edit @MV: How you dare and ninja my sausage of string?
Kinsume 说:
@Kinsume
You clearly have no idea how THIS game works man.
As Mordred already kindly put out, PoP uses a different autocalc system than native. It´s just one of those little changes most people are unaware of. If you apply a little search you´ll find the post where MV discussed it in detail.
Basically, it generates something called strength points putting things like equipment (yes, it matters), skills and stats, put´s it into a handy equation and gives a value. These are summarized over the total army and compared against the strenght point of the opponents and used to calc it out.
As you may have noticed, some battles are over even before they begun. That´s another of the fine tunes and adjustement to the PoP autocalc system - if a certain party is too strong for another, it almost instantly crashes the oppostion.
Furthermore, line of sight of a player ticks in as well - hidden battles are happening
far faster. No more three week horrible sieges like native used to have - and given I haven´t played native WB ever and MnB not for years, I do not know wether that still occurs or not.
The system was -j ust as most things in PoP - thoroughly tested and abused till it managed to pass the high standard set to the outcome of AI calced battles. It´s not perfect, but pretty good. The AI fights outcome came closer to a result if it had been a battle with a player army and an AI army - without the players impact.
Mad Vader and Treebeard - for autocalc and VIcky - did great work there.
Secondly, you´ve got no clue how the troops.py looks like nor how it works. As Mordred ninja´d again, it´s the efficent way it´s designed. You declare a header, some preset skill and stat variables and you hand them systematically to the various troops you desire to create.
This helps and eases things up quite a lot and prevents the far more annyoing fact - a troops unable to use a certain piece of equipment because it´s unable to wield it due to missing skills or certain equal tiered troops having inferior or superior skills and stats compared to another equally level unit or their actual skills.
If it greatly annoys you, Morgh´s tools are your friend. Go and meddle with the occult. Happy hunting. Enjoy the brainiac editing 6 major factions, containing about 15-20 regular troops per nation = 90-120 troops, add another 30 for honor troops and another 50 or so for the remaining troopers. and you´re closer to 200 troopers you want handle. And that´s just troopers. We haven´t mentioned NPC companions, and all other NPC characters yet, ranging from the horse merchant up to your castle steward.
Good luck. You´ll soon realize it wasn´t done for laziness but for balance and efficiency. And trust me, I´ve seen and worked with the troops.py before and after that change. You´ve got no clue how significant the difference is.
Thirdly.
As has beem pointed out what seems to be half a hundred times so far concerning steamroll power of The Green Horde:
First and foremost, it was designed that way. Fierdsvine is supposed (!) to be most warsome and hardened nation in Pendor. Ever since 1.21 they were the dominant faction in most games. The old reason used to be their excessive high reknown compared to the other lords, something which was invented by SD and kept - despite a gazillion of complaints and tries to get rid of it.
It isn´t that simple in WB anymore. Fierds still have the most reknown and thus the greatest armies, they tend to keep them around as well due to their kingdom unity. They start with most lords, greatest armies, usually unmolested by spawning armies, and in excellent position to instantly war 3 neighbours who usually struggle to put something into the way of The Green Horde.
And that´s just the way it should be. It´s the way PoP was deliberately designed by Saxondragon. Fierds=major powerhouse. I reckon they fit their role pretty well. They aren´t invincible, but a hard nut to crack for the player.
Finally, about troops equipment:
Altogher with the various skills and stats assigned to a troop, it recieves equipment as well. According to it´s granted items, it picks one for each slot. So you end up with weird combinations and the odd Pendor Knight using his lance afoot because he´s too stupid to realize he was far better off with a sword. But hey, that was your fault for bringing a cavarly unit to a battle without horses.
So far as I remember the only polearm used on horseback which isn´t a kind of spear/lance is the polehammer/bec de corbin some units like the Mounted Pendor Men at Arms use. Quite powerful, and handed out - again - totally on purpose to those units along with other weapons