One of the thing I really dislike in Bannerlord compared to Warband is the world map. It's pretty, sure, but it's absolutely horrible when it comes to immersion, variety, how it plays and how it feels. There are several points to this :
1) First, as the title says, it's claustrophobic. EVERYWHERE you go, the path is blocked. If it's not a mountain, it's a cliff, or a sea, or a river, or rocks. And in case you can actually move a bit, then you spend half your time in a forest, or a bridge, that slows you down. If you look from the distance, it might give some illusion, but as soon as you zoom or you try to travel, then it feels like you're constantly walled in. It's really annoying, and give the feeling of being on-rail and always constrained.
EVERYTHING feels like a "chokepoint". There are no freedom of movement, it's like walking through a maze, and I'd say barely more than half the surface of the entire ground is actually usable, all the rest being some sort of unpassable terrain. That's not open world, that's disguised corridors.
This is easily the number one problem, and I get the feeling it's the direct cause of all the others.
2) Second, it's completely unnatural in the relief aspect. There are mountains sprouting everywhere without any sense nor logic. There are nearly no actual plains and no flat ground, it's always hilly or mountainous or filled with cliffs or rocks. Only a little room in the Aserai/Khuzait place (and even then, it's just a few splashes of somewhat clear terrain surrounded by lots of walls). It's painfully obvious it was designed and not "natural". Whatever the place you want to be, you have to take unbelievable detours and contrived roads that make you feel like you've covered three times the distance that was on the map.
3) Third, the direct consequence of the two other points : it's all enclaved and without contact. The entire Aserai kingdom is reachable only through a single rock on one side, and a single bridge plus two very narrow passes on the other. It's the most extreme example, but most other kingdoms are samely boxed in.
We've got a map with entire countries reachables only through one or two bridges and a road on the whole length of one of their border. That's just ludicrous.
4) Fourth, the effect of all this is that it feels extremely monotonous. The structure of the map doesn't change. Warband had the vast flat expanse of the desert, the rolling plains of Swabia, the mountain country of the Rhodok, the snowy forests of the north and the valleys of Kurgit lands. Whenever I was going to some different place of the map, it FELT different. Bannerlord ? It's the same everywhere. It's snaky paths all the time, with just the ground switching texture.
I really don't get what was the point of slaughtering the old map to get this abomination. It seems that the main drive was to choke every ability to move anywhere, to make a whole continent out of small corridors. Seas were vastly expanded, mountains were sprayed everywhere, rivers cut any amount of free space left and the little room left was littered by less-obvious but functionally identical path blockers.
Am I the only one feeling like ? I absolutely loathe this map, it's killing any feeling of sandbox world and considering how little it's spoken about and there already was a rework (of which I really don't get the point, considering the complete lack of feature it ended up giving), I've no hope to see this fixed.
1) First, as the title says, it's claustrophobic. EVERYWHERE you go, the path is blocked. If it's not a mountain, it's a cliff, or a sea, or a river, or rocks. And in case you can actually move a bit, then you spend half your time in a forest, or a bridge, that slows you down. If you look from the distance, it might give some illusion, but as soon as you zoom or you try to travel, then it feels like you're constantly walled in. It's really annoying, and give the feeling of being on-rail and always constrained.
EVERYTHING feels like a "chokepoint". There are no freedom of movement, it's like walking through a maze, and I'd say barely more than half the surface of the entire ground is actually usable, all the rest being some sort of unpassable terrain. That's not open world, that's disguised corridors.
This is easily the number one problem, and I get the feeling it's the direct cause of all the others.
2) Second, it's completely unnatural in the relief aspect. There are mountains sprouting everywhere without any sense nor logic. There are nearly no actual plains and no flat ground, it's always hilly or mountainous or filled with cliffs or rocks. Only a little room in the Aserai/Khuzait place (and even then, it's just a few splashes of somewhat clear terrain surrounded by lots of walls). It's painfully obvious it was designed and not "natural". Whatever the place you want to be, you have to take unbelievable detours and contrived roads that make you feel like you've covered three times the distance that was on the map.
3) Third, the direct consequence of the two other points : it's all enclaved and without contact. The entire Aserai kingdom is reachable only through a single rock on one side, and a single bridge plus two very narrow passes on the other. It's the most extreme example, but most other kingdoms are samely boxed in.
We've got a map with entire countries reachables only through one or two bridges and a road on the whole length of one of their border. That's just ludicrous.
4) Fourth, the effect of all this is that it feels extremely monotonous. The structure of the map doesn't change. Warband had the vast flat expanse of the desert, the rolling plains of Swabia, the mountain country of the Rhodok, the snowy forests of the north and the valleys of Kurgit lands. Whenever I was going to some different place of the map, it FELT different. Bannerlord ? It's the same everywhere. It's snaky paths all the time, with just the ground switching texture.
I really don't get what was the point of slaughtering the old map to get this abomination. It seems that the main drive was to choke every ability to move anywhere, to make a whole continent out of small corridors. Seas were vastly expanded, mountains were sprayed everywhere, rivers cut any amount of free space left and the little room left was littered by less-obvious but functionally identical path blockers.
Am I the only one feeling like ? I absolutely loathe this map, it's killing any feeling of sandbox world and considering how little it's spoken about and there already was a rework (of which I really don't get the point, considering the complete lack of feature it ended up giving), I've no hope to see this fixed.
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