The world map is claustrophobic

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I really think they should add a variable zoom on the labels. I wouldn't want the labels to zoom out at the same rate as the map since they'd be impossible to read, but maybe they zoom out to half- or third-size when the map's zoomed all the way out, so they're smaller but still readable and you get more of an impression of distance than you do now.
I think you're on to something here my lord of Irontoe. Do I smell a new suggestion thread?
 
I've actually been meaning to make a mockup of what I had in mind for a suggestion thread, but I've been lacking in motivation
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As much as having big nameplates piled together can also give some feeling of crowding, I don't think they are the source of the problem. The inability to move anywhere but through a tunnel with disguised walls all around, having a fraction of the surface map being actually passable terrain and the completely enclaved regions separated by huge barriers with just a few chokepoints allowing entry are still a thing, and they don't depend on nameplates :grin:
 
If I'm in enemy territory with just my own party I definitely have to plan my route. If I get chased from Epicrotea, for example, and my speed is barely faster or equal to the party chasing me, I have to pray I dont encounter another enemy party. They'd fck me left, right and center. I cant go left, I cant go right, I cant go back. I can only move forward. And if there's an enemy party coming up, rip me.

In Warband I'd just yeet myself anywhere and be gone with the wind.

Anyhow, anywho, I'm a fan of the map and its playstyle, different tastes and different opinions. This forum would be a boring place if we'd always agree with eachother.
I don't think spotting a party and then running from it is planning. I am on my own in enemy territories all the time and if you want to escape just go somewhere else and if there is a party there just go to another place. Sadly, most of time you can go only in 2 different directions before you won't be able to as some mountains would be there.
 
As much as having big nameplates piled together can also give some feeling of crowding, I don't think they are the source of the problem. The inability to move anywhere but through a tunnel with disguised walls all around, having a fraction of the surface map being actually passable terrain and the completely enclaved regions separated by huge barriers with just a few chokepoints allowing entry are still a thing, and they don't depend on nameplates :grin:
I didn't say that the nameplates were the source of the problem. I said they added to it
 
I didn't say that the nameplates were the source of the problem. I said they added to it
I can certainly agree with that. This is also compounded by the fact that, despite covering a much larger in-world area than Warband, the map feels a lot smaller (probably due to difference in player-to-terrain scale). This compound on the feeling of being stuck in a room rather than the outer world.
If I'm in enemy territory with just my own party I definitely have to plan my route. If I get chased from Epicrotea, for example, and my speed is barely faster or equal to the party chasing me, I have to pray I dont encounter another enemy party. They'd fck me left, right and center. I cant go left, I cant go right, I cant go back. I can only move forward. And if there's an enemy party coming up, rip me.

In Warband I'd just yeet myself anywhere and be gone with the wind.

Anyhow, anywho, I'm a fan of the map and its playstyle, different tastes and different opinions. This forum would be a boring place if we'd always agree with eachother.
What playstyle and what "plan" ? The map is more of a dungeon map than an overland one, the only "playstyle" is "follow the corridor", and the need to "plan" is simply looking if there is someone already blocking the tunnel or not.
We have fiefs as islands linked by narrow tubes, and that's supposed to be "interesting" ?
This disgusting map is probably the single worst element of Bannerlord.
 
Yes, Bannerlord is obsessed with mountains, the Mountain Blade meme became real. Like every town has an entire mountain range in its back, almost every battle map has visible mountains in the distance. Flat lands doesn't exist in Bannerlord. ?
 
Total war has also had this issue since Shogun 2 total war. It's as if they're afraid of wide open spaces and want every province to be accessible to another by a single route. In shogun 2 they could kind of get away with it because much of japan really is like that, but in Rome 2 and onwards it was just silly, with contrived impassible forests and hills cutting provinces off from each other.

Shogun 2
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Rome 2 (most of the map is like this)
total_war_rome_2_1.jpg


I genuinely laughed when I saw the bannerlord map for the first time, just like total war it has all these short fat mountain ranges with no rhyme or reason to them, and they take up the entire map. I can't think of any reason for this other than a misguided, lazy "it will create choke points for the player" mentality.
 
Total war has also had this issue since Shogun 2 total war. It's as if they're afraid of wide open spaces and want every province to be accessible to another by a single route. In shogun 2 they could kind of get away with it because much of japan really is like that, but in Rome 2 and onwards it was just silly, with contrived impassible forests and hills cutting provinces off from each other.

Shogun 2
maxresdefault.jpg


Rome 2 (most of the map is like this)
total_war_rome_2_1.jpg


I genuinely laughed when I saw the bannerlord map for the first time, just like total war it has all these short fat mountain ranges with no rhyme or reason to them, and they take up the entire map. I can't think of any reason for this other than a misguided, lazy "it will create choke points for the player" mentality.

I don't think creating choke points for the player is a misguided, lazy "mentality". It is an objective pursued by the map makers of TW so as to create battle opportunities for both the AI and the player. Is there too much of that tactic in the current BL map? Yes, I concur with you and others. There is a little bit too much. Hopefully TW will touch upon the map some, not too much, before the EA stage finishes.

"Hey Nalga, what is too much?" I don't know. That is up for TW to decide, by hopefully discussing it internally and taking into account the DLC's coming into the future, and smoothly integrating the current map with next iteration of Mount & Blade's world map. We are here, and should remain, as to opinionate on it, after TW does it thing.
 
Revyl-Varcheg
Tyal-Sibir/Varnovapol.
These paths are the most claustrophobic.
If you start to trade there with a few troops,careful not to get ganged by multiple miny parties of Sea Raiders and Forest Bandits.

They should develop the map a little bit more.
 
I don't think creating choke points for the player is a misguided, lazy "mentality".

Not inherently, no. But there was clearly a discussion where someone suggested it and implemented it, but there still isn't any gameplay to support the holding of choke points. The most you can do right now is sit on a bridge and block smaller armies. You can't do this in most valleys since they're too wide.

If there was actually some dynamic mechanic related to choke points, like being able to build forts or cut off supplies, I wouldn't be saying this. But right now it's about as compelling as in total war and turns the map into an annoying ugly labyrinth.
 
Not inherently, no. But there was clearly a discussion where someone suggested it and implemented it, but there still isn't any gameplay to support the holding of choke points. The most you can do right now is sit on a bridge and block smaller armies. You can't do this in most valleys since they're too wide.

If there was actually some dynamic mechanic related to choke points, like being able to build forts or cut off supplies, I wouldn't be saying this. But right now it's about as compelling as in total war and turns the map into an annoying ugly labyrinth.

I do not see it as grim as you do, the world map looks nice but yes, I agree with you on principle. At least Total War has mechanics in place (zone of control, etc).
 
I only partly agree on this. I think the northern empire and sturgia are too much restricted. As for the other parts of the map: i actually like them and i don't feel like they're a maze.
 
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