SP - World Map The uncertainty principle

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Nothing in life is certain.

Nor should army numbers in the field be certain.

Perhaps the lower the number within a group the easier it should be to determine how many are in a group.

For example a group of 1 would easily be 1, however a group of 200 could be anywhere between 150 and 250. The larger the number, the greater the variable.

This could also flow into types, the greater the number, the less specific the numbers on type, or number at all. There would be so many, specialist troops would be harder to count amongst the plebians.

I also imagine this would converge nicely with a scouting specialist. You've got that scouting stat high? Great, your variability reduces, but is not removed.

Now if your troops are in a castle and less so a town, it becomes even harder to determine type and number. Maybe that difficulty shifts based on faction or the leveling of the settlement.

Now, this is where it gets important.

This variability would influence how the ai decides whether to attack or flee.

I would hope that there could be more sieges because the ai couldn't see just how many battanian fians you had behind the walls.

I would love to see some bluff happening but I think that would be hoping for too much.

And perhaps it should be easier to flee because of the uncertainty, but not without some relatavistic cost.

There's so much this idea could achieve through scaling and at the base level its quite easy to achieve but it would change... everything.
 
I'm sure that for people that want this, there will be a mod (or there is already), because it's simple to do (the number display, not the AI guesswork).
What is certain is that not everyone likes this, that's why TW was right not to include it.
 
I'm sure that for people that want this, there will be a mod (or there is already), because it's simple to do (the number display, not the AI guesswork).
What is certain is that not everyone likes this, that's why TW was right not to include it.
I could not find a mod on nexus. I hope someone will take a swing at it. I understand it will not be for everyone, but I think I would like it. I find it very unrealistic to have an exact number en troop type distribution. I imagine it would have been dangerous enough for a scout to come close enough to give a realistic estimate of the enemy.

If only the number display changed from exact numbers and troop types to broad bands of sizes with an added dyscription of party strength, then this will only effect the player. I think this at least will gave the fights more anticipation, because then you have to scan the battlefield to see the true strength of you opponent.
Hopefully the ai can also be effected within a curtain bandwidth and with consideration of the party leader traits and scout level.
 
They had this in the 2015-2016 version - which you can also see in here ( slow it down or stop the video to see it clearly )

I agree that seeing the exact count is weird but I think they choose to not include it because of AI. And they probably thought if they exclude AI then AI being able to see everything and player not being able to will create balance issues and/or too complex for new players ( which is their target audience )
 
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