I agree but with slightly less salt, the reliance on gimmicks is due to an imperfect melee system. Several people in the BL scene have now said to me that you need kicks because otherwise you can't force kills in melee; sounds like a reason to improve the melee to me, not continue to rely on kicks. If they fix kicks it will just move to something else like javving around shields, 2h hit and run spam, etc etc, so kicks must be balanced at the same time as melee is improved. Some tweaks that would help inf become more reliable at forcing kills:
-shorten the arcs of swings and make them more forward-facing
-reduce the return hit timing from blocks to encourage positioning and pressure
-add a slight turncap to encourage positioning
-combat movement speed needs tweaked, it's better than before but not perfect. Not sure of the specifics, would love to experiment more a la combat testing (or private testing servers if they were allowed)
Wanna throw in my 2 cents as an infantry enthusiast aswell by adding a few points:
Looking at this picture from some Warband tutorial video, what's left in bannerlord? In my opinion only feints.
Chambers are not reliable at all, they need to be fixed.
Holds could work but instead of warband, where you had enough reaction time to actually block a hit from an opponent while holding, here it's just too much of a risk to do it, so most people are feinting like crazy (usually the right swing feint)
This is not a "warband was better at everything" opinion, I very much like the directional shield blocking and the shield stun, but I think the system above was one part that made the melee fight in warband so interesting and created (probably as an accident) such a depth of skills you needed to learn to become a good infantry, where nowadays there is only kicks and feints





