bestmods168
Sergeant at Arms
The spear/polearm issue in bannerlord can be fixed.
So many of us are aware about the annoyance on the use of polearm against other infantry units. When performing an attack with a polearm in formation, the polearm with either get interrupted by friendly from behind or get interrupted by the enemy in front. Many times this deals either very very little damage or none at all.
This issue has been brought up to the developer's attention time and time again. Either taleworlds is determined to not fix this or they are not sure how to fix this.
Some modders have attempted to fix this with tweaks and other work arounds. Some of these tweaks are satisfactory to an extent.
I too have played around with my own tweaks with each set of tweaking having various results. Some better than others. However, with the right combination
of tweaks I have been able to make polearms usable enough to satisfy the majority of players IMO. These tweaks have been concocted last fall. They just have never been finalized.
The fix can be realized with probably only a few line of codes. The coders at taleworlds are very capable of implementing the codes. Their approach in their implementations are quite logical with some features. With that said, it is up to them to find the way to fix the polearms in the game via the coding approach. Taleworlds have showed over time that they can be one step behind, but be able to rebound two steps forward because they have the proper access and resources. This is the best I can do for taleworlds. The solution is there. You just have to look for it.
With all due respect, including respected modders, please don't dm me or ask me about the tweaks. I will respectfully not respond no matter who you are. This is something that taleworlds must do on their own. This is not the responsibility of modders. Taleworlds must be at the frontlines driving positive change.
Peace Be With You
So many of us are aware about the annoyance on the use of polearm against other infantry units. When performing an attack with a polearm in formation, the polearm with either get interrupted by friendly from behind or get interrupted by the enemy in front. Many times this deals either very very little damage or none at all.
This issue has been brought up to the developer's attention time and time again. Either taleworlds is determined to not fix this or they are not sure how to fix this.
Some modders have attempted to fix this with tweaks and other work arounds. Some of these tweaks are satisfactory to an extent.
I too have played around with my own tweaks with each set of tweaking having various results. Some better than others. However, with the right combination
of tweaks I have been able to make polearms usable enough to satisfy the majority of players IMO. These tweaks have been concocted last fall. They just have never been finalized.
The fix can be realized with probably only a few line of codes. The coders at taleworlds are very capable of implementing the codes. Their approach in their implementations are quite logical with some features. With that said, it is up to them to find the way to fix the polearms in the game via the coding approach. Taleworlds have showed over time that they can be one step behind, but be able to rebound two steps forward because they have the proper access and resources. This is the best I can do for taleworlds. The solution is there. You just have to look for it.
With all due respect, including respected modders, please don't dm me or ask me about the tweaks. I will respectfully not respond no matter who you are. This is something that taleworlds must do on their own. This is not the responsibility of modders. Taleworlds must be at the frontlines driving positive change.
Peace Be With You
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