- Add customization on castles
I'd like this very much, having the buildings appear in the scene, with increased npc activity. And also for more effects than simple passives of plus this or minus that, kinda like we had in PoP with the building that created patrols.
Maybe even budget allocation, and more options appearing as more stuff is built.
This is quite broad, I wouldn't like another meaningless option just for there to be more text, eventually we would just skip over it (Warband companion dialog for example, I read it the first time and that was it).
- Make the world progress with you to make the lategame challenging, and not just a 2 minutes battles game (fix colision, AI and armor can help there, for sure)
I would like for the world to treat the player more harshly, you almost always upset their "way of life", you don't start as a sworn vassal who inherited his title, even if you were a noble, nobody knows you, you have no lands, no titles. As far as they know, you are part of the rabble.
Sure you could become rich by being a trader or a mercenary captain, but that still wouldn't make you part of the nobles, an issue relatable to our real world.
Becoming a king? Heresy! In this feudal caste system, there should be pretty much no upwards mobility, the player is pretty much the exception (some lords would be vocal if you turned companions into nobles in Warband).
Not that I am advocating for there to be no mobility in game, I would like for us, the players, to be met with increasing resistance as we move upwards.
- Create dozen of new quest
They are slowly delivering on this, pretty much every patch has a new quest and/or changes to others.
- Make the world more responsive when talking to you according your position on actions in the past, not just a placeholder that is the same 99% of the time.
Agreed, I don't really see relations affecting the gameplay too much. I would love for a system with greater impact on actions, like a cumulative score that would trigger more decisions when each npc plans their next actions, like deciding to pillage enemies villages first instead of the closest ones, or plots to reduce an enemy clan's influence and damage relations with other clans and so on.
- Give us reasons to use the cities, castles o pretty much all scenaries in the game, there is no point on make all scenarios unique if you don't even have to use them.
Eventually people will no longer want to use the scenes and just go for menu options, it is way quicker and saves time, even in games that don't give you the menu option, you will only look around for the first or couple of first visits, like in RDR2, sure I explored a bit looking for encounters the first time, then after that, straight to shops or missions.
- Add tons of diplomacy missing options.
More and more options on the barter screen for clan to clan actions, like setting up marriages between members, non aggression, buying/trading troops.
And also an option to negotiate kingdom wide treaties, like non aggression, join war, defensive alliance, mediate truce between other kingdoms.