the whole spear combat is a disappointment

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Clsy

Knight
how the spear works is really not pleasuring

the slow/delay release, half griping, limited attack angle, bouncing attacks, just don't really think it is well designed
 
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I agree spear combat has always been the least enjoyable combat style to use. My biggest problem with it is that things can be considered "too close" for you to deal any damage to them. Like I dont care how fast or slow someone is thrusting a sharp stick into someones torso, if they apply enough steady pressure with the a sharp point of a spear even a slow thrust can pierce cloth, and flesh. Instead in bannerlord if something is too close to you as you thrust your spear it simply bounces off the target and does nothing. Another thing is if I hold a spear out in front of me and someone is stupid enough to walk or run into the pointy end of my spear, they should take damage based on how fast they were traveling when they hit it, on foot and on horseback. This would actually allow for the spear wall stance to be useful. From a gameplay standpoint it seems like the spear was nerfed too hard when trying to find a balance between realism and fun gameplay and the result is an underwhelming experience while using spears as a player.
 
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Spear combat isn't intended for infantry vs infantry combat and all the adjustments comes to your mind for it to be viable in infantry combat would kill any small chance the cavalry have to be effective. It's clear why they went this way, still I think there's just a little bit of excess when it comes to minimum required space to the target for damage (without knockback).

If we're aiming for realism, then a horse coming at you at full gallop, well, good luck surviving that.
 
how the spear works is really not pleasuring

the slow/delay release, half griping, limited attack angle, bouncing attacks, just don't really think it is well designed
Excuse me, but I loled when I saw bouncing attacks.
 
MP would cry if spears were good "but I can't hit him with my sword cuz his spear is longer and does too much damage". They should just make special everything for MP and let SP be good.
It's silly, it's also silly that very low damage will stop the horse magically from a spear too. I don't like how they cherry pick what things get gamey fake changes to achieve some effect.
 
The reason they are weak is because the devs & casual people love tanky unstoppable horses..
Simple as that
 
Another thing is if I hold a spear out in front of me and someone is stupid enough to walk or run into the pointy end of my spear, they should take damage based on how fast they were traveling when they hit it, on foot and on horseback. This would actually allow for the spear wall stance to be useful.
Thats a very good idea, you should post that in the suggestion area.
 
Thats a very good idea, you should post that in the suggestion area.
honestly this should be a default block stance for any weapon that can do thrust damage, you block and keep the weapon pointing forward, anyone dumb enough to come running or worse yet, running on a horse against you would impale himself and take damage based on the speed they were moving, this would allow for spearwalls to deter cavalry much better than a static brace option that don't allow you to move.
 
MP would cry if spears were good "but I can't hit him with my sword cuz his spear is longer and does too much damage". They should just make special everything for MP and let SP be good.
It's silly, it's also silly that very low damage will stop the horse magically from a spear too. I don't like how they cherry pick what things get gamey fake changes to achieve some effect.
Keeping mp and sp damage and weapon using separate you say. Wow that sounds like a great idea. That means TW has no interest in doing it. :sad:
The big issue that I see is that mp has never been the real draw for the majority of M&B players but for some reason TW really wants mp to be a thing and is pushing it hard, which is hilarious because TW won't listen to the mp community and why the numbers are so bad.
 
how the spear works is really not pleasuring

the slow/delay release, half griping, limited attack angle, bouncing attacks, just don't really think it is well designed
Whenever it comes up, the devs make it clear that spears are meant to mostly anti-cav weapons and suck otherwise. Of course, they aren't even good anti-cav weapons for the most part.
 
Guys, sorry but your expectations are too much for this company.
Spear combat isn't intended for infantry vs infantry combat and all the adjustments comes to your mind for it to be viable in infantry combat would kill any small chance the cavalry have to be effective. It's clear why they went this way, still I think there's just a little bit of excess when it comes to minimum required space to the target for damage (without knockback).

If we're aiming for realism, then a horse coming at you at full gallop, well, good luck surviving that.
It is quite possible to create an effective inf vs inf spear combat without reducing the effectivness of cavalry(already questionable). It takes some serious rebalancing and lot more things to do. But I don't think they can do that after this point.
 
Strangely enough, the Viking conquest had done well at this point, why does Bannerlord go backwards?
 
Guys, sorry but your expectations are too much for this company.

It is quite possible to create an effective inf vs inf spear combat without reducing the effectivness of cavalry(already questionable). It takes some serious rebalancing and lot more things to do. But I don't think they can do that after this point.
in alpha/closed beta the handling are actually decent and can compete with other weapon but some 60iq don't like it so tg took their advise and nerfed it into oblivion
 
in alpha/closed beta the handling are actually decent and can compete with other weapon but some 60iq don't like it so tg took their advise and nerfed it into oblivion
Because it was absolutly horrible ? Instant damage dealing without having a visual cue to react to it, do you really think thats good gameplay?
 
Totally agree. Spears are my favorite weapon in real life, especially when you consider the Asian martial arts in relation to a spear yet in game, they are boring and quite ineffective.
 
Because it was absolutly horrible ? Instant damage dealing without having a visual cue to react to it, do you really think thats good gameplay?
Privileged multiplayer gamer running his MOUTH. But yeah, there needs to be a balance between spears not being dog and them dealing instant damage. I think the problem is that the game can't really model zones of control. If someone is using a spear and a swordsman get within 20 centimetres of them then they're boned. The trick was to stab them before they got that close, and to keep them at a distance. I don't see how spears could do that in this system.
 
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