Lannistark said:
Recently I've noticed broken dagger kills in two hits... It's that fair for someone who has an OP weapon?
I'd like to suggest weapons to kill in one strike, because i edited ini file and that barely changes anything in server [been testing with a server myself] Seriously, what I hate that happens frequently is discovering an assassin, landindg first hit then getting killed because he turns around fast. Assassins really should kill in one strike, another assassin; unless we talking about Guards, then the damage proportion is fine.
Well, all of the weapons, except the broken dagger, can onehit. Some take a bit skill for that, though.
Assassin Weapons:
- Axe: Onehit
- Dagger: Onehit with thrust and often with throw too
- Pistol: nothing to say
- Sword: Mostly Onehit when hitting the head
- Crossbow: Onehit with Headshot
- Broken Dagger: No onehit, but the ranged weapon assassins have other weapons to onehit. Seems to kill in two hits when both are aimed to the head, otherwise you need around 4-5.
- Mace: Can be onehit when aimed to the head, otherwise often knocks enemies down what counts as a onehit almost.
Guard Weapons:
- Ranged Weapons: Onehit with Headshot
- One Handed Weapons: Onehit when aimed to the head
- Two Handed Weapons: Should be Onehit, but they too often aren't. will be changed in next version.
- Coming soon: Arquebuse/Rifle: Probably onehit on long distances, but really long reload and you need to stay in place.
- Coming Soon: Throwing Weapons: Onehit, but limited range and Ammo (You get 2 throwing weapons, you may refill them, though. You also get a one handed weapon, but no shield.)
splofot said:
Tajulek said:
Anyway, I was wondering abour dagger, which will be invisible, but with short lenght. I will kill by one thrust. What do you think about this?
Why? Seriously why?
The dagger assassins have right now can be thrown and it kills with one thrust. Can't you be happy? Or do you feel UP as an assassin vs guard?
this.