The weak Sarranids.

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In almost every single one of my games, the Sarranids only have a few castles left, in some of my games they've been completely wiped out. Even my games where I play as them, I can't take castles as much as they lose them.


Why?
 
That's odd.
The Sarranids shouldn't be losing a lot of land frequently, unless they're just going to war all the time, and not defending the few entrances to their territory.
 
I'm amazed you didn't mention Swadia and their fat Harlaus, I guess everyone's game differ.
 
I had a similar game where Harlaus was expanding quite well, while the Sultan vanished (carved up by the Rhods and Khergs)
 
Rallix said:
That's odd.
The Sarranids shouldn't be losing a lot of land frequently, unless they're just going to war all the time, and not defending the few entrances to their territory.
They seem to be doing their best to defend the entrances, but the Rhodoks still get past(Khergits still haven't) and when they do it turns into a blood bath.
 
It's because they have paper armour and most of their armies end up being recruits or second tier. I don't know why their armies always stay in the low tiers, but they seem to only ever get one or two mamluks at most and the only high tier troops they use with any consistency are the horsemen.
 
brognar said:
It's because they have paper armour and most of their armies end up being recruits or second tier. I don't know why their armies always stay in the low tiers, but they seem to only ever get one or two mamluks at most and the only high tier troops they use with any consistency are the horsemen.
Whenever I engage in combat with them they always have around 80% skirmishers and footmen. The rest being higher tier troops. They're terrible.
 
In my game about half the remaining lords joined the Sarranids.  It got annoying to have former friends run off to them with all their territory.
 
Yeah, why is it that anyone who defects always seems to go over to the Sarannids? I can't recall seeing a defection in any other direction at all (not that I've played M&BW all that long yet, but still...). I think I'll try and get Harlaus to wipe them out next, just to stop that crap.

-Drake
 
Drake Koeth said:
Yeah, why is it that anyone who defects always seems to go over to the Sarannids? I can't recall seeing a defection in any other direction at all (not that I've played M&BW all that long yet, but still...). I think I'll try and get Harlaus to wipe them out next, just to stop that crap.

-Drake
It's usually Sarranid first cause they are second to Swadia and usually with only 2 front war.
It does makes me wonder why Khergits will always take Ahmerrad first but not Brayiee(spelling) when they first organize their marshall army?
 
The Sarranids seem to be the second or third weakest next to the swadians and vaegirs. At least in my games, though my current one they seem to be beating the rhodoks and khegits even managed to fend off the vaegirs who are the second strongest kingdom.
 
The Sarranids always beat the Khergits in my games. For some reason, they always take Narra as their first conquered city. The Khergits always tried to besiege Ahmerrad, but fail to capture it.

Eventually, they enter war with the Rhodoks and have a hard time keeping hold of their territories. (without any player interaction)

TheSarranid said:
The main reason why is that theye so isolated. 3 Entryways. All tight passes. Easy to defend.

I don't think those mountain entries give much defence. No one stands there guarding it except for a few castles that are easily ignored and bypassed. You will always see enemies raiding Sarranid villages, regardless of the surrounding castles and mountains.



 
The thing is it's all entirely random and largely dependent on the starting personalities/relations of a factions Lords. In my last game the Swadians were utterly crushed and the Sarranids owned everyone. In my current game the Swadians and Khergits are the two main superpowers, the Nords and Vaegirs are no more, and the Rhodoks and Sarranids only have one town and a few castles apiece. The Swadians would have more except that Clais defected to the Khergits and took his extensive holdings with him.

Late game I've encountered Sarranid armies with 40 mamlukes and as many master archers. Their low-tier troops are rubbish though, and the Rhodoks always seem to have loads more sergeants and sharpshooters in comparison to everyone.
 
gloops said:
The thing is it's all entirely random and largely dependent on the starting personalities/relations of a factions Lords. In my last game the Swadians were utterly crushed and the Sarranids owned everyone. In my current game the Swadians and Khergits are the two main superpowers, the Nords and Vaegirs are no more, and the Rhodoks and Sarranids only have one town and a few castles apiece. The Swadians would have more except that Clais defected to the Khergits and took his extensive holdings with him.

Late game I've encountered Sarranid armies with 40 mamlukes and as many master archers. Their low-tier troops are rubbish though, and the Rhodoks always seem to have loads more sergeants and sharpshooters in comparison to everyone.
The key to the Sarranids is their numbers. Look at their villages! They have like 30. Theyre about numbers and speed. You can win against Rhodoks with them. One time we (Sarranids) took 2 Rhodok castles, Jamiche and Almerra.
 
There is indeed a big gap between the low and high tier units of the Sarranids. With a sizeable army of Master Archers, Guards and Mamluks you can go on a nice warpath.

The problem is, sometimes, that a number of Sarranid lords don't seem to have either of them. Even speed is a problem against their northern neighbours, who prefer to roam the map on horseback and therefore are much faster than them most of the time.
 
Having played M&B Warband numerous times ( in different games), I found out that there is no "supreme" faction in this game, neither a "weak" faction. I've seen Sarranids own the Khergits and Rhodoks a lot of time, and I've also seen them fall down against those two foes. And it is the same for pretty much any faction.
Usually tought, the Sarranid do just fine, even without my help. They keep on going in alternate wars with the Khergits and Rhodoks, manage to claim Narra and Unzdaq from the Khergits, while they keep taking then losing Almerra and Weyyah from the Rhodoks.
My longest game as a "neutral" character was about 482 in game days, the Khregits wipped out Swadia completely, while the Sarranids managed to take Narra and Halmar, tought they lost Weyyah castle to the Rhodoks.
I created an independent faction in Khregit territory then, and took all of their Swadian lands, while the Sarranid helped take down the last Khregit lands, I wonder how the war would have ended if I didnt make my claim then...
 
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