Wakka-Wakka
Recruit

-Sorry if this has been suggested, didn't search, want to post the idea anyways
-
I was thinking how great an inn would be if it played more of a part in the game... For example, you could go into the tavern(i'm calling the inn a tavern for the purposes of this thread... adds to the atmosphere) and have a few drinks(actual function, costs 5 denar), maybe special events could happen in the tavern on a random basis...
-Scenario-
Imagine that press the "Gimme an ale, barkeep" button in the conversation window, and take a swig of brew... Then, a small narratory message is shown at the bottom of the conversation box, reading:
A Peasant farmer enters the tavern, clearly distressed, smelling of blood and sweat..."there's a three war parties of Khergit Raiders coming here from Rivacheg *pant* , looking for *insert random NPC name*, if you're here, I suggest you leave, there's no sense inviting death on the rest of us."
And so, that character steps forward, maybe a promiscuous duke, or a noble-lady who is running from her husband, maybe even a cowardly merchant who backstabbed the wrong business partner.... whatever, they've got money, and they're asking you to either go and kill the khergit leader, or smuggle them away from danger.
-End Scenario-
This could open up a whole range of new quests, maybe even rendesvous with the local bandit faction, who want you to kill a bunch of local manhunters, or help them ambush a convoy of heavily guarded caravans.
Heck, you could do a quest for the local garrisson commander, defending the town from a party of sea raiders, or a vaegir attack. I think that the quests would be relatively easy to script, a bunch of garrison units are spawned outside the city, and several more powerful groups of enemies are spawned nearby, approaching the town. If they reach the town through the garrison and you, you fail the quest.
Hell, maybe a black knight captain and his crew want to off their leader, and they are willing to offer their services if you agree to help them achieve their goals.
In any case, I think the Tavern should play a larger part in the game, it would be nice if it would have more functions, such as:
-A place to chill with your party, and order a couple Ales..
-Nice place to meet some local wenches... and rooms for rent in the same building!
-Great place to be approached for quests
-Learn about what's going on around the city
-Get to participate in city defence!
-Get put in jail for pulic drunkeness and lewd behaviour.. not to mention indecent exposure.
-Get into bar fight by pissing off the locals! (make the character spawn without any armour on, holding a weapon such as a bar stool, a hefty mug and serving tray(shield), or a handful of darts and a whisky bottle, taking swigs every so often to replenish hitpoints..)
....... wouldn't that be sweet? I'd beat up Xerina, personally.. everyone knows that she's really a man...
Yup, well, thats my idea... I personally think the tavern would be a great place to role play and just screw around... making the game a whole lot of fun for when we run out of other things to do.
I was thinking how great an inn would be if it played more of a part in the game... For example, you could go into the tavern(i'm calling the inn a tavern for the purposes of this thread... adds to the atmosphere) and have a few drinks(actual function, costs 5 denar), maybe special events could happen in the tavern on a random basis...
-Scenario-
Imagine that press the "Gimme an ale, barkeep" button in the conversation window, and take a swig of brew... Then, a small narratory message is shown at the bottom of the conversation box, reading:
A Peasant farmer enters the tavern, clearly distressed, smelling of blood and sweat..."there's a three war parties of Khergit Raiders coming here from Rivacheg *pant* , looking for *insert random NPC name*, if you're here, I suggest you leave, there's no sense inviting death on the rest of us."
And so, that character steps forward, maybe a promiscuous duke, or a noble-lady who is running from her husband, maybe even a cowardly merchant who backstabbed the wrong business partner.... whatever, they've got money, and they're asking you to either go and kill the khergit leader, or smuggle them away from danger.
-End Scenario-
This could open up a whole range of new quests, maybe even rendesvous with the local bandit faction, who want you to kill a bunch of local manhunters, or help them ambush a convoy of heavily guarded caravans.
Heck, you could do a quest for the local garrisson commander, defending the town from a party of sea raiders, or a vaegir attack. I think that the quests would be relatively easy to script, a bunch of garrison units are spawned outside the city, and several more powerful groups of enemies are spawned nearby, approaching the town. If they reach the town through the garrison and you, you fail the quest.
Hell, maybe a black knight captain and his crew want to off their leader, and they are willing to offer their services if you agree to help them achieve their goals.
In any case, I think the Tavern should play a larger part in the game, it would be nice if it would have more functions, such as:
-A place to chill with your party, and order a couple Ales..
-Nice place to meet some local wenches... and rooms for rent in the same building!
-Great place to be approached for quests
-Learn about what's going on around the city
-Get to participate in city defence!
-Get put in jail for pulic drunkeness and lewd behaviour.. not to mention indecent exposure.
-Get into bar fight by pissing off the locals! (make the character spawn without any armour on, holding a weapon such as a bar stool, a hefty mug and serving tray(shield), or a handful of darts and a whisky bottle, taking swigs every so often to replenish hitpoints..)
....... wouldn't that be sweet? I'd beat up Xerina, personally.. everyone knows that she's really a man...
Yup, well, thats my idea... I personally think the tavern would be a great place to role play and just screw around... making the game a whole lot of fun for when we run out of other things to do.