The whole idea on magic

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Kanon_Kross

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I really hope nobody forgot the fact that you have to charge up to reload a crossbow to fire again... You could just change the animation to a wave of the hands, longer waving and symbols for longer spells. The spells would have an item icon as scrolls or books which have charges instead of ammunition. Though none of the spells could do AOE (area of effect) damage, (may in the future) they could be charged to do more damage. The spells would raise skill levels such as athletics to make you run faster temporarily before returning back to normal either at the spells end or the end of battle. Have a new skill if possible or just have it be affected by power draw, but I suggest a new skill because power draw is based on strength and not intelligent.

-- Just a word of advice, if someone already tried, tell me politely, and if not and I am giving a good idea, tell me that too. If you are going to use it in a mod, yay. Gimme creds please too.

-- For that FF7 idea, you could find materia and make an npc that sells base materia and puts them in your weapons to change the weapon type to Fiery (if it were a fire materia) to be able to do fire damage as well as additional damage. Materia could be leveled by putting points in "Materia Handling" Which set what level materia you could use (1 level per 2 levels in the skill) and use trainer exp setup for AP, (all characters' Materia handling will affect everyone elses)

-- For any type of ROTK, it would have to be based off of that Japanese mod coming out 01/01/06, sorry but I forgot the name. A mass combat (multiple damaged targets per swing) system would have to be put in, or just the real ROTK with tons of soldiers and Wu, Wei, and Shu and all the provinces of china. Good luck with that.

-- For future mods, what I ask is for many more interactive NPC's like the Constable, where you have constant jobs and a good source of doable and senseful quests, unlike "Go find us 5 military forks." No offense, but that kinda bugged me.

-- For the producers, can you find more random ways of giving out XP so we have more options as professions. Give XP for successful trade routes, like selling salt to zendar which is in demand. Give XP for correctly deciphering tracks which are of the one you are currently hunting down. Give XP for slaying horses as well as men. Give some XP for headshots and shots with difficulty over 2.0, in which the more over 2.0, the more XP.

-- Thanks if you read all this, I think it would do this game a great favor, because of how much I was addicted to it... it soon lost that zing of real-time combat when I kept being able to kill only bandits, horsemen, and arenamen. Though I never got really high level. Well... thanks anyways and please give creds (on this thread so I know you actually did use one) to Kanon_Kross (me).
 
Also something a lot of people probably want. Stables so you can heal your lame horses and not have to keep buying new ones. You can keep the damaging and killing system in there.. but just don't make us buy more and more horses.
 
Lame horses aren't like a car with a flat tire. A lame hore is usually on its way to the pasture for breeding, or the butcher.
 
Lethandis said:
Lame horses aren't like a car with a flat tire. A lame hore is usually on its way to the pasture for breeding, or the butcher.

I find it disturbing that you can ride lame horses with barely noticeable penalties. IRL if a horse goes lame, you shouldn't ride it.
 
There already is a thread about magic:

http://forums.taleworlds.com/viewtopic.php?t=1973
 
Im not a fan of active magic but thats up to everyones personal tastes.

I like the idea of passive magic in the form of items that grant bonuses. Thats something Im going to continue to lobby for in the suggestion thread. You dont even have to call it magic.
 
Ancientwanker said:
Im not a fan of active magic but thats up to everyones personal tastes.

I like the idea of passive magic in the form of items that grant bonuses. Thats something Im going to continue to lobby for in the suggestion thread. You dont even have to call it magic.

I'm actually thinking about doing both a magic-item mod and a mod with spells and such.
 
I could go into an indepth discussion on magic vs real-life, but I figure, why waste everyone's time.

One thing that makes this game so addictively enjoyable is its "ride into the past"....... and that past is MAGIC-free.

Please, no magic of any kind, why spoil the entire mood of the game with phony copy-cat stuff.
 
My response was more intented to voice a "personal view" in hopes of avoiding such a catrastrophe in future "official" versions, based off of mods.
 
Revanstein said:
I could go into an indepth discussion on magic vs real-life, but I figure, why waste everyone's time.

One thing that makes this game so addictively enjoyable is its "ride into the past"....... and that past is MAGIC-free.

Please, no magic of any kind, why spoil the entire mood of the game with phony copy-cat stuff.

Do you know for sure there were no magic-like things in the past? there is much still unknown you know...who says magic isnt just here and now? :wink: nobody could tell for sure in the current state of science...

heh, dont mind me :razz:
 
Revanstein said:
I could go into an indepth discussion on magic vs real-life, but I figure, why waste everyone's time.

One thing that makes this game so addictively enjoyable is its "ride into the past"....... and that past is MAGIC-free.

Please, no magic of any kind, why spoil the entire mood of the game with phony copy-cat stuff.

Can we not have more "I hate Magic" Fanatic's , it is for a MOD , meaning you WILL NOT need to download it!

Dont come in here and tell us how much you hate magic , when you dont even get effected by it if its made for the people who like it.

^That goes for everyone really.

Anyway - I dont really think Magic items is a great idea , an enchanted item is as far fetched as people throwing fireballs really.

Last poster said:
Do you know for sure there were no magic-like things in the past? there is much still unknown you know...who says magic isnt just here and now? nobody could tell for sure in the current state of science...

And this statement is true , there could be magic in RL and you wouldn't know about it , thus you cannot entirely claim it to be false.
 
And this statement is true , there could be magic in RL and you wouldn't know about it , thus you cannot entirely claim it to be false.
i truly do believe there is, the human kind has invented the craziest things just to be known or have power.
But i have the feeling magic is somthing different, almost all old religions are based on magic and rituals, though they didnt know it from eachother in many cases.

OK, now can i start with my theory of egyptian gods and dragons being aliens, but then you people would think im an idiot even more :razz: .

grttz thadivine
 
Eh, most of the original cults and religions were based off of magic... then we added an ingredient called "scientific method" and now its called science.

Bah, this topic is so far off what the original author (and myself) intended. He has a magic idea for the game, cool for him, what do you guys think? Will it work? Does his idea merrit approval by fellow modders and players?

As for myself, I "probably" won't download it (so what, doesn't matter), I just don't want to see magic a part of the official game, it (in my opinion) spoils the charm and mood of the game.
 
Someone wanna make a FF7 one? I really want to see myself able to hire shinra soldiers in blue uniforms upgrading to red uniforms and such then black. Be able to fight sephiroth, equip materia, level up materia, own or fight against shinra. Oooh... Junon lol
 
A thread for people to discuss making a magic mod! Surely the best possible place to whine about how you'd never want to play it!
 
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