So before I start this thread, I'm going to clear up any confusions when I say "Class system". I am talking about the sub-classes of the three main classes Taleworlds has refused to get rid of, despite overwhelmingly negative feedback on the subject after 8-10 months of MP beta. The only classes we should have to choose from, is Cavalry, Infantry, and Ranged. Then we should be able to customize accordingly for our needs.
And let me be clear on this one. I want a response from a dev. We all do. We haven't heard anything about Multiplayer this whole week and one quick look at the forums will tell you that a lot of people need some sort of assurance that we'll actually enjoy MP in the future. We've been waiting 8 years. These threads are not going to stop just because you ignore them.
1) You aren't letting us be stupid
I feel this is the most important reason why we don't like the classes... We can't run around naked with a dagger and throwin knives, and we can't show off our hideous character we spent customizing for the memes, because we are forced to wear a helmet.
2) The class system doesn't actually prevent snowballing.
In TDM when I die a lot, I get stuck having to use a peasant with a sickle quite often, while the people who are already doing well just repeat their slaughter upon me. The class system may work great in Captain Mode, but in literally every mode it will not work. It makes more sense to just give everyone a set amount of gold so that everyone can have a level playing field throughout the whole match.
3) I can't equip myself for ever-changing situations in combat.
I want to be able to tweak and switch my loadout on the fly to be able to combat a strength the enemy team has, or to capitalize on a weakness they have. For example, I notice the team is swinging wildly without accuracy and they never aim for my head. I want to be able to take my helmet off and use those points I just removed, towards better body armor. Or maybe I keep dying because archers keep shooting my feet while I'm on a horse. I need to be able to sacrifice one piece of my gear in order to protect myself where I am vulnerable in that situation. This happens much more often than you would expect
4) The class system does not allow us to identify people we play with on a regular basis.
This is so much more important than you probably think, Taleworlds. When I get to know people, or when I play against them a lot... I tend to recognize their appearance and remember their fighting style. This adds a level of immersion that you don't see in other games. It's a sort of exciting feeling when you see someone you know on the enemy team based off of their appearance, cleaving through a bunch of your guys, knowing you're going to have to be next at some point.
I will add more if you guys mention anything else important. I'm just trying to summarize for feedback. Let the discussion begin.
And let me be clear on this one. I want a response from a dev. We all do. We haven't heard anything about Multiplayer this whole week and one quick look at the forums will tell you that a lot of people need some sort of assurance that we'll actually enjoy MP in the future. We've been waiting 8 years. These threads are not going to stop just because you ignore them.
1) You aren't letting us be stupid
I feel this is the most important reason why we don't like the classes... We can't run around naked with a dagger and throwin knives, and we can't show off our hideous character we spent customizing for the memes, because we are forced to wear a helmet.
2) The class system doesn't actually prevent snowballing.
In TDM when I die a lot, I get stuck having to use a peasant with a sickle quite often, while the people who are already doing well just repeat their slaughter upon me. The class system may work great in Captain Mode, but in literally every mode it will not work. It makes more sense to just give everyone a set amount of gold so that everyone can have a level playing field throughout the whole match.
3) I can't equip myself for ever-changing situations in combat.
I want to be able to tweak and switch my loadout on the fly to be able to combat a strength the enemy team has, or to capitalize on a weakness they have. For example, I notice the team is swinging wildly without accuracy and they never aim for my head. I want to be able to take my helmet off and use those points I just removed, towards better body armor. Or maybe I keep dying because archers keep shooting my feet while I'm on a horse. I need to be able to sacrifice one piece of my gear in order to protect myself where I am vulnerable in that situation. This happens much more often than you would expect
4) The class system does not allow us to identify people we play with on a regular basis.
This is so much more important than you probably think, Taleworlds. When I get to know people, or when I play against them a lot... I tend to recognize their appearance and remember their fighting style. This adds a level of immersion that you don't see in other games. It's a sort of exciting feeling when you see someone you know on the enemy team based off of their appearance, cleaving through a bunch of your guys, knowing you're going to have to be next at some point.
I will add more if you guys mention anything else important. I'm just trying to summarize for feedback. Let the discussion begin.
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