There's still a lot of unnecessary misery in the game...

Users who are viewing this thread

To wit:
  • There's no way to do a side by side comparison between different types of weapons in the same class. Is that sword better than my mace? Hang on a sec. I can't get them to pop up side by side so I'm gonna have to write down all the stats then mouse over to the mace so I can compare...
  • If I want to remember a crafting recipe I have to write it down, since there's no way to save it in-game.
  • I can keep companion parties in my army for 0 influence cost, but I have to periodically disband and reform it or it'll lose cohesion. What's the point? What does it add to my experience?
  • I can't add a companion's party to my army if they have less than 40% of their total troop capacity. Again, what's the point? If I just tell the companion to form a party they'll wander off and get ganked and then I'll have to track them down and stop what I'm doing to personally collect them from some bar somewhere, so instead I put all my troops in their party, add them to my army, and then take my troops back. Why make me jump through that hoop? What does it add to my experience?
  • Speaking of searching for missing companions, why do I have to go everywhere personally? Why can't I just send a messenger? Sure, as a peon I don't have a staff, but for Pete's sake, I'm the Kahn of the Khuzait! Rulers don't wander the country looking for their vassals, they summon them.
  • Speaking of being Kahn, I keep getting popups that lock my screen until I make a decision, thereby preventing me from accessing the menus that I want to look at before I decide. For example:
    • The Aserai want to make peace. Yes or no? I don't know! What are their terms???
    • Your vassals want to implement this new kingdom policy. Yes or no? Huh? What is it? I don't have the policies memorized. Damn it, hang on while I look it up...
  • If I want to keep my party happy and level Steward I have to keep a wide variety of food in stock, but there's no Food tab in the trade menu...?
  • You need to manage your total number of horses relative to your total number of foot troops and your desired carrying capacity while also using horses to upgrade your cavalry. Ok, fine. And there are 107 different types of horses, as well as several different classes of horses, and they're not necessarily interchangeable. Uh-huh. And if you have the wrong kind of horses to upgrade your cavalry we just won't show that they're ready to upgrade. Umm, ok. And the total number of horses needed ends up being in the hundreds and fluctuates constantly. Huh. And the only way to know how many horses you have from each of the classes is to scroll down the list and add them up. Seriously? Yup. And if you have too many or not enough it'll slow your party to a crawl, and the only way to know it's happening is to mouse over your movement speed and look through 47 different speed factors to see if Mounted Footmen, Over Capacity, or Herd is there. Are you effing kidding me. LOL, no. We hate you. Yeah, I can tell... Your personal horse can go lame but we won't tell you if it happens. Don't worry, you'll notice during the next battle when the enemy cav leaves you in the dust. What the hell? Screw you guys! Hehehehe!!!
  • Why are all the troops under the Party tab just glopped together? By midgame I have 47 different kinds of troops and it's a pain to try to keep track of how many archers, infantry, and so forth I have. Can I get a way to sort them by class, or even just a tally bar at the top of the screen?
  • Can I get an easier way to give troops to my companions? Maybe a shortcut?
  • And why can't I reassign troops while I'm in a town? Seems like the perfect place to sit down and hammer that stuff out, no? They have desks in towns.
  • Why must everything be so inefficient and cumbersome...???
None of those things is that big a deal individually, but add them all together and dump them in my lap while I'm trying to run a kingdom and fight 3 simultaneous wars and it stops being fun.
 
Last edited:
To wit:
  • There's no way to do a side by side comparison between different types of weapons in the same class. Is that sword better than my mace? Hang on a sec. I can't get them to pop up side by side so I'm gonna have to write down all the stats then mouse over to the mace so I can compare...
  • If I want to remember a crafting recipe I have to write it down, since there's no way to save it in-game.
  • I can keep companion parties in my army for 0 influence cost, but I have to periodically disband and reform it or it'll lose cohesion. What's the point? What does it add to my experience?
  • I can't add a companion's party to my army if they have less than 40% of their total troop capacity. Again, what's the point? If I just tell the companion to form a party they'll wander off and get ganked and then I'll have to track them down and stop what I'm doing to personally collect them from some bar somewhere, so instead I put all my troops in their party, add them to my army, and then take my troops back. Why make me jump through that hoop? What does it add to my experience?
  • Speaking of searching for missing companions, why do I have to go everywhere personally? Why can't I just send a messenger? Sure, as a peon I don't have a staff, but for Pete's sake, I'm the Kahn of the Khuzait! Rulers don't wander the country looking for their vassals, they summon them.
  • Speaking of being Kahn, I keep getting popups that lock my screen until I make a decision, thereby preventing me from accessing the menus that I want to look at before I decide. For example:
    • The Aserai want to make peace. Yes or no? I don't know! What are their terms???
    • Your vassals want to implement this new kingdom policy. Yes or no? Huh? What is it? I don't have the policies memorized. Damn it, hang on while I look it up...
  • If I want to keep my party happy and level Steward I have to keep a wide variety of food in stock, but there's no Food tab in the trade menu...?
  • You need to manage your total number of horses relative to your total number of foot troops and your desired carrying capacity while also using horses to upgrade your cavalry. Ok, fine. And there are 107 different types of horses, as well as several different classes of horses, and they're not necessarily interchangeable. Uh-huh. And if you have the wrong kind of horses to upgrade your cavalry we just won't show that they're ready to upgrade. Umm, ok. And the total number of horses needed ends up being in the hundreds and fluctuates constantly. Huh. And the only way to know how many horses you have from each of the classes is to scroll down the list and add them up. Seriously? Yup. And if you have too many or not enough it'll slow your party to a crawl, and the only way to know it's happening is to mouse over your movement speed and look through 47 different speed factors to see if Mounted Footmen, Over Capacity, or Herd is there. Are you effing kidding me. LOL, no. We hate you. Yeah, I can tell... Your personal horse can go lame but we won't tell you if it happens. Don't worry, you'll notice during the next battle when the enemy cav leaves you in the dust. What the hell? Screw you guys! Hehehehe!!!
  • Why are all the troops under the Party tab just glopped together? By midgame I have 47 different kinds of troops and it's a pain to try to keep track of how many archers, infantry, and so forth I have. Can I get a way to sort them by class, or even just a tally bar at the top of the screen?
  • Can I get an easier way to give troops to my companions? Maybe a shortcut?
  • And why can't I reassign troops while I'm in a town? Seems like the perfect place to sit down and hammer that stuff out, no? They have desks in towns.
  • Why must everything be so inefficient and cumbersome...???
None of those things is that big a deal individually, but add them all together and dump them in my lap while I'm trying to run a kingdom and fight 3 simultaneous wars and it stops being fun.
I Agree with every point. But the absence of a messenger system and still no party screen organiser (I know an update is promised in the future) sting the most.
2 pet peeves I have are:
Having to exit/reload (save scumming )sneaking into towns and doing prison breaks, why is there no chance to fight your way out (as in warband)and a retry option after a failed prison break.

Having to put artillery in reserve until I have enough fire power to deploy all at once. I have to pause/unpause multiple times and the artillery gets damaged anyway, what does it add to my experience ?
 
I Agree with every point.
The one that drives me battiest is the horse thing. Oh my God, just give me the information I need in a clear, concise way. Stop making me flippin' count stuff.
  • How many foot soldiers do I have?
  • How many horses do I have?
    • And how many per category?
  • Do I have troops that need warhorses to upgrade?
    • If so, how many?
  • Where's the sweet spot for getting maximum campaign map speed?
    • What's the optimal ratio of horses to men?
      • How much wiggle room is there?
    • Do sumpter horses count differently?
    • How about mules?
    • And livestock?
Then kill some of the clutter. What I want is this:

Sumpter Horse (74)
Horse (79)
Warhorse (52)
Reward Horse (3)

Simple. If I want details I'll click the tab.
 
Last edited:
If there is no riding emblem on the horse it's life stock, so Sumpter horse, mules etc.
1 foot soldier can manage 1 lifestock and 1 horse. That is the ratio.

Max campaign speed depends on: scout skills, terrain, season, item stock, prisoners, footmen on horses, cav, daytime, faction skills but that should be clear because you can see it when you hover over the horse icon in the bottom left of your screen.
 
If there is no riding emblem on the horse it's life stock, so Sumpter horse, mules etc.
1 foot soldier can manage 1 lifestock and 1 horse. That is the ratio.

Max campaign speed depends on: scout skills, terrain, season, item stock, prisoners, footmen on horses, cav, daytime, faction skills but that should be clear because you can see it when you hover over the horse icon in the bottom left of your screen.
Interesting. Thanks.

How does it work for cav? I'm guessing they're counted as having a horse, but can manage a sumpter horse?

Also, how much wiggle room is there? Like if I have 100 infantry what's the lowest number of horses needed to get the max bonus and the most I can have without getting a herd penalty?
 
Last edited:
Developers could learn a thing or two if they bothered to go back to Warband with mods and actually see what features people wanted and what we liked.
I mean how is it that there is more gameplay value in modded Warband (I'm talking about the SP tweak mods like Litdum and Diplovexed) than in Bannerlord native after a decade of development - let that sink in.
 
  • I can keep companion parties in my army for 0 influence cost, but I have to periodically disband and reform it or it'll lose cohesion. What's the point? What does it add to my experience?
  • I can't add a companion's party to my army if they have less than 40% of their total troop capacity. Again, what's the point? If I just tell the companion to form a party they'll wander off and get ganked and then I'll have to track them down and stop what I'm doing to personally collect them from some bar somewhere, so instead I put all my troops in their party, add them to my army, and then take my troops back. Why make me jump through that hoop? What does it add to my experience?
  • Speaking of searching for missing companions, why do I have to go everywhere personally? Why can't I just send a messenger? Sure, as a peon I don't have a staff, but for Pete's sake, I'm the Kahn of the Khuzait! Rulers don't wander the country looking for their vassals, they summon them.

I noticed this too and thought I'd share my experience:

1) If you want to keep an army together, just click the banners/army tab and there's a button top-right that spends influence to keep the army together. This is meant to, I suppose, represent your consistent use of influence so your idiot lords don't wander off. For a companion-only army, this costs nothing, but the way they wrote the mechanic requires you to go click the button (for free) a few times to keep the party together. Iunno.

2) You can add troops to a party (maybe you couldn't before?) that you've just made, if that companion is in your party at the time. Otherwise they usually respawn at some sort of settlement owned by you or your faction, and if you make them make a party when they're outside your party they go around collecting from the local villages. It's annoying, yeah.

3) Searching for missing companions. 100% agree. This is the most frustrating thing about companions - if you're a king, or a land owner, or even a merchant, you should be able to send a message telling them to 'come here'. A workaround I found is to make them the governer of whatever settlement you own that's local to you, and then just pluck them up from there. But if they can teleport settlement to settlement that way they ought to be able to bloody well answer a phonecall instead of making you run halfway across the damn map.

Anyway those three are what I strongly felt for/with so there you go. Whether there's a workaround or not, I think it's stuff to look at.
 
Yay, my kind of thread!
There's no way to do a side by side comparison between different types of weapons in the same class. Is that sword better than my mace? Hang on a sec. I can't get them to pop up side by side so I'm gonna have to write down all the stats then mouse over to the mace so I can compare...
You can try on stuff you don't own so you can put one on and then look at the other to see red or greens, also if you carefully mouse over a weapon you can look at it's 2 handed mode too. I would say get long glaive and sell the rest. hut yeah, needs work.
If I want to remember a crafting recipe I have to write it down, since there's no way to save it in-game.
Hah hah smithing. Not even once. Maybe they could add a function like the character slider where you can copy all the parts and info and past it into a text document and paste it back and such. Or you know, make it like a rpg where it remembers everything you've made.
I can keep companion parties in my army for 0 influence cost, but I have to periodically disband and reform it or it'll lose cohesion. What's the point? What does it add to my experience?
AFAIK it's a bug, you used to be able to refill it at will. As to why it's taken so ****ing long to fix this bug..... I don't know I think coding is really challenging.
I can't add a companion's party to my army if they have less than 40%
This does seem like it'd be okay to let you add you own parties at any size, or to remotely tell them what to take from a garrison to get over 40% too.
Speaking of searching for missing companions, why do I have to go everywhere personally?
This whole thing needs to be explained more too. I'm just gonna ask: when a party is defeated is your wanderer/party leader supposed to be in-accessible until you personally go to the place they respawn at? Is that the design? Or are they supposed to be just like lord NPCs and it's just ****ing up sometimes? I don't know. What about your family, the same or are they treated like npc lords?
Speaking of being Kahn, I keep getting popups that lock my screen
Yeah, it should let you go back unless the time has run out (unless the hot-un-fixed it) but I think it could be more organized an not so "watching porno without add-block"-ish. I also think non-player instigated votes should only happen once a week at a set time so it's not..... well like it is....
If I want to keep my party happy and level Steward I have to keep a wide variety of food in stock, but there's no Food tab in the trade menu...?
Yeah, I'm sure they think it's silly to add another tab just for like 10 items, TW add more types of food too! Chicken, pork, beef, apples, add a tone of them!

You need to manage your total number of horses relative to your total number of foot troops
It could be better but what I do is just look when I'm in the shop and see if I have a herd penalty, if so, sell some horses. I don't worry about capacity unless I'm specifically going to do something like buy 5 towns out of food and hoard it. Other wise just dumping unwanted horses at the shop every so often is fine. But the inability to know how many troops you can upgrade with out having the mounts already is lame. They should just make the outline red instead of yellow for "you could upgrade but..."
Why must everything be so inefficient and cumbersome...???
Yeah it can wear you out for sure and I feel myself adopting many gameplay options just to reduce how many time I have to do so many things.
What troops am I using? Just horse archers. In what group? Doesn't matter. What am I selling" Everything. What food am I buying? All of it. Clan parties? None.
How does it work for cav? I'm guessing they're counted as having a horse
They can handle 1 animal of any type. Infantry can handle 2 of any type, it doesn't have to be 1 ridable and 1 not, Actually I don't know, maybe it is 1 ridable 1and 1 not or 2 non ridable..... (after consulting ...myself it seems this is the case) also warhorses count as ridable for footmen on horses bonus too. It's so funny, classic TW, the horse they can't ride count but the ones they can (sumpter, mule) don't ????
 
Last edited:
It could be better but what I do is just look when I'm in the shop and see if I have a herd penalty, if so, sell some horses. I don't worry about capacity unless I'm specifically going to do something like buy 5 towns out of food and hoard it. Other wise just dumping unwanted horses at the shop every so often is fine. But the inability to know how many troops you can upgrade with out having the mounts already is lame. They should just make the outline red instead of yellow for "you could upgrade but..."
I like to travel with lots of all the different foods, a ton of grain and tools, a wide variety of faction specific horses, any bandits I can catch, and maybe some cows, all while keeping some spare carrying capacity. That way as I'm wandering around I can complete the village needs grain/tools/draft animals, lord needs horses, and land owner needs laborers quests with a couple of clicks while keeping enough space free to do the Art of the Deal quests and enough speed to snap up bandit parties and hostile lords. Those are the only quests I bother with, apart from revenue farming, but I try to do them all. The rep is great for recruiting as the game progresses.
 
Interesting. Thanks.

How does it work for cav? I'm guessing they're counted as having a horse, but can manage a sumpter horse?

Also, how much wiggle room is there? Like if I have 100 infantry what's the lowest number of horses needed to get the max bonus and the most I can have without getting a herd penalty?
Generally speaking, all party speed bonuses and penalties are calculated as a percentage of the base party speed, and base party speed is based purely on party size - the higher troop count the lower base party speed.

To get maximum "footmen on horses" speed bonus, you need to have as many horses/war horses as you have infantry troops, so for 100 infantry you need 100 horses/war horses (but sumpter horses and mules doesn't count).
If you have in your party only 100 infantry and nothing else, the base party speed will be 4.25, and maximum possible "footmen on horses" bonus will be 20% of that, so it will be +0.85 party speed. For a comparison, cavalry bonus is 40%.

About herd penalty:
  • Every troop can manage one animal of any kind without penalty.
  • Horses used by Infantry for "horsmen on horses" bonus also don't cause any penalty - so every infantry unit can manage 1 animal + 1 horse/war horse without herd penalty, and every cavalry unit can manage just 1 animal.
  • Having additional 1 animal for every troop in a party will give -30% of the base party speed as herd penalty.
  • The worst herd penalty you can get is -80% of the base party speed.
  • "Riding horde" perk at 175 Riding skill cuts in half your herding penalty, also the highest possible penalty - so with this perk the worst herd penalty you can get is -40% of the base party speed.
Also, total party speed can't be lower than 1.

Examples:
  • You have 100 infantry troops in your party, 125 Mules, and 125 Desert Horses (so 250 animals in total):
    Base party speed is 4.25.
    Troops use 100 Desert Horses for full "footmen on horses" bonus (20%), and they can manage 100 of the rest of the animals - so in total 200 animals.
    The other 50 animals count to the herd penalty, so -30% * 50 (animals) / 100 (troops) = -15%.

    Footmen on horses bonus = 4.25 (base party speed) * 20% = 0.85
    Herd penalty = 4.25 (base party speed) * -15% = -0.6375 (the game will show it rounded as -0.64)
    Total party speed = 4.25 + 0.85 - 0.6375 = 4.4625 (the game will show it rounded as 4.47)

  • You have 100 infantry troops in your party, 200 Mules, and 50 Desert Horses (so 250 animals in total):
    Base party speed is 4.25.
    Troops use all 50 Desert Horses, so they get half of "footmen on horses" bonus (10% instead of 20%), and they can manage 100 of the rest of the animals - so in total 150 animals.
    The other 100 animals count to the herd penalty, so -30% * 100 (animals) / 100 (troops) = -30%.

    Footmen on horses bonus = 4.25 (base party speed) * 10% = 0.425 (the game will show it rounded as 0.43)
    Herd penalty = 4.25 (base party speed) * -30% = -1.275 (the game will show it rounded as -1.28 )
    Total party speed = 4.25 + 0.425 - 1.275 = 3.4

  • You have 100 infantry troops in your party, 500 Mules, and 500 Cows (so 1000 animals in total):
    Base party speed is 4.25.
    No proper horses, no "footmen on horses" bonus. Troops can manage 100 animals.
    The other 900 animals count to the herd penalty, so -30% * 900 (animals) / 100 (troops) = -270%, but it can't be that low, so it is -80%.

    Footmen on horses bonus = 4.25 (base party speed) * 0% = 0
    Herd penalty = 4.25 (base party speed) * -80% = -3.4
    Total party speed = 4.25 + 0 - 3.4 = 0.85, but it can't be that low, so it will be 1.
 
  • Speaking of searching for missing companions, why do I have to go everywhere personally? Why can't I just send a messenger? Sure, as a peon I don't have a staff, but for Pete's sake, I'm the Kahn of the Khuzait! Rulers don't wander the country looking for their vassals, they summon them.
This bothers me so much. I make a kingdom and am barely keeping it alive (having to cheese with savescuming and smithing) because I can't get lords to join my kingdom. I have to hunt down every individual clan leader just to get anything done.

The worst thing though is mercenaries. I don't have the security net to wander off across Calradia to try and find a mercenary leader just for them to join and leave 10 minutes later. The best part about mercenaries too is that I can't improve relations with them. So if say the northern empire has every mercenary hired and you leave the northern empire while they are all there they'll all hate you and the only way to change it as far as I know is too capture and release them.

I think messenger system would be great for the game for noobles, but for mercenaries there should be at least a few mercenary captains in taverns that you can hire, could even make it region specific like legion of the betrayed only in taverns with empire culture etc. There should also be a soft time limit they have to stay in your faction unless the other faction pays ungodly amounts of denars for their services.
 
Last edited:
To wit:
  • I can't add a companion's party to my army if they have less than 40% of their total troop capacity. Again, what's the point? If I just tell the companion to form a party they'll wander off and get ganked and then I'll have to track them down and stop what I'm doing to personally collect them from some bar somewhere, so instead I put all my troops in their party, add them to my army, and then take my troops back. Why make me jump through that hoop? What does it add to my experience?
This is to keep you from forming armies constantly. Eventually Armies are supposed to "wear out". It's already pretty easy to steam roll everyone once you get a large enough army. This makes it so you have to disband at some point and recoup.

It's a bit artificial, yes, but for the good of the game. Also it does benefit you, the player, somewhat as enemies can't instantly reform armies. Not that it ever really seems to help.

  • Speaking of searching for missing companions, why do I have to go everywhere personally? Why can't I just send a messenger? Sure, as a peon I don't have a staff, but for Pete's sake, I'm the Kahn of the Khuzait! Rulers don't wander the country looking for their vassals, they summon them.
Amen

100% agree this game needs to have some kind of summon/message system. It's especially inconvenient late game when you have to waste time tracking down Lords to convert or arrange marriages. (I think a summons would be best/simplest)

Also party-less Lords need to stop effing teleporting places

  • Speaking of being Kahn, I keep getting popups that lock my screen until I make a decision, thereby preventing me from accessing the menus that I want to look at before I decide. For example:
    • The Aserai want to make peace. Yes or no? I don't know! What are their terms???
    • Your vassals want to implement this new kingdom policy. Yes or no? Huh? What is it? I don't have the policies memorized. Damn it, hang on while I look it up...
IDK just imagine Shia LeBouf is the messenger standing by you. I mean why, should you, the player, EVER have any idea what's going on? Your poor casual mind can't be bothered with such details!

shia-la-beouf-just-do-it.gif


Also nevermind all the Lords of Calradia have smartphones that let them instantaneously make decisions across the continent...

  • Why are all the troops under the Party tab just glopped together? By midgame I have 47 different kinds of troops and it's a pain to try to keep track of how many archers, infantry, and so forth I have. Can I get a way to sort them by class, or even just a tally bar at the top of the screen?
Hallelujah!

It's completely unacceptable. There needs to be some kind of filtering in the party screen. Unfortunately stuff like this just shows how out-of-touch the developers are with the state of their game. Anyone who plays this game for any real amount of time knows its maddening.

Last I recall they couldn't do it because it would screw up battlefield spawns (which are terrible BTW) so uh who cares?
:roll:
  • Can I get an easier way to give troops to my companions? Maybe a shortcut?
Because you have to talk to every NPC, even though a menu would be vastly superior for such menial tasks like this. It's like why do I need to talk to every Looter band before I engage them? Seriously...

  • If I want to remember a crafting recipe I have to write it down, since there's no way to save it in-game.

There is actually a history button that'll let you re-craft weapons. Maybe not what you meant, but it's better then the non-existent history we had before. I can't do smithing anymore. Way too grindy to unlock parts, and too easy to make money. Also don't like two handed swords is really only way to level it up.

Another one of those things that has the potential to be a good feature, but it's more or less been left undeveloped since the game went EA besides a very few tweaks.


Quite frankly I'm convinced the lead developer/boss-person of TW is some kind of sadist. You went on a Quest to help a starving village? Only +2 Relation for you! Do it 10 more times to become the Notable's friend!

Should just replace Doctor at the start of the game for the main quest and have Pinhead show up, saying:

1. You need to talk to EVERY Noble in EVERY Kingdom to understand Neretzes folly (understand the meaning of pain)
2. You need to collect 100 Banner Pieces, from 100 different Bandit Hideouts to complete the Dragon Banner (for good suffering)
3. You only have 100 game days to do it, before you fail and have to re-do the quest from the start!

7e0681bd-93d5-4618-a0a7-d46d4ed5774d
 
Examples:
  • You have 100 infantry troops in your party, 125 Mules, and 125 Desert Horses (so 250 animals in total):
    Base party speed is 4.25.
    Troops use 100 Desert Horses for full "footmen on horses" bonus (20%), and they can manage 100 of the rest of the animals - so in total 200 animals.
    The other 50 animals count to the herd penalty, so -30% * 50 (animals) / 100 (troops) = -15%.
Sorry to necro this thread, but is this Base Party Speed ratio accurate? Party Size = 100 means Base Party Speed of 4.25?

I'm trying to calculate base party speed based on various party sizes, and my numbers don't work out using this ratio. Thanks!
 
Back
Top Bottom