It's more about shading. Quads mixed with triangles don't shade well at all, it's about the direction of face normals and things like that. Lots of shaders average them over certain areas and nasty things happen if you mix them. I don't really know the details, but stick with quads. Admittedly, BRFEdit will triangulate your models anyway, but they still shade better if they're all quads to begin with.italiano 说:Ok, quads vs triangles? Also how about polygons 5+? Are smaller polygons more efficient, but in the case of triangles vs quads a quad is more efficient since it is basically two triangles but with just a single face?






