Tentacle
Recruit
The Traveller's Guide to Zendar
Book One: Life, the Lands and Everything
Chapter One - Life...
Starting Off
When you first arrive at Zendar, things may be a little cloudy. First, a hero must learn how to move if he doesn't know. Normally, one who has played the unheard of "first person shooter" would suspect that the sacred keys of Movement would be W, A, S and D. There we go, now you know. Now, let's go and learn what the people do. The person standing near the stables is called Constable Hareck, the somewhat police-like figure of Zendar. Walk right up to him untill a huge orange word pops up under his name resembling "Talk" or something of it, anyway. Now press the Sacred Key of Doing, also known as F. You will now engage in conversation with Constable Hareck.
His quest he wants you to do is to defeat some pesky River pirates, but we'll come back later. Talk to him and accept the mission. At some point in the conversation, he will asked "Have you ever worked as a manhunter before?". You can either say "Yes" or "No", both of them do the same thing, exept Contable Hareck will react differently to whatever you say. Either way, he will give you a wooden shield.
There's another person dressed in the same clothes as Constable Hareck (now now, this is not a matter for Trinny and Susanna) near by. Walk up to him and talk to him. This person is Ramun, the Slave Trader. He's pretty useless to us, and vise versa because we don't have any slaves. SO let's forget about him.
Near by is a Merchant, walk up and talk to him. He sells armour, occasionally has some good stuff in. The Trade system works like this: You can either buy or sell items, buying something places it in your inventory and deducts the right amount of Denars from your coffers, of course. Nothing to it. Selling, ah, well, that's different. Everything you sell goes for around half the price you can buy it for, but I do believe the prices vary place to place, so if you buy Salt from the Salt Mines and sell it to the Zendar Merchant (we'll get to him later), it would go for a higher price than if you were to sell it at the Rivacheg Merchant (we'll come to the people in that village later on). This only seems to apply to merchants, but you can sell anything to anyone at any time. Next to the armour merchant, there is another merchant, but this handy person sells weapons and shields. The idea is the same as the armour merchant, exept he sells something different, duh. I think you sold have got the hang of this bit of Zendar by now. Swiftly moving on...
Now, infront of the giant arch which leads out of Zendar are two people standing doing nothing. The one on the left is the Trainer, the one of the right the Tournament Master. Walk up to the person on the left and talk to him. You'll talk untill he asks whether you want to have some training, something else or leave him to himself. I suggest you undergo th trainer's training, for it will come in handy while in a real battle. Say "Yes" when the option comes up, only if you want to though.
You will now be put in a small room, with a random weapon, naked form the hips up. You'll be fighting a novice fighter to start off, Mouse1 (or Left Mouse Button, Sacred Key of Attacking) swings your weapon, Mouse2 (or Right Mouse Button, Sacred Key of Blocking) blocks with your weapon, or if you are using a shield, swings your shield out infront of you, protecting you untill you let go of Mouse2. Now to really put your moves to the test! Advance on the "riff-raff". He will also come towards you, holding his staff or whatever in the air. You can prime yourself with your weapon like that by holding down Mouse1. This minorly increases damage (it seems) but you're not able to block while holding it in the air, duh. A and D will smake your character strafe left and right. The "Speed Bonus: x%" that appears it what advantage you have over your enemy. Profiencies in weapons help increase Speed Bonuses, but your speed bonus also depends on the profiencies in your enemy's weapons aswell. As long as it's above 5% or so, you're alright. Under 0% and you have a disadvantage. Somethings, if you hit an enemy while he is holding his weapon up about to attack you, you can inturrupt his attack, which can boost your speed bonus greatly. You now have learnt how to fight! The idea is exactly the same through ll the stages of training, exept each time the enemy is just a bit harder. You get some experience when you complete each tier, and if you want, when you've completed your training, you can enter the Tournaments and bet on yourself. If you bet 500 Denars and you win, you will win double what you bet minus a fraction. Don't know why.
Other things to know about Zendar
Once you have completed your last training battle, you will be put back in the village. Talk to the Trainer. He will give you an additional 300 experience to boost you up to level 2. To distribute Attribute, Skill and Proficiency points, press the Sacred Key of Infomation, also known as C. A big window will appear, showing all the skills you have, your proficiencies, your attributes, your name, your gold, your experience and a load of other stuff. Click on the + signs next to all your skills, attributes and proficiencies to increase them. This seems pretty simple, doesn't it? The higher your proficiencies are, the harder they are to increase, though you've probably seen the yellow messages that come up and say "Your proficiency in <weapon>s has increased increased by 1". All skills are capped at 8, and can only be a third of the statistic (another word for Attribute, of course) that it is based on. Under the description in the top-right-hand of the screen, it will have a three-letter abbriviation of the attribute it needs. INT for Intelligence, AGI for Agility, STR for Strength, CHA for Charisma (I think that's how it is...) and all that. To the left of the screen, you will see there are two buttons. The top one allows you to mess around with your character's face again, like you did when you first created your character (I really do hope you got the hang of that). THe other button doesn't do anything yet.
Come out of your character window, and head towards the door with a sign hanging over it on the left, nearest to Constable Hareck. Walk up to the door and press the Sacred Key of Doing to open it and go in. This is the Happy Boar (I think) Inn, where there are 5 people standing about. The people that arn't behind the bar are called Marnid, Xerina, Dranton and Kradus. Xerina, Dranton and Kradus are Tournament contestants, they will fill you in on different types of weapons and their roles. No point to put it in this manual, you can read it yourself! If you get Marnid some Padded Cloth (some armour you cna buy form the armour merchant outside) he will join your party. He's somewhat handy, exept it's very, very weak, but he's a higher level than you, so I wouldn't mess around with him! TIP! There's a mod about made by Lost-Lamb that allows you to get Kradus, Dranton, Xerina and Constable Hareck on your team. I've put in a request on the modding bit of this forum for someone to extend that mod to get the Count of Dhorak Keep on your side, but no-one's managed to do that yet.
Chapter Two: ...The Lands...
Exploring...
While inside a town, hitting or pressing the Key of Exiting, or TAB, will take you out of the village straight onto the map, or the village menu. If you're in a room in Zendar, it will take you to the Zendar Center. Exit Zendar. You will be taken to the map. Zendar is neatly placed on a hill near a river, but it's a popular place for river pirates. At the day progresses, keep your eyes peeled for a person walking around with a red number to the right of his head. If the number is green, then it's an ally. If the number is light red, this person is of a faction that you are against or that you have betrayed. If it's yellow, you're in deep trouble! Yellow means that this party is a load of renegade Khergits, and they ponce around the world of Mount&Blade in big groups. Come to think of it, the world is quite big, it seems small, but it really does take a long time to cross. Let's head off to Rivacheg.
Click on Rivacheg. You will then start walking towards the village. It's early on the first day, so no-one will be about yet. Luckily for you, of course. Later on in the day, a variety of people will be roaming the big lands of Mount&Blade, from peasants to black knights. One thing you must look out for are parties of river pirates and sea raiders, sea raiders being the bigger of the two. The maximum amount of iver pirates at the start of the game is 4, the maximum amount of sea raiders varies around 9-14, these parties increase in size as you recruit more people into your party. While you're on foot, when you level up, it is wise to increase your agility, for it increases your speed while walking on the map AND in battle. If you do get attacked, find the nearest town or party of Manhunters (a good party, party size varies around 12), for it's not a good idea to go into battle just yet.
When you reach Rivacheg, a menu will appear. You can either go to see the Count of this village, go to the inn, visit the various different merchants (the Rivacheg Merchant and the Blacksmith) or leave these poor sods alone. The idea here is pretty much the same as Zendar, exept you don't have to walk anywhere. Pressing tab while in a room in Rivacheg will take you back to the menu, or pressing tab on the menu will take you back to the map. All the towns are the same, exept Serrepa, which is inaccessible due to the fact it hasn't been coded yet. That's pretty much you need to know about the lands.
Chapter Three - ...and Everything (Else)
This is pretty much everything else, acknoledgements, progress and all that.
TTGTZ - The Omnibus
TTGTZ I - Life, the Lands and Everything
TTGTZ II - So Long, and Thanks for all the Loot »
TTGTZ III - Mostly Harmless - A Complete Listing of Opponents and Allies
TTGTZ IV - The Village at the End of the Universe - Listing of Towns, Villages, People and Trade
More to come...
Acknoledgements: No-one, just me. I singlehandedly wrote this.
Please ask before including this in anything (sites etc.).
Copyright Tentacle 2005 (c)
Book One: Life, the Lands and Everything
Chapter One - Life...
Starting Off
When you first arrive at Zendar, things may be a little cloudy. First, a hero must learn how to move if he doesn't know. Normally, one who has played the unheard of "first person shooter" would suspect that the sacred keys of Movement would be W, A, S and D. There we go, now you know. Now, let's go and learn what the people do. The person standing near the stables is called Constable Hareck, the somewhat police-like figure of Zendar. Walk right up to him untill a huge orange word pops up under his name resembling "Talk" or something of it, anyway. Now press the Sacred Key of Doing, also known as F. You will now engage in conversation with Constable Hareck.
His quest he wants you to do is to defeat some pesky River pirates, but we'll come back later. Talk to him and accept the mission. At some point in the conversation, he will asked "Have you ever worked as a manhunter before?". You can either say "Yes" or "No", both of them do the same thing, exept Contable Hareck will react differently to whatever you say. Either way, he will give you a wooden shield.
There's another person dressed in the same clothes as Constable Hareck (now now, this is not a matter for Trinny and Susanna) near by. Walk up to him and talk to him. This person is Ramun, the Slave Trader. He's pretty useless to us, and vise versa because we don't have any slaves. SO let's forget about him.
Near by is a Merchant, walk up and talk to him. He sells armour, occasionally has some good stuff in. The Trade system works like this: You can either buy or sell items, buying something places it in your inventory and deducts the right amount of Denars from your coffers, of course. Nothing to it. Selling, ah, well, that's different. Everything you sell goes for around half the price you can buy it for, but I do believe the prices vary place to place, so if you buy Salt from the Salt Mines and sell it to the Zendar Merchant (we'll get to him later), it would go for a higher price than if you were to sell it at the Rivacheg Merchant (we'll come to the people in that village later on). This only seems to apply to merchants, but you can sell anything to anyone at any time. Next to the armour merchant, there is another merchant, but this handy person sells weapons and shields. The idea is the same as the armour merchant, exept he sells something different, duh. I think you sold have got the hang of this bit of Zendar by now. Swiftly moving on...
Now, infront of the giant arch which leads out of Zendar are two people standing doing nothing. The one on the left is the Trainer, the one of the right the Tournament Master. Walk up to the person on the left and talk to him. You'll talk untill he asks whether you want to have some training, something else or leave him to himself. I suggest you undergo th trainer's training, for it will come in handy while in a real battle. Say "Yes" when the option comes up, only if you want to though.
You will now be put in a small room, with a random weapon, naked form the hips up. You'll be fighting a novice fighter to start off, Mouse1 (or Left Mouse Button, Sacred Key of Attacking) swings your weapon, Mouse2 (or Right Mouse Button, Sacred Key of Blocking) blocks with your weapon, or if you are using a shield, swings your shield out infront of you, protecting you untill you let go of Mouse2. Now to really put your moves to the test! Advance on the "riff-raff". He will also come towards you, holding his staff or whatever in the air. You can prime yourself with your weapon like that by holding down Mouse1. This minorly increases damage (it seems) but you're not able to block while holding it in the air, duh. A and D will smake your character strafe left and right. The "Speed Bonus: x%" that appears it what advantage you have over your enemy. Profiencies in weapons help increase Speed Bonuses, but your speed bonus also depends on the profiencies in your enemy's weapons aswell. As long as it's above 5% or so, you're alright. Under 0% and you have a disadvantage. Somethings, if you hit an enemy while he is holding his weapon up about to attack you, you can inturrupt his attack, which can boost your speed bonus greatly. You now have learnt how to fight! The idea is exactly the same through ll the stages of training, exept each time the enemy is just a bit harder. You get some experience when you complete each tier, and if you want, when you've completed your training, you can enter the Tournaments and bet on yourself. If you bet 500 Denars and you win, you will win double what you bet minus a fraction. Don't know why.
Other things to know about Zendar
Once you have completed your last training battle, you will be put back in the village. Talk to the Trainer. He will give you an additional 300 experience to boost you up to level 2. To distribute Attribute, Skill and Proficiency points, press the Sacred Key of Infomation, also known as C. A big window will appear, showing all the skills you have, your proficiencies, your attributes, your name, your gold, your experience and a load of other stuff. Click on the + signs next to all your skills, attributes and proficiencies to increase them. This seems pretty simple, doesn't it? The higher your proficiencies are, the harder they are to increase, though you've probably seen the yellow messages that come up and say "Your proficiency in <weapon>s has increased increased by 1". All skills are capped at 8, and can only be a third of the statistic (another word for Attribute, of course) that it is based on. Under the description in the top-right-hand of the screen, it will have a three-letter abbriviation of the attribute it needs. INT for Intelligence, AGI for Agility, STR for Strength, CHA for Charisma (I think that's how it is...) and all that. To the left of the screen, you will see there are two buttons. The top one allows you to mess around with your character's face again, like you did when you first created your character (I really do hope you got the hang of that). THe other button doesn't do anything yet.
Come out of your character window, and head towards the door with a sign hanging over it on the left, nearest to Constable Hareck. Walk up to the door and press the Sacred Key of Doing to open it and go in. This is the Happy Boar (I think) Inn, where there are 5 people standing about. The people that arn't behind the bar are called Marnid, Xerina, Dranton and Kradus. Xerina, Dranton and Kradus are Tournament contestants, they will fill you in on different types of weapons and their roles. No point to put it in this manual, you can read it yourself! If you get Marnid some Padded Cloth (some armour you cna buy form the armour merchant outside) he will join your party. He's somewhat handy, exept it's very, very weak, but he's a higher level than you, so I wouldn't mess around with him! TIP! There's a mod about made by Lost-Lamb that allows you to get Kradus, Dranton, Xerina and Constable Hareck on your team. I've put in a request on the modding bit of this forum for someone to extend that mod to get the Count of Dhorak Keep on your side, but no-one's managed to do that yet.
Chapter Two: ...The Lands...
Exploring...
While inside a town, hitting or pressing the Key of Exiting, or TAB, will take you out of the village straight onto the map, or the village menu. If you're in a room in Zendar, it will take you to the Zendar Center. Exit Zendar. You will be taken to the map. Zendar is neatly placed on a hill near a river, but it's a popular place for river pirates. At the day progresses, keep your eyes peeled for a person walking around with a red number to the right of his head. If the number is green, then it's an ally. If the number is light red, this person is of a faction that you are against or that you have betrayed. If it's yellow, you're in deep trouble! Yellow means that this party is a load of renegade Khergits, and they ponce around the world of Mount&Blade in big groups. Come to think of it, the world is quite big, it seems small, but it really does take a long time to cross. Let's head off to Rivacheg.
Click on Rivacheg. You will then start walking towards the village. It's early on the first day, so no-one will be about yet. Luckily for you, of course. Later on in the day, a variety of people will be roaming the big lands of Mount&Blade, from peasants to black knights. One thing you must look out for are parties of river pirates and sea raiders, sea raiders being the bigger of the two. The maximum amount of iver pirates at the start of the game is 4, the maximum amount of sea raiders varies around 9-14, these parties increase in size as you recruit more people into your party. While you're on foot, when you level up, it is wise to increase your agility, for it increases your speed while walking on the map AND in battle. If you do get attacked, find the nearest town or party of Manhunters (a good party, party size varies around 12), for it's not a good idea to go into battle just yet.
When you reach Rivacheg, a menu will appear. You can either go to see the Count of this village, go to the inn, visit the various different merchants (the Rivacheg Merchant and the Blacksmith) or leave these poor sods alone. The idea here is pretty much the same as Zendar, exept you don't have to walk anywhere. Pressing tab while in a room in Rivacheg will take you back to the menu, or pressing tab on the menu will take you back to the map. All the towns are the same, exept Serrepa, which is inaccessible due to the fact it hasn't been coded yet. That's pretty much you need to know about the lands.
Chapter Three - ...and Everything (Else)
This is pretty much everything else, acknoledgements, progress and all that.
TTGTZ - The Omnibus
TTGTZ I - Life, the Lands and Everything
TTGTZ II - So Long, and Thanks for all the Loot »
TTGTZ III - Mostly Harmless - A Complete Listing of Opponents and Allies
TTGTZ IV - The Village at the End of the Universe - Listing of Towns, Villages, People and Trade
More to come...
Acknoledgements: No-one, just me. I singlehandedly wrote this.
Please ask before including this in anything (sites etc.).
Copyright Tentacle 2005 (c)