HalfMetalJacket
Knight

Made this suggestion a while ago and its been about two years. Its not getting traction though, so I'm going to try revive it here.
I think TW has something very interesting going on with the notables system... and yet they don't quite realise the actual potential of it.
You want to keep a uniform army but your fief comes from another culture? You want to get rid of notables that hate your guts? Or maybe you just want a little more control of the types of people taking up those slots?
As a conquering player, we should have the ability to get rid of undesirable notables and then replace them with a notable from your kingdom's culture. That way, you can have your Vlandian knights in Aserai territory. In my mind, this is a more realistic and interesting way of allowing players to maintain a culturally uniform army without unrealistically changing a settlement's culture. Its also one that works within the game's systems, considering notables die all the time.
Apart from ageing troops or enterprising traders, maybe we could also have the ability to install one of our companions as a notable. Or even bring in a notable from a minor faction, to provide a source of troops from that minor faction.
And since you have those gang quests too, why not extend it to these? Make quests about migrating notables trying to fit into their unfamiliar surroundings, or resolve disputes between native notables and the new arrivals. This makes the world feel that much more lived in and truer to life. All while utilising a system that's in place, as opposed to just making something out of thin air.
Thoughts on this?
I think TW has something very interesting going on with the notables system... and yet they don't quite realise the actual potential of it.
You want to keep a uniform army but your fief comes from another culture? You want to get rid of notables that hate your guts? Or maybe you just want a little more control of the types of people taking up those slots?
As a conquering player, we should have the ability to get rid of undesirable notables and then replace them with a notable from your kingdom's culture. That way, you can have your Vlandian knights in Aserai territory. In my mind, this is a more realistic and interesting way of allowing players to maintain a culturally uniform army without unrealistically changing a settlement's culture. Its also one that works within the game's systems, considering notables die all the time.
Apart from ageing troops or enterprising traders, maybe we could also have the ability to install one of our companions as a notable. Or even bring in a notable from a minor faction, to provide a source of troops from that minor faction.
And since you have those gang quests too, why not extend it to these? Make quests about migrating notables trying to fit into their unfamiliar surroundings, or resolve disputes between native notables and the new arrivals. This makes the world feel that much more lived in and truer to life. All while utilising a system that's in place, as opposed to just making something out of thin air.
Thoughts on this?