it takes almost 2 weeks for it to get to normal. Or just weapon availability in general, it took me like 2 in-game weeks to find a Long Glaive, thank god I had the gold for it. :lol:

-I don't know about your garrison point. I haven't seen the perk yet so I can't comment on that. However, I feel like you should get some type of reward for filling a garrison, even if it's like +1-5 influence, it would still be something to give players an incentive to do it. (Maybe it was before, I don't know, I'm playing in the Beta)

-You're right with Smithing EXP, and I didn't know that, and that's good to know, thank you. For some reason, I always made my companions refine Charchoal then smelt weapons with my mains but couldn't understand for the life of me why the companions leveled faster than me, despite me having a Focus Point in it but not them.

-You're also right about the Khan's Guards. They're way too good, their stats are very high and they can strive in both ranged and melee, which is a little bit exaggerated. I get that they're elite troops, but they shouldn't be glass-cannon tank gods either.


Also, I'd add something else; Infantry doesn't react to Cavalry Archers, like, at all. It's really weird and hopefully it gets fixed in the next patch. They just stare while we pelt them with Bodkin Arrows, they don't even turn around to try and mitigate the damage, they just eat it.


And about the character's stats, I don't remember it being like that last version. That's weird. I'd remove the Focus Points on the red skills and balance the Attribute Points, that Intelligence tree made my eyes bleed. My companions have been pretty balanced so far, but it may just have been good luck for me. So, if it stays like that for a couple patches, they should give us an option to not make it look that awful.
 
thanks for all that, also its a spouse, so they were a lord at one point. i do agree that companions skills seem to be fairly balanced.

as far as the ai and horse archers go... i dont really know wat they should do. they kinda just have to make the circle formation and wait, its not like they can chase them down. large groups will try but that just makes it easier to kite them into clumps. horse archers are just fundamentally broken. if you look at the stats of any mounted archer vs normal archers for instance, they almost always have equal bow values. this means that in a siege the only difference would be the bow itself. considering that khan's guard actually have much better bow values than most archer troops and a very good bow, they are actually better siege archers than dedicated foot archers.
 
shop inventories take a very very very long time to get new stock. makes it infuriating to find super high tier gear such as brass lamellar armor or nobles bows. im not talking about low prosperity towns, im talking about towns sitting on around 13k having none of the best stuff.

That's actually a good thing and makes finding those things valuable.

the AI fails to properly utilize noble troop trees (khan's guard, banner knights, etc). the ai also has trash tier armies most of the time. im talking about player clan parties, player faction parties, enemy parties, everything. i think the ai needs a huge buff to troop XP per day as they seem to fail miserably at leveling them. if i had to guess the average tier of an AI army is somewhere around 2.5, while mine is literally all khan's guard/banner knights or any other noble troop.

Elite troops are elite, they shouldn't make 99% of the AI armies. Frankly, I would much more prefer if player was prevented from raising all elite armies late in to the game, if it was possible. Or at last make it more difficult.

mercenaries should leave factions that are horribly losing a war much more often. having 20-30 lords sitting inside of the northern empires final settlement got a little old fast, as attacking a 1200 strong garrison is somewhat questionable. i ended up having to starve them out and they bum rushed me at the same time after having a massive civil war in front of the city gates while i was waiting for them.

Mercenaries fight for money, they don't care about winning or loosing war -and shouldn't.
And it also prevents steamrolling one faction by another.
 
u guys really arent getting wat im saying. companion skills are actually BROKEN right now. you need to look yourself instead of just automatically thinking other people are wrong without doing research. ill provide a picture as evidence. i never said we should be able to respec on the fly btw, i said i wanted a 1 time respec when we first got them, and only for the lords (meaning spouse). and only within the focus points spent in each attribute as a POSSIBLE fix for this debacle of a stat-line that you will see below:

for all your "logic" you didnt even bother to look into this before u typed anything. i dont care that im recruiting a "person" if that "person" doesnt make sense within their given role. this IS a problem with the game because this "person" shouldnt even have half of these skills and is literally incapable of leveling properly as a result of the way they were spent. im 100% certain that the devs will eventually re balance this, i just want it to be sooner than later. or i want the ability to fix it myself.
I did look at this before i typed, the main thing you have to realize is that there is a difference between knowledge and intelligence, a person can study a lot and learn about a subject without being very intelligent, such as learning how to manage an army (steward skill) while an intelligent person could have been forced due to events to not persue the fields he or she is interested in and be forced to pick up a sword and fight for his life, therefor not getting the maximum out of his natural talents. while i agree that the number of npc's that have this a bit disproportionate, it happened in real real life a lot more than you think. today we have a sociaty in which people can mostly walk the path they chose, in the past this was seldom the case, people had to do what was expected of them. in the time nobles ruled the world they did not care that much about a persons skills but more if his presiege/background was good enough to have such a job.

sorry to ruin your immersion, but she is an NPC, not a PERSON
if this is the argument we are going with than lets all stop playing an rpg's altogether.

i also like that u guys didnt even try to agree with anything i said and only found fault with 1-2 things that you obviously didnt even think about properly. why not try to support some of the changes u agree with instead of being only negative? i can play the negative game too but its not any fun for me.
obviously i did think about them propperly otherwise i would have said: i do not agree and left it at that, i came with arguments, if i would not have thought about them than i would not have posted arguments. i also did not really want to add more arguments to things i did not know enough about or which were already discussed to death of the forum.
Obviously you cannot handle people not agreeing with you on these topics otherwise you would not have talked to us in such harsh words and simply said you did not agree with our assesment. now can we try to keep this civil?

i do not use horse archers very often nor do i smith very much so i have nothing to add on these points, unlike what you assume i do think about what i type, which is why i do not type about things i do not know enough about.

the AI fails to properly utilize noble troop trees: the current state of the ai has already been discussed to death, no reason to do it again in this topic.

make the marriage system either more transparent or more forgiving: works fine for me, in all my playtroughs i have been able to get married.

archers start out so close behind melee units that they often cant even shoot: You command your troops, command the archers to stand somewhere else. this is not a hack and slash simulator, this is a game in which you command armies. set them up in formations. this is the biggest non-point on the list.

one of each hero needs to become available at the start of the game as opposed to several of the same hero in some cases.: agreed but this is just a bug i am assuming, this is ea they will fix it in time, right now they have more pressing concers which i would like them to fix first, such as the ai.
 
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