I've probably started 8 or 9 games, but I figured out that I was doing something wrong and started over. I've gotten to the point that I have an empire threatening to conquer the world twice:
The first time I did everything wrong. I prefer not to talk about it.
The 2nd time I got my Str and Ag up to 15. All of my companions had at least a 15 Str and a 12 Ag. Three companions were designated Fighters and only got their Int up to 12. Trainer 4. When I stopped playing, my character was 39th level and Alayen was about 32nd with a Str 24 Ag 21. He was a monster. But even Jeremus was pretty tough: Str 15 Ag 12. But I realized that it was taking me too long to get high-level party skills.
So this time. I'm going to have 5 fighters, not the three above. At 30th level, I expect Ymira to be a better fighter than Alayen. Jeremus, Deshavi, and Firentis will be the Brain Trust. They will never put points into any other attribute until it hits 30; for Jeremus and Deshavi it's Int, Firentis ups his Ag and his Looting skill. Jeremus and Deshavi's primary goal is to max out their Wound Treatment, First Aid, and Surgery for Jeremus and Tracking, Path Finding, Spotting for Deshavi. Everybody gets as much Trainer as he can.
This time I'm going to put the Brain Trust into a totally defensive posture. I'll give them Reinforced Huscarl Round Shields and a Balanced Military Pick and that's all. They'll have as much Shield skill as their Ag's will allow. And they'll spend the whole game hiding behind their shields. I'll give them Heavy Steppe Horses, and I'll tell them to Hold This Position at the start of every fight. I think that's just about the best defense I can give them. Those three will give me very high skills at low level.
And this is the radical part. The part that makes me wonder if I'm can play it. I'm going to leave my Str and Ag at 6 the whole game. I'll put all my points into Int and some into Cha. I'll take two points of every Str and Ag related skill.
I've played with it a bit now. It's like the step-up in difficulty when you move the from damages at 1/2 value to full. I could usually bash a target with two hits of a longsword, now it takes three. It used to take three hits from a longsword to kill me, now it takes two.
Really the problem is winning tournaments. Tournies are important to the game. I'm not sure how to play without them, and I'm not sure about winning them with 45 HPs and a 2 Power Strike and a 2 Riding. It's a test of skill. And patience!
I want to get my Int up to 27 (I'll get my Cha up to 12 fairly early on and leave it there until Int 27; three or four books will bring up all necessary skills to 10) because I hear the game is just broken if you get Tactics and Engineering up to 10 in your main character. You can win anything with the auto-resolve and you can build siege towers in just a few hours. I want to see how that works, so I'm going to do it myself.
The first time I did everything wrong. I prefer not to talk about it.
The 2nd time I got my Str and Ag up to 15. All of my companions had at least a 15 Str and a 12 Ag. Three companions were designated Fighters and only got their Int up to 12. Trainer 4. When I stopped playing, my character was 39th level and Alayen was about 32nd with a Str 24 Ag 21. He was a monster. But even Jeremus was pretty tough: Str 15 Ag 12. But I realized that it was taking me too long to get high-level party skills.
So this time. I'm going to have 5 fighters, not the three above. At 30th level, I expect Ymira to be a better fighter than Alayen. Jeremus, Deshavi, and Firentis will be the Brain Trust. They will never put points into any other attribute until it hits 30; for Jeremus and Deshavi it's Int, Firentis ups his Ag and his Looting skill. Jeremus and Deshavi's primary goal is to max out their Wound Treatment, First Aid, and Surgery for Jeremus and Tracking, Path Finding, Spotting for Deshavi. Everybody gets as much Trainer as he can.
This time I'm going to put the Brain Trust into a totally defensive posture. I'll give them Reinforced Huscarl Round Shields and a Balanced Military Pick and that's all. They'll have as much Shield skill as their Ag's will allow. And they'll spend the whole game hiding behind their shields. I'll give them Heavy Steppe Horses, and I'll tell them to Hold This Position at the start of every fight. I think that's just about the best defense I can give them. Those three will give me very high skills at low level.
And this is the radical part. The part that makes me wonder if I'm can play it. I'm going to leave my Str and Ag at 6 the whole game. I'll put all my points into Int and some into Cha. I'll take two points of every Str and Ag related skill.
I've played with it a bit now. It's like the step-up in difficulty when you move the from damages at 1/2 value to full. I could usually bash a target with two hits of a longsword, now it takes three. It used to take three hits from a longsword to kill me, now it takes two.
Really the problem is winning tournaments. Tournies are important to the game. I'm not sure how to play without them, and I'm not sure about winning them with 45 HPs and a 2 Power Strike and a 2 Riding. It's a test of skill. And patience!
I want to get my Int up to 27 (I'll get my Cha up to 12 fairly early on and leave it there until Int 27; three or four books will bring up all necessary skills to 10) because I hear the game is just broken if you get Tactics and Engineering up to 10 in your main character. You can win anything with the auto-resolve and you can build siege towers in just a few hours. I want to see how that works, so I'm going to do it myself.



