MP There should be 3 logical shield types

Users who are viewing this thread

Shield values are all over the place. Some small shields weigh more then the pavise shields.

Shields need to be universalized into a logical system.

There are 2 basic shield shapes: Long and short; and there are 2 basic shield hit points values: weak and strong.

If a shield is long (covering feet from arrows) and strong it should have a weight value of 2.

If a shield is long and weak it should have a weight value of 1.

If a shield is short and strong it should have a weight value of 1.

There should not be a short and weak shield just to keep things simple weight wise but if you want to include a short and weak shield then it should weigh the least but I believe simplicity is best and not including a near useless shield that would complicate the movement speed meta would be best.
 
Back
Top Bottom