there is nothing to do except war

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great_khan

Sergeant
taleworld created very great world with too many city and almost there is no thing to do in that, i played red dead 2 recently, you can have new life in it and there is lot of thing to do, i have feeling bannerlord must use this potensial and give player the real life in world of sword, this game must have life similator system
 
最后编辑:
Roleplaying in SP is very shallow up until this point imo, maybe they'll add some more conversational options alongside new relation/diplomacy related content soon™
 
Bannerlord will obviously never have RED 2's budget, but there is a giant immersion hole in this game aside from fighting. The campaign map is also utterly lifeless. TW will either do something about it, or this will be a template for mods and really not much more.
 
Bannerlord will obviously never have RED 2's budget, but there is a giant immersion hole in this game aside from fighting. The campaign map is also utterly lifeless. TW will either do something about, or this will be a template for mods really not much more.
We need more neutral parties first of all and after that some better equipped bandits, maybe option to hunt ,yadda yadda
 
Yep, sadly true. Lategame is all about wars and conquering the whole map which I personally dislike.
 
Agreed, no real content yet... That's why I want a hideout, more board games (add at least 2 for the different empires and polish all of them), and there is so much more that can be done... I just want a good time sink is all. Special tavern quests as well, with special rewards...
 
The worse part is what will happen when devs activate permanent death for simulated battles. Lords will start falling like flies.
 
Its time for you peeps to step up your creativity a notch...But yes since its a war game i would expect war in it xD M&B is not an RdR game as RdR is not an M&B game...Which i would like to see in the RdR2 online mode but nah i have to dream on on that one
 
Well... I thing you can make happy both players, thoose who wants a battle simulator game, and thoose who like progression, management and rpg in general.

Since rpg stuff will be optional in most cases, and I am sure all of you are agree that would enchance the game way a lot, I don't see any reason for not implementing stuff.

I mean.. there are a lot of ways to improve this game:
  • Add hunting games
  • Add lost features from warband
  • Add customization on castles
  • Add tons of dialogues
  • Make the world progress with you to make the lategame challenging, and not just a 2 minutes battles game (fix colision, AI and armor can help there, for sure)
  • Create dozen of new quest
  • Make the world more responsive when talking to you according your position on actions in the past, not just a placeholder that is the same 99% of the time.
  • Give us reasons to use the cities, castles o pretty much all scenaries in the game, there is no point on make all scenarios unique if you don't even have to use them.
  • Add tons of diplomacy missing options.
  • Add proffesions such as miner, farmer...
I don't know, this list can be huge, I am nobody and know **** about games, but this forum is full of people that really know about this world and a big community that is really align about what we want on Single Player mode.

So The only relevant point on this post:
  • Listen community, since this game is made for them
There are not just hardcore lovers of warband, aswell people like @Terco_Viejo (the only person I can remember by nick xD because looks spanish like me), that create some awesome posts about multiple fields.

So... if they want this game to reach the sky, and not to create another mod template... they have the key to achieve that.
 
最后编辑:
Well... I thing you can make happy both players, thoose who wants a battle simulator game, and thoose who like progression, management and rpg in general.

Since rpg stuff will be optional in most cases, and I am sure all of you are agree that would enchance the game way a lot, I don't see any reason for not implementing stuff.

I mean.. there are a lot of ways to improve this game:
  • Add hunting games
  • Add lost features from warband
  • Add customization on castles
  • Add tons of dialogues
  • Make the world progress with you to make the lategame challenging, and not just a 2 minutes battles game (fix colision, AI and armor can help there, for sure)
  • Create dozen of new quest
  • Make the world more responsive when talking to you according your position on actions in the past, not just a placeholder that is the same 99% of the time.
  • Give us reasons to use the cities, castles o pretty much all scenaries in the game, there is no point on make all scenarios unique if you don't even have to use them.
  • Add tons of diplomacy missing options.
I don't know this list can be huge, I am nobody and know **** about games, but this forum is full of people that really know about this world and a big community that is really align about what we want on Single Player mode.

So The only relevant point on this post:
  • Listen community, since this game is made for them
+1
I would SO love these to be implemented
My next thoughts are not in order regarding how they were in your reply so keep that in mind:smile:
Currently quests are being worked on and added, dialogues i agree must be enhanced( I would like to ask a question/ Never mind), hunting games sounds great and mexxico said that they are being discussed so let's cross our fingers, diplomacy i think could be improved some more, maybe after the 1.5.6 snowballing issue and the castle customisation and city uses these we can hope will be expanded more in the far future
 
+1
I would SO love these to be implemented
My next thoughts are not in order regarding how they were in your reply so keep that in mind:smile:
Currently quests are being worked on and added, dialogues i agree must be enhanced( I would like to ask a question/ Never mind), hunting games sounds great and mexxico said that they are being discussed so let's cross our fingers, diplomacy i think could be improved some more, maybe after the 1.5.6 snowballing issue and the castle customisation and city uses these we can hope will be expanded more in the far future

Well, tbh I wrote thoose thoughts in 40 seconds, maybe not even I think they are all good.

Was just an example about the gold mine that this forum can create in seconds brainstorming ideas,creating pools and achieving a consensus.

Dunno, we have the technology to collect tons of data in 1 day, just use it, right?
 
Its time for you peeps to step up your creativity a notch...But yes since its a war game i would expect war in it xD M&B is not an RdR game as RdR is not an M&B game...Which i would like to see in the RdR2 online mode but nah i have to dream on on that one
tenor.png

-I'm feeling immersed with my creativity!
-The world is dynamic if I narrate things that didn't happened!

MB is a war game but I could say RDR is a cowboy with guns and shootout game, but In RDR shooting it's not the only thing there is to do. Don't get OP's point wrong, he's not asking to dismiss wars, he's asking for more side activities, for more characters and more life (because that's what there is a lot of in RDR) and no one expects Taleworlds to do the same with so, so less budget, but it feels right now the game has no ambition and wants to be just a war simulator... And its a sandbox RPG war simulator, with all those elements there is a lot of room for improvement, it's not like we're asking Age of Empires to have more RPG elements, we're asking an RPG to have more RP elements. And talking again about imagination, if the player has to fill the void of your world with "creativity" it really shows there is a problem, because, idk, think of Kenshi, people just don't imagine everything, because things happen to them all the time, and there is so much stuff going on every playthrough is a complete experience, and the character creates stories based on their experience, not their imagination. And also, with your argument you could create stories in every game, like idk playing chess, you could use your imagination and create a badass story about the horse going to kill a bishop and it's gory in your mind, but sadly we're not 5yo anymore and sometimes we just want to be surprised rather than being bored through repetition.
 
Well... I thing you can make happy both players, thoose who wants a battle simulator game, and thoose who like progression, management and rpg in general.

Since rpg stuff will be optional in most cases, and I am sure all of you are agree that would enchance the game way a lot, I don't see any reason for not implementing stuff.

I mean.. there are a lot of ways to improve this game:
  • Add hunting games
  • Add lost features from warband
  • Add customization on castles
  • Add tons of dialogues
  • Make the world progress with you to make the lategame challenging, and not just a 2 minutes battles game (fix colision, AI and armor can help there, for sure)
  • Create dozen of new quest
  • Make the world more responsive when talking to you according your position on actions in the past, not just a placeholder that is the same 99% of the time.
  • Give us reasons to use the cities, castles o pretty much all scenaries in the game, there is no point on make all scenarios unique if you don't even have to use them.
  • Add tons of diplomacy missing options.
I don't know this list can be huge, I am nobody and know **** about games, but this forum is full of people that really know about this world and a big community that is really align about what we want on Single Player mode.

So The only relevant point on this post:
  • Listen community, since this game is made for them
There are not just hardcore lovers of warband, aswell people like @Terco_Viejo (the only person I can remember by nick xD because looks spanish like me), that create some awesome posts about multiple fields.

So... if they want this game to reach the sky, and not to create another mod template... they have the key to achieve that.

Thank you for mentioning it, but I am a relatively new user in these lands.
The fact is that since 2015-16 hundreds of threads have been created by different people, a huge amount of honest, passionate and direct feedback from the love that is felt for this franchise. Each and every one of these topics, to a great extent, have been repeated over the years.

During all these years, the fan has explained exactly what he/she wants and what considers to be fun in both the SP section and the MP version.
We all know that Bannerlord is a complex game where behind the scenes there is a complicated gear system. However, I think there has been time for Taleworlds to discern what is fun for the player and what is not, and what the player wants to see in the game and what not. However, sometimes I think they don't know or they are not capable to how deliver some requested mechanic/feature...or it just doesn't fit their vision.

Which brings me to the question, for whom is the game being created? :iamamoron:
 
tenor.png

-I'm feeling immersed with my creativity!
-The world is dynamic if I narrate things that didn't happened!

MB is a war game but I could say RDR is a cowboy with guns and shootout game, but In RDR shooting it's not the only thing there is to do. Don't get OP's point wrong, he's not asking to dismiss wars, he's asking for more side activities, for more characters and more life (because that's what there is a lot of in RDR) and no one expects Taleworlds to do the same with so, so less budget, but it feels right now the game has no ambition and wants to be just a war simulator... And its a sandbox RPG war simulator, with all those elements there is a lot of room for improvement, it's not like we're asking Age of Empires to have more RPG elements, we're asking an RPG to have more RP elements. And talking again about imagination, if the player has to fill the void of your world with "creativity" it really shows there is a problem, because, idk, think of Kenshi, people just don't imagine everything, because things happen to them all the time, and there is so much stuff going on every playthrough is a complete experience, and the character creates stories based on their experience, not their imagination. And also, with your argument you could create stories in every game, like idk playing chess, you could use your imagination and create a badass story about the horse going to kill a bishop and it's gory in your mind, but sadly we're not 5yo anymore and sometimes we just want to be surprised rather than being bored through repetition.
I mean like in chess when I kill a horse with a damn bishop I just think of a bishop slapping a damn horse in the ass and the horse hits a tree and it dies
 
Thank you for mentioning it, but I am a relatively new user in these lands.
The fact is that since 2015-16 hundreds of threads have been created by different people, a huge amount of honest, passionate and direct feedback from the love that is felt for this franchise. Each and every one of these topics, to a great extent, have been repeated over the years.

During all these years, the fan has explained exactly what he/she wants and what considers to be fun in both the SP section and the MP version.
We all know that Bannerlord is a complex game where behind the scenes there is a complicated gear system. However, I think there has been time for Taleworlds to discern what is fun for the player and what is not, and what the player wants to see in the game and what not. However, sometimes I think they don't know or they are not capable to how deliver some requested mechanic/feature...or it just doesn't fit their vision.

Which brings me to the question, for whom is the game being created? :iamamoron:

Well, regarding that, I am sure that atleast 2-3 devs (because we have public clues) are align with players interests.

But when they inform internally about thoose mechanics, the "boss" just say no. Why no? I dont know, cant find a logical answer.

So... difficult topic.
 
Well... I thing you can make happy both players, thoose who wants a battle simulator game, and thoose who like progression, management and rpg in general.

Since rpg stuff will be optional in most cases, and I am sure all of you are agree that would enchance the game way a lot, I don't see any reason for not implementing stuff.

I mean.. there are a lot of ways to improve this game:
  • Add hunting games
  • Add lost features from warband
  • Add customization on castles
  • Add tons of dialogues
  • Make the world progress with you to make the lategame challenging, and not just a 2 minutes battles game (fix colision, AI and armor can help there, for sure)
  • Create dozen of new quest
  • Make the world more responsive when talking to you according your position on actions in the past, not just a placeholder that is the same 99% of the time.
  • Give us reasons to use the cities, castles o pretty much all scenaries in the game, there is no point on make all scenarios unique if you don't even have to use them.
  • Add tons of diplomacy missing options.
I don't know this list can be huge, I am nobody and know **** about games, but this forum is full of people that really know about this world and a big community that is really align about what we want on Single Player mode.

So The only relevant point on this post:
  • Listen community, since this game is made for them
There are not just hardcore lovers of warband, aswell people like @Terco_Viejo (the only person I can remember by nick xD because looks spanish like me), that create some awesome posts about multiple fields.

So... if they want this game to reach the sky, and not to create another mod template... they have the key to achieve that.

Yes, what bothers me even more is that the game already has a lot of thing which just need to be correctly balanced to make the late game enjoyable. For example:

- Tournaments: one of the worst implemented features in the game currently. Tournaments are just early game money maker and they are totally useless in mid/lategame and a waste of time.
- Permanent death: this feature is almost unnoticeable for the main character. People rarely play campaigns until kids are ready. The current system is like playing Crusader Kings 3 with only one character during the whole campaign... Just think about how bored that game would be in that way.
- Companions progression is almost nonexistent: Leveling up companions is a pretty hard and sometimes impossible task. There is not any kind of progression feeling about them because the whole leveling system in this game is wrong IMO, and same happens for the MC, mostly because at some point it gets extremely slow. Plus we cannot enjoy giving our companions the best possible gear because we can just find it by stealing our spouses’ equipment which sounds funny but it is actually sad that such important thing has not been addressed since the release.
- Quest system scales pretty bad in lategame: most of quests start having ridiculous requeriments for being completed by companions, while they become too easy or too hard/time consuming for the player (depending on the quest).
- The game is funny and challenging in early game but it turns into a pretty easy game in late game. Once we get an elite army (especially ranged units), we can easily face roll the AI without any effort. Plus the AI is not good in defensive sieges and capturing fiefs for the player is extremely easy.
- Snowballing: Luckly we have Mexxico and the 1.5.6 patch looks like will address most of the snowballing issues.

This is the thing, I am not even taking into account new content, just making a better use of the current features, this game would be like x5 times funnier. Just think about a campaign where the time moves faster, where we have to face a MC dying and playing with his kid, where there would be a bigger progression feeling because you have to constantly decide how to improve your companions and family members skills and equipment, you have to marry them, you lose some of them in battles and you have to replace them with new ones and you have to find new equipment and leveling up them in the way you need. A game where you need to gain some skill progression to be able to win tournaments and get a good reward and getting a new fief would be something challenging, and face rolling the AI with archers/crossbowmen would not be possible.

This is the game I would love to play.
 
最后编辑:
I mean.. there are a lot of ways to improve this game:
  • Add hunting games
  • Add lost features from warband
  • Add customization on castles
  • Add tons of dialogues
  • Make the world progress with you to make the lategame challenging, and not just a 2 minutes battles game (fix colision, AI and armor can help there, for sure)
  • Create dozen of new quest
  • Make the world more responsive when talking to you according your position on actions in the past, not just a placeholder that is the same 99% of the time.
  • Give us reasons to use the cities, castles o pretty much all scenaries in the game, there is no point on make all scenarios unique if you don't even have to use them.
  • Add tons of diplomacy missing options.
for sure. after 10 years we'll get this dream game
 
  • Add customization on castles

I'd like this very much, having the buildings appear in the scene, with increased npc activity. And also for more effects than simple passives of plus this or minus that, kinda like we had in PoP with the building that created patrols.

Maybe even budget allocation, and more options appearing as more stuff is built.

  • Add tons of dialogues

This is quite broad, I wouldn't like another meaningless option just for there to be more text, eventually we would just skip over it (Warband companion dialog for example, I read it the first time and that was it).

  • Make the world progress with you to make the lategame challenging, and not just a 2 minutes battles game (fix colision, AI and armor can help there, for sure)

I would like for the world to treat the player more harshly, you almost always upset their "way of life", you don't start as a sworn vassal who inherited his title, even if you were a noble, nobody knows you, you have no lands, no titles. As far as they know, you are part of the rabble.

Sure you could become rich by being a trader or a mercenary captain, but that still wouldn't make you part of the nobles, an issue relatable to our real world.

Becoming a king? Heresy! In this feudal caste system, there should be pretty much no upwards mobility, the player is pretty much the exception (some lords would be vocal if you turned companions into nobles in Warband).

Not that I am advocating for there to be no mobility in game, I would like for us, the players, to be met with increasing resistance as we move upwards.

  • Create dozen of new quest

They are slowly delivering on this, pretty much every patch has a new quest and/or changes to others.

  • Make the world more responsive when talking to you according your position on actions in the past, not just a placeholder that is the same 99% of the time.

Agreed, I don't really see relations affecting the gameplay too much. I would love for a system with greater impact on actions, like a cumulative score that would trigger more decisions when each npc plans their next actions, like deciding to pillage enemies villages first instead of the closest ones, or plots to reduce an enemy clan's influence and damage relations with other clans and so on.

  • Give us reasons to use the cities, castles o pretty much all scenaries in the game, there is no point on make all scenarios unique if you don't even have to use them.

Eventually people will no longer want to use the scenes and just go for menu options, it is way quicker and saves time, even in games that don't give you the menu option, you will only look around for the first or couple of first visits, like in RDR2, sure I explored a bit looking for encounters the first time, then after that, straight to shops or missions.


  • Add tons of diplomacy missing options.

More and more options on the barter screen for clan to clan actions, like setting up marriages between members, non aggression, buying/trading troops.

And also an option to negotiate kingdom wide treaties, like non aggression, join war, defensive alliance, mediate truce between other kingdoms.
 
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