They should fly!

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barbaros

Knight at Arms
I hit an enemy with couched lance when my horse is at full speed, I kill them with 200-300 damage. They just fall dead. I think they should fly a few meters (distance should be proportional to damage I dealt) with a very loud scream preferably and fall to ground dead. I guess such a powerful impact can make them fly in most of the cases. It would be more fun and realistic. Although I'm not sure about the realistic part, I won't attempt to use pyhsics to prove that they should fly. So many years has passed since I took physics courses in the first year of my engineering education. :)

Second issue about couched lance attacks is that enemies never block this attack even if they have a shield. They always try to hit me with their sword but this is clearly impossible because my lance is far more longer than their swords. Infantry with spears can hit me rarely so they can continue to attempt to hit me. Even if they block a couched lance with their shield, they should again fly a few meters and fall but unharmed this time.
 
Hmm how about enemies sticking in a great lance when hit? Then, as you clearly aren't going to carry the enemy around, the weight of him might pull your lance to the ground and then your lance would crack or if your horse's charge wouldn't be large enough you'd fly from your saddle (with your horse unarmed so you could mount it again if you like, though the lance would propably crack)

Not sure if it'd be realistic, but would sure look damn funny.

Oh yes, the targets should be knocked a meter or two.
 
i agree with that! but i think if you hit with full speed a good armored he would be not the only one to fly! i think you would shurely fly from the horse!!
 
I don't know about flying from the horse. Being mounted, and expecting the impact, one would probably be able to hold onto the horse and keep from being knocked off, using the horse's charge as leverage to deliver the full blow to the target, rather than dealing half to the target, and the other half to yourself.

Another thing which would add to the effect is if general imacts knocked people back. Take a hammer to an opponent, it's probably gonna knock him on his keister. And anyone bunched up around him will either fall back, or at least get forced to step back a bit. I think that with a sufficient blow, you should be able to knock groups back a ways.
 
Lances should be a one or two-time useage weapon...'nuff said...

That is they should have about a 90% chance of breaking when hitting an enemy...added effects like men with chunk of wood pierced through them (if the lance breaks) and such would be interesting to see...if the lance holds then they should fly through the air like suggested or something along those lines...
 
I love lancing enemies, Sky, and for that reason.. I entirely agree with you. I love it because it's too easy. I just ride circles around groups of infantry, killing them off one at a time. So yeah, there should be a bit more balance, I suppose.
 
They shouldn't fly from their saddles at all. If the lance holds, the horse keeps going - and the lancer does not. It's a collission - if you run full speed into a brick wall, you're not going to fly backwards. You're going to be knocked backwards a little bit from the crash. It may appear as if the lancer goes flying off, but that's just because the horse is still racing forward.
 
To be fair, it's a bit of both. If the lancer is not dismounted, and the lance remains whole, then the full force of impact translates into the target victim. However, if the lancer is dismounted in the same blow, then only about half of that impact energy is translated to the target, while the rest is translated through the other end of the lance. Depending on the lancer's grip on the weapon, that could result in breaking the lancer's arm.

To more clearly explain this, let us remember that the lance and the lancer are two seperate entities each moving at the same speed. A sudden impact on the lance will stop it altogether. In essense, for a mere fraction of a second, the lancer is moving toward a solid object, the now-static lance. That kind of precise pressure will damage the lancer. Now it's true, the lancer will not necessarily fly backward, but it will flip him on his back, in most cases, and send him straight to the ground with a smart.

This concludes today's episode of Mr. Wizard. Join us tomorrow when Billy helps Mr. Wizard freeze penny loafers in liquid nitrogen.
 
I agree if you land a killing couched lance blow, they should get knocked a bit backwards.
Maybe not superman-esque, but definately a bit more than current.

Also on the issue of the blocking a couched attack if on foot with your shield, I have a slight modification to your idea.

Getting hit on foot by a couched lance should destroy the shield (regardless of damage left in it, or maybe takes 400-500 damage off the shield) so that you can't continuously just block couched attacks.
The holder of the shield should also be knocked to the ground with the force of the impact.
 
i think yall want too much realism. the reasons for some of the unrealistic things is to make the game more fun. but people getting knocked farther from couched lances would be great i think.
 
yes, they should fly!! next time armagan gets bored have him just code a little somethin up (like what he did with the shields) for the humans getting hit Via Lance
 
cavalry saddles were designed with lancing in mind : the high back was there to prevent gettign knocked off saddle when your lance, sword or whatever banged to a stop into something. It also prevented you from getting knocked off when some other knight smashed a lance into your shield.
 
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