Omanon said:First. Loving the mod. With that out of the way.
My wife just got kidnapped and I'm supposed to go save her, but when I find the Torture Chamber place it just says I have to come alone. How do I drop of the queen somewhere? Cant figure it out.
Chiksika said:Is it confirmed you can't crown Steise if you try to declare after you speak to the beggar? I just want to make sure I'm playing as Rosha intended this to work,finding real bugs, not looking for things to whine about. I can see it makes it a bit harder, because you haven't pumped up your renown (army size) and got a lot of time getting around to all the lords to kiss up to them. Anyway I loaded up a save just before the beggar and crowned Steise, amazingly I got 3 lords, I hadn't even talked to before, to instantly join with one castle on a river. I ran around for a bit and saw all my lords stuck in the river ( couldn't move) and getting creamed by a large
besieging army. Well, that didn't work so well, they got wiped out and I lost the castle, wasn't much I could do with my 60 man army to help in that situation. Reloaded, and things worked right, the lords could move and we picked the enemy apart in detail. Sunshine coming out and the world looks a bit brighter.So now things are looking up a bit, so the randomness of the game AI can sometimes cause huge variations in how things play out. My main concern is to play this as intended and discover, I'm sure, a lot of fun features I haven't found yet.
CrazyTiger said:Not sure if these bugs have been reported already but i'll mention them anyway.
Permanently lost a companion with chariot equipped; zechin left party with chariot equipped, a few days later he gave an area trigger description without being in my party(i knew then something had gone wrong), its been several months and he hasn't returned. I have yet to recreate the bug, but i thought I'd mention it, in case anyone else has experienced it or doesnt wish to lose an uber companion like zechin
At the imperial palace defense scene, the catapults ammo was hovering in the air then getting killed my the heavy archers. After noticing it, i killed it and netted 386xp. The fun began when i realized i could be launched from the catapult. Unfortunately I couldn't recreate the bug in other scenes; it be fun getting launched into the enemies castle for some backdoor ownage . There's probably a reason for why the ammo itself is set as an enemy, but if this isn't the case, it should be rectified.
Anyways, Massive thanks to Rosha and Team for your latest release; you lot seem to push the standard for mount and blade mods. Keep up the good work!