The World Of Perisno >> Latest Downloads, Features, and Links

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Grandmaster Knight

Latest Perisno Version: 1.2.3

Download Links:
Warband Nexus

The Mod is also available on Steam. just subscribe to the mod and it should download automatically.

Other Links:
• Post bug reports
• Suggest new features or changes
• Share Perisno screenshots and videos
• View or Contribute to the Perisno Wiki
• Perisno Facebook
• Discord

Perisno Dev. Team
Michadr- Project Lead
cwr - Developer
Leonion - Developer
Reus - Developer
Firestorm - Public Relations on Steam

Syabr - Scener
Empress Tofu - Coding, Scening, Lore
Uberejho - Modeling
Arlaygio - Modeing, Lore
Dare2Die - Developer
JackBlade - Developer
Vulbjorn - Modeling
Angry - Scening

Abot- Coder
Something Unusual- Coder
Dark Hamlet - Scener
habeo - Item/Troop Balancing, Coder
Comrade Crimson- Voice Acting
Silberfalke- Dev Team Coordinator, Balance, PR
Zephilinox - Developer
Gsanders- Head of the Phosphor project, Coder
KonykSoldatyk - Coder, Russian PR
Pitch Black - Coder
Parcipal - Modeling
DarkGenius - Lore & Writer
Lysandros - Developer
Daumor - Coder, Developer
Revspartan - Modeler
Thuro - Coder
Belendor - Coder
Rakrak - Scener
Lucas_the_Benevolent - Modeller
Xsavias - Scener
Gryffindor - Lead Tester, Writer/Lore
hugrt - Apprentice Dev
Tpikol - Banner Maker
Knight of calradia
Dawn - Coder/Bug Fixing
KoTuk - Animations, Textures
Dark Omega - Texture artist
Zonnows - Modeller
Helengar Criganian - Coder
Friar Fish Fryer - modeler/textures
Mountainlights - Coder
Seòras - Voice Acting
dragos - Coder
Lor Dric - Coder, Texturer
Largoras - Scener
Gir Skywatcher - Scner
Melanieward - Developer
JustJestering - modeler/textures

• If you are interested in joining the dev team, PM Michadr We are always looking for new modelers and sceners in particular

The World of Perisno
It is the year 395. The land of Perisno is at war, with 17 Major factions fighting for control. There is hardly ever peace, and every faction has their own goals for conquest. Can you build a empire and claim this land for your own? Can you rule bring back the Glory of the Ancient Perisno Empire?

Major Factions:
Kingdom Of Perisno
Kingdom of Tolrania
Reich Des Drachen
Hakkon Empire
Realm Of The Falcon
Valahir Clan
Kaikoth Confederation
Cretas Monarchy
Kuu-lan Horde
Bakhal Giants
Sut Giants
Aroulo Ojibwakan
Venetoran Empire
Zann Dynasty *Invading Faction*

Minor Factions


Early Lore. What is known…
1000 BE to 680 BE
Perisno is thought to be the first inhabited territory in the world, with the first of these inhabitants being the ancient races of the land: the giants , the elves, dwarves and humans. The humans, known as Perilo, had numbers much smaller than the other races. The elves and dwarves lived in relative isolation, with the former confined to the deep western forests and the latter relegated to the tall southern mountains. There was little conflict between these different groups owing to their geographical isolation as well as the relatively sparse population density of the continent as a whole. Giant and Dwarven history was not recorded in the Great scrolls, so hardly anything was known about them till much later.
This balance of power began to shift with the Perilo growing in large numbers and taking over great amounts of land. in the centuries after 1000 BE. The increased competition for land drove both humans and elves to assert themselves more on the continent, driving large populations of giants eastward as early conflicts began to erupt. Though major powers were yet to emerge, the original Perilo (who named themselves the Kingdom of Perisno much later) had settled in the central part of the lands (700 BE), while the Venetoran people and the Klymorian Tribes started expanding their borders. The venetoran people split from the Perilo very early on and thus claimed their own lands as their disputes grew. Not much is known where the Klymorians came from. They seem to be more mysterious than all the other inhabitants.

680 BE to 450 BE
The original Kingdom of Perisno came to be known around the year 680 BE. They had flourished under King Garrcick and their extended peace lasted for over four centuries. Smaller surrounding tribes were soon consumed by the growth and Garrcick claimed even more land through diplomacy. His armies never really had to fight the much smaller fragmented tribes as they saw there was no need to oppose Garrcick’s rule. The central plains and forests soon belonged to his growing Kingdom.
In the year 450 BE, a scouting party ran across a village belonging to the Klymorian tribes, (eventually known as the Klymorian Empire). The king at this time, Haggenhold, third of his name, was leading a kingdom that was seeing it’s most prosperous times yet. He was a fair king to an extent, though he had a nasty temper where he would be holed up in his castle for days without emerging. With the discovery of a new kingdom, Haggenhold sent out emissaries to see and learn more about these Klymorians. Without warning they were slain and returned to the king with their heads cut off. This gruesome act would lead to the eventual spark of the greatest war the land had ever seen.

450 BE to 0 BE
In the year 447 BE, Prince Kangrive of Perisno was leading a scouting party on the orders of King Haggenhold to scout out the vast woodlands to the west. He grew more and more suspicious of the surrounding lands and what lay beyond his maps. This led to his discovery of the Elves (eventually known as Elintor).

*note, more in depth lore will be made public soon. This is just the main Intro/Overview. From the years 447 BE to 0 BE Endless fierce wars led to the fall of two kingdoms.
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Grandmaster Knight
> Diplomacy 4.3
Everything that comes with the Diplomacy mod.
As vassal
Persuasion attempts to convince your king to start a war
Appoint a chamberlain, who will decrease tax inefficiency by 10% and gives you the ability to set tax rates. Taxes also have an effect on center relation and prosperity. In addition he will take care of paying wages and collecting income as well as giving you the possibility to secure your money
Let your companions pick items from the chamberlain item pool (autoloot)
Appoint a constable who recruits and trains troops and provides information about garrisons and troops of lords
Send patrols to important locations
Appoint a chancellor who sends gifts and messengers to other lords
Village and town riots may occure if the people hate you and have to pay high tax rates. Counter them or negotiate with the leader.
Let your spouse buy some food (I know, it has nothing to do with diplomacy but it's fun :mrgreen:)
Pay staff salary (you knew that a woman will cost money before you married her :razz:)
Troops will start running away if you go into debts (this also applies to garrisons)
Return fiefs to your king, he won't like this, though
Move your residence (via spouse)
Negotiate Mid-siege surrender/walk-out terms if defending your own keeps and towns
Affiliate to families
Send scouts to settlements
Pay to avoid defeat

As king
Threaten other kingdoms with war and try to squeeze money out of them
If a faction sues for peace you will have the option to set terms
Possiblity to send a gift to another faction (fief or money)
Send a spy to another kingdom
Form an alliance, conclude a defensive pact, sign a trade agreement or conclude a non-aggression treaty with another faction.
Change the domnestic policy of your kingdom. Choose between Centralization/Decentralization, Aristocracy/Plutocracy, Serfdom/Free subjects, Quality/Quantity which affects trade income, vassals armies size, AI army strength, relation between king and vassals as well as tax inefficiency
When asking for a truce you will get the option to pay and/or give fiefs to conclude a truce.
If another faction recognizes you as king you will have the option to ask for help against your enemy and in certain circumstances support the decision by paying money
Choose your faction culture so all your lords will recruit the same type of troops
Exchange or release your (own) prisoners
Distribute spoils of war after you conquered a town or castle
Send emissaries to persuade lords to join your kingdom

> New Music
All new music for better gameplay.

> Better Sounds
Most of the sounds have been replaced with better ones which enhance gameplay. From someone getting shot with a bolt to a horse trotting. It's all here.

> New Horses
Do you love horses? Well we have horses, and lots more where they come from. So enjoy them all from the black saddle horse to the heavy plated warhorse. It's all up to you.

> Better Landscapes/Field Of View
New trees and better textured grasses, skies and everything else you see in the world of Perisno. Look beyond the great horizen without needed a all powerful pc.

> New Crosshair
The boring old crosshair is now replaced with a red one.

> New/ More Items (currently: over 2,200+, that’s more then 1,600 then Native!)
Perisno features more items then most other mods.

> New Banners
New banners all around, from knights in shining armor to a very undressed lady. Uh-huh, that's right.

> New Map
One of the most important features in a mod is the map. Who wants to play the old boring one? Perisno is much bigger in size and boosts lots of trees, snow, deserts, and some bridges.
(Expanded Map In Version 0.6)

> New Graphics (Menus)
Many menus now have new graphics for a better outlook.

> Dynamic Troop Trees
Wonder how the troop trees look? Well it's easy now, just open up reports >> troop trees and there you have it.

> New Troops
There are now tons of new troops, unique with every faction, and bandits.

> Tavern Additions
More NPCs in taverns to talk to, + tavern keeper now has more options like sell prisoners and flip a coin.

> New Factions
7 new unique factions all with all new troop trees and 1 invading faction.

> More/New Quests
More info to come...Self Explanatory. Yours to find them all.

> Household Troops
Some Kings And Lords Now have their very own troops that no one else has.

> Color Coded Messages
Messages are now color coded, adding a nice organized feel to notifications

> Roaming Parties
Perisno is filled with roaming war parties and outlaws who are very willing to test their blade against yours.

> Lore Characters (for immersion)
Now you can find some lore characters in Perisno for the purpose of immersion and story in certain places.

> Unique Places
There are now 2 new unique locations for you to visit and discover

> Random events & spawns
Now, there are random events that happen on the world map and medium sized spawns to kill for loot that spawn anywhere on the map every few days.

> New Mercenaries
This includes a whole different mercenary troop tree and a Freelancer Guild where you can hire special mercenaries from.

> Fog Of War
FOG can be on or off. It is recommended to play with FOG as Perisno has unique feature where you can buy maps to unveal the lands, and thus giving the player a better play through with more surprises.

> Sea Travel
Travel the sees and the unknown places or engage in battles on the open water

> Freelancer Mod v.1.51
Now you can join the ranks of Lords and Kings alike and become a warrior!

> Formations
Formations are expanded adding more detailed ranks and many other deployment methods.

> New kingdom management features
There are many new kingdom management features and unique new advisers - the Spymaster and the Highmarshal.

> More Ridable Mounts
List of Ridable Animals In Perisno
- Horses
- Camels
- Elephants
- Wyvern
- Wolves

> There are many, many more features for you to discover!
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Grandmaster Knight

For Latest Updated Credits, go here:,294021.0.html

Mods/Parts of Mods:
Waihti Diplomacy
soulmata Native Expansion
DOMA_ Cinematic Compilation
TLD Team > The Last Days
FantasyWarrior 1429 : la Guerre de Cent Ans

Dunde (Dynamic Troop Trees)
neil_v (Blood enhancement tweak 0.5)
Swyter (Mount&Blade Font Customiser)
Openshaw (Expanded Horizons 1.1) OSP
Forts (Lumos) OSP
Some Scenes from Utrehds Castle Pack OSP
Duel kit (MartinF) OSP
Freelancer (Taragoth) OSP

Scene Props:
Johao (Tavern & Street Prop Set)
Jaakko (Roman Era Buildings)
FantasyWarrior (Terrain Border Props)
The Bowman (The town of Akkerman)

Windyplains (Helping me set up Dynamic troop trees, and Modmerger)
DarkGenius (Creating Maccavia, writing, Former Dev.)
Adorno (Historic Castles Project & Arena Overall Mod)
Idibil (clerics and random events)
Zephilinox (A lot of coding, and a former Developer)

Albertus Magnus (Filpping coins with tavernkeepers) OSP
Caba`drin (Custom Player Party Name) (Village Raids & Sieges-Allow Player Party Actions) OSP
FantasyWarrior (Drinking Game) OSP
Lav (Trade Goods Mod) OSP
Glabrezu (Manhunter: attack or sell/ Selling at taverns Code) OSP
rubik (view items in-game) (Gambling System) OSP
Zephilinox & MadVader (New & Improved Deathcam) OSP
Motomataru  (Improved AI) OSP
Tocan (Bandit Gathering Under NPC)

Cowgirlka (Music) OSP
Checkmaty (Sounds) ; rejenorst (some voices)
Silberfalke (Music- “In jedem vollen becher wein”)

Wanderer949 and Njunja (Plated Chargers) OSP
Lucas_the_Benevolent (Items Packs) OSP
Wanderer949 (OSP Horses) OSP
Xenoargh (original camel mesh; OSP Armor Items; Horses) OSP
Njunja (eastern_1.5) OSP
Akosmo (Warhorses; armors; bows) OSP
Narf (Rus_armour_pack) OSP
zagibu (heraldic armors) OSP
shutbruck (new crosshair) OSP
Alex Dragon 's ROTK Team; William Berne's OSP elephant based model (Elephant)
Rigadoon, Barabas, Deras (Gray Elephant Model) OSP
Nema (Guardians party items) Special Permission
Andragorn (swords) OSP
Baraban (Armor) OSP
Runico (Itmes) OSP
Bloc (Northerner Horses) OSP
Narf and Abhuva (Plate and Trasitional Armour Pack) OSP
Subotai (Female Mini-Mod Armor)
Addonay (Elf Items) OSP
yamabusi (Highlander) OSP
igorbb (Items) OSP
Nertea (scale texture)
Pino (Armors Pack - Volume 2) OSP
dejawolf (medievalhelmets) OSP
rathos (Helmets Pack) OSP
Kovas (Teutonic and Lithuanian items) OSP
wei_xiadi (Items)
youhou (Items)
ThrottleKitty (TESNexus) – Models Ren (TESNexus) – Models RoseSim – Models Jaymosuke- Uvmapping the models and making import versions (Hair-pack) OSP
Triple Ballista (oolonglgx, The Tripartition) Special Permission
Dragon Model (oolonglgx, The Tripartition) Special Permission
docm30 (lotrweapons) OSP
Septa Scarabae (Great Helms) OSP
Harry_ (Wooden Items) OSP
Taro8 (Gondor Items) OSP
Frell (kazakh_armor) OSP
dia151 (Mongol Stuff) OSP
maw (Horses) OSP
IL_Scippio (Mount&Gladius Stuff)
Spak's items (Spak) OSP
drakharios (Shields) OSP
SacredStoneHead (Nord Armor Pack & samurai armour set) OSP
poiuytrewq (Black Fantasy Armor Set) OSP
bluewolf123 (Bows) OSP
poiuytrewq (Black Fantasy Armor Set) OSP
zy900610, sddkle, qt911025, wingman (cold-blooded cavalry Nightmare)
The Specialist (Lord of the Fan Items) OSP
tianzhao (Full Fur Armor)
Zaitenko (reinforcement script)
Keedo420 (bounty quests)
Artwork: (All these are used under Permission, do not use, or share without asking the original owner)
Robbie McSweeney >>
Pierre-Etienne Travers >>
Mads Peitersen >>
Michelle Tolo >>
Xu Peng >>
chevsy >>


Grandmaster Knight
The Perisno Glossary



Church of Faith
The Lord of Faith is the most commonly worshipped deity in Perisno. In lands like Tolrania, Elintor, and the Hakkon, where no one religion is dominant, the commoners and many nobles worship the Lord of Faith, who is said to be the one true god. The secretive Church of Faith serves to worship the Lord of Faith and they are the enemies of the Demon Worshippers, whose every teachings contradict the Church of Faith’s teachings.

The Demon Worshippers worship and believe in demons - namely, the Dreaded One. Their god, the Dreaded One, is their cult leader and every single Demon Worshipper serves him. The Demon Worshippers are a very secretive order and little is known about them except they have a strict hierarchy and their center of activity is the mysterious Demon Shrine located somewhere in Tolranian lands.

Drachen Gods
The Drachen (Dragon) Gods are the gods that are worshipped by the Reich des Drachen. They are a mysterious group of gods, and little is known about them, but there are rumors that these dragon gods are living in the Isle of the Dragon and the Drachen people must pay tribute to them yearly. There are three High Priestesses and three High Priests in the Drachen religion, and the role of each differ. One High Priest and High Priestess are in charge of war, another pair is in charge of intelligence, and the final pair is in charge of religious matters. The Drachen Gods are said to be unforgiving and failure is not an option for their followers. While the religion is mainly popular in the Reich, it is beginning to spread into Maccavian culture as more and more neutral Maccavians hope to avoid their dreaded upcoming civil war.


Fountain Goddess
While the common Elintor Citizen is free to worships their god and belief, ancient noble Elintor houses has always worshiped the Fountain Goddess, said to be the very first ancestor of the elves, who had the power of blessing. All Elvarie newborn are to be blessed at the Fountain Temple of Elintor, though only the more "pure" blood are greatly blessed and often become a noble of the Elintor. Interesting fact is that all who are greatly blessed will be showing the sign very soon after with much more intellect, better far sight (some has even acquired clairvoyance level for example the Priestess of the Fountain) and quick adaption to learning archery.
Why is she called Fountain Goddess? It's the unanswered question for all foreign scholars and history researchers, but it is rumored that in the Elintor's homeland, the Goddess is actually still alive and living at a magical Fountain, where she can channel her power through mirrored Fountains across the World, giving her blessing through the mean of clairvoyance,

Goddess's Blessing of the Newborn
Every Elvarie newborn is to be blessed by the Priest-Priestess of the Fountain. It is mandatory, must be given right after the time of birth. Although all newborn are blessed, the more gifted individuals are oftentimes greatly blessed and immediately join the rank of Elintor Noble, no matter their previous standing. And the same goes for Noble newborns, they will not become a Noble if they are only poorly blessed.

High Inquisition of Hakkon
Most Hakkonese believe in the Lord of Faith, although they have a twisted version of the religion that comes from their homeland in the Old Hakkon Empire. A corrupt group of priests in the Hakkon nobility, called the Hakkon Inquisition, are the ones leading the religion and they obtain absolute power from that. It is said that even the Emperor must defer to their High Inquisitor, and if an inquisitor deems a Hakkon lord to be a heretic, they can put him on trial anytime and kill him. For this reason, most of the Hakkon nobility live in fear of the High Inquisition and follow the Lord of Faith, whether they actually believe in him or not.






New Gods
The New Gods are a group of gods that are worshipped by many commoners of Maccavia and minor nobility, including the noble Dietrich and Prince Drachus Flywing. The most prominent New God is their king, Mal’Kij, the one who protects his worshippers and helps them. Mal’Kij is the God of Honor, and he was the one who was cast out by his brother, Mal’Kiarj. It is said the reason he was cast out was because he was too honorable, and refused to kill someone who had already surrendered. The New Gods religion is growing rapidly, but the Old Gods religion still remain dominant, especially among the higher nobility.  The New Gods religion upholds honor, chivalry, and forgiveness. 

Old Gods: These are a group of gods that are worshiped by many of the Maccavian nobles, including their king, Agathor. The most prominent Old God is their king, Mal'Kiarj, the one who watches over all of his worshipers. Mal'Kiarj is said to be the God of Revenge, and it was he who cast out his brother, Mal'Kij for being too honorable in battle. The Old Gods Religion upholds victory, glory, and conquest. Although the New Gods religion is growing, the Old Gods remain the dominant religion in Maccavia.

Priest - Priestess of the Fountain
The blessing of the Fountain Goddess can rarely gives much better far sight, sometimes even able to see through objects, and very far away. But once in a thousand years (not precise) the most gifted newborn of the Elintor is given something much greater than just far sight. It's clairvoyance. Once an individual is blessed with such power, it is obliged that that individual is to be raised in the Temple, by the previous Priest-Priestess, destined to become one one day. The priest or priestess will be the one giving visions and guidance to the ruler under circumstances that endangered the whole kingdom, or give blessing to newborn.


Elintor Lineage
Elintor sees the Goddess's Blessing as the way to recognize the lineage. The closer you are to the ancient "true" lineage, the greater blessing you will get. Hence the lineage of Elintor is far different from the human.










Grandmaster Knight
Poll 1: Total Members Voted: 113
On a scale of 1-10 what is your overall opinion of the world map
    3 (2.7%)
    3 (2.7%)
    1 (0.9%)
    4 (3.5%)
    1 (0.9%)
    14 (12.4%)
    21 (18.6%)
    30 (26.5%)
    12 (10.6%)
    24 (21.2%)

Poll 2: Wie soll das "Deutsche Reich" benannt werden
Reich Des Drachen
    8 (72.7%)
    3 (27.3%)
andere (Vorschlag machen)
    0 (0%

Poll 3: Total Members Voted: 15
Should the videos shared from youtube have all the episode links or just the latest, with the channel link?
Latest Episode with channel link
9 (60%)

List all of the episodes!
6 (40%)

Poll 4: What newly added feature to 0.7 are you most excited about?
5 (8.6%)New Faces
9 (15.5%)Bodyguards
5 (8.6%)Forage skill
20 (34.5%)New Factions
7 (12.1%)Bridge Battles
6 (10.3%)Hunting
6 (10.3%)New rideable animals
Total Members Voted: 58

Poll 5: What race do you want to see in a future version the most?
32 (30.5%)A Elven Race
47 (44.8%)A Dwarven Race
15 (14.3%)Neither
11 (10.5%)Other
Total Members Voted: 105

Poll 6: Should we add this animation?,284940.msg7102781.html#msg7102781
40 (61.5%) Yes
25 (38.5%) No

Poll 7: Should be speed up development by leaving the AI as it is or does it need to be fixed?
49 votes (57%) Yes, the current AI is fine for now
37 votes (43% No! The AI sucks!


Grandmaster Knight
MelsPerisno by Melanie Ward,303055.0.html

Perisno Version: 0.75

Senatvs Popvlvs Qve Romanvs by PwnApfel,302961.0.html

Perisno Version: 0.611


Grandmaster Knight

By Zephilinox >>


By Nikihak >>


By Michadr >>


By Abot

By Thuro

By Silberfalke


By Neo~TheChosen

By dragos

By Erling01


Grandmaster Knight
These rules apply to our sub-forum, the Perisno board.
They are exclusively meant as an extension to Taleworlds Board Rules and do not supercede those.
They apply to members of the Perisno team, as well as to all other participants equally.

1. Quoting from TW forum rules:
"No derogatory or discriminatory remarks based on ethnicity or religion. No hate propoganda, no racism..."

Extension: Also posted images, avatars and other media which are considered breaking the above rule will
not be tolerated. If we see such, you will however be warned first if it's not 100% clear that it does break

2. Quoting from TW forum rules:
"No trolling, flaming or anything similar
This is an open, friendly community and also the first stop for those seeking information or assistance of the game.
We will not tolerate flaming or trolling, this includes but is not limited to deliberately trying to provoke an argument,
personal insults and verbal attacks.  If you disagree with what someone has said, debate the point, not the person.

Extension: In general, on this board you mustn't debate persons or attitudes of persons in any negative way.
This rule applies to any living person, profile, account, member of staff. We will enforce this by all means we have available.

3. Quoting from TW forum rules:
"Armagan's word is final"

Extension: To anything Perisno-related or to the internal affairs of the team, Michadr's word is final on this board.
If you receive his answer, be it as comment or PM, consider it as the last word on the matter if not explicitly told
by him otherwise.

4. The internal affairs of the Perisno team shall under no circumstances be discussed on this board.
If you see anyone starting to post about this, do not take part!
We will get to it and PM the member about it appropriately.

5. Quoting from TW forum rules:
"Topics Check to see if an existing topic already covers the subject you want to post about. We would rather you
posted into that thread than started a new topic, no matter how old. Please give your new topics relevant titles rather
than nonsensical ones"

Extension: There are already a lot of topics on this board, covering all kinds of aspects
of Perisno. If we decide that a subject is covered and your topic fits in, it will be moved immediately
to the right topic. This reduces the time for everyone to get answers when looking at our board.
Please keep in mind that it is just fair, that all receive the same amount of attention for their
questions. Starting a new topic about an issue that is already covered however isn't.
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