The shops in Aserai kingdom are not profitable

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askarmc

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Playing for hero of aserai culture I wanted to start bussines from shops first and did not charge caravans. And I found out that almost all Aserai cityes are not profitable (most of them has villages with fish, salt, dates and desert horses production that are not used in shops to have margin) Only the one city has 3 villages producing grain and brewery is littile bit profitable. Other cities nothing to do. Hope that production economy in Aserai cities will be emroved.
 
Breweries in Askar and Sanala are usually pretty decent, thought this is subject to desert bandit raiding and war
However!!!
Horse trading (buying horses in villages and selling them in cities outside the desert area), especially desert horses and Aserai horses from the 3 towns around Askar is super lucrative (the best manual trading I've done), you can usually sell them in Razih and Danustica for a decent profit, but take them to Oc's Hall in Vlandia or Marunath in Battania (pick up hardwood in the 2 towns near Car Banseth to take back as return cargo) for max profitablity Late game Askar is a great place to pick up cheap horses for upgrading your troops as well
 
Breweries in Askar and Sanala are usually pretty decent, thought this is subject to desert bandit raiding and war
However!!!
Horse trading (buying horses in villages and selling them in cities outside the desert area), especially desert horses and Aserai horses from the 3 towns around Askar is super lucrative (the best manual trading I've done), you can usually sell them in Razih and Danustica for a decent profit, but take them to Oc's Hall in Vlandia or Marunath in Battania (pick up hardwood in the 2 towns near Car Banseth to take back as return cargo) for max profitablity Late game Askar is a great place to pick up cheap horses for upgrading your troops as well
Trading is good but you are talking about manual trading. I'm talking about passive income that makes your welth itself - especially about production part. However it could be that producing goods in Aserai cities made very low because they have good bonus for trading (so told merchant culture) that keeps faction in balance, but it means that war is incredibly unwanted for Aserai cities because caravans will suffer on the way trying to avoid enemy armies.
 
Best passives would probably be caravans then, Aserai culture takes a nice chunk off the cost of forming a caravan and if you use the saving to grab the upgraded version they wont fall prey to desert bandits, Start them in Askar where the can load up on cheap grain, beer, and horses (most important as i suspect that they keep some of the pack horses for themselves thus increasing their profitability early at a very low cost 8-D)
 
Trading is good but you are talking about manual trading. I'm talking about passive income that makes your welth itself - especially about production part. However it could be that producing goods in Aserai cities made very low because they have good bonus for trading (so told merchant culture) that keeps faction in balance, but it means that war is incredibly unwanted for Aserai cities because caravans will suffer on the way trying to avoid enemy armies.

There's been a tendency from TW to nerf passive income heavily in the last few patches, so workshops really are not what they used to be in general (to be fair they used to be ridiculously good, but I do think that they were a little overzealous with the nerfs myself, especially since unlike Warband you can't have a workshop in every city).
 
Oh I played as "Aserai" at least three times (for to me their elite units are close what Sturgians should be (druzhinik/mammeluk and tabarbaryia mammeluk/ulfhendnar or rather shocktroops)) and I had no problem to have 4 tanneries - one per town. Those desert horses are not just for riding:grin: (much easier than being Sturgian with no horses just few cows - oops)

I fear though that tanneries will get nerfed seeing how many profitable ways were nerfed (I do not say unjustly especially caravans I never used for it felt like cheating from what I read) though if that happens I can not imagine what else is left to be able to pay for your party with highier tier compostion - though I still have worse time to train them and even worse to replace losses.

I disband even garison of castle I usually get to be on surplus in peace time and avoiding blacksmithing which is after some grind becomes funny how rich you can be but with high skill you will get other skills pushed to later much for with higher level the leveling gets too slow.
 
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Oh I played as "Aserai" at least three times (for to me their elite units are close what Sturgians should be) and I had no problem to have 4 tanneries - one per town. Those desert horses are not just for riding:grin: (much easier than being Sturgian with no horses just few cows - oops)
Yeah I used a mod which tells you the best workshop to buy in each fief and it seems like tanneries are the way to go in most places
 
You want to get a tannery and a brewery in Sanala, I am getting 300+ for each and sometimes 500+ for the tannery.
 
You want to get a tannery and a brewery in Sanala, I am getting 300+ for each and sometimes 500+ for the tannery.
You're lucky the best I can manage is about 150. Kingdoms are at constant war so there's no one to quell the bandits and so the bandits take out villagers and Traders alike which means buying and selling of supplies is erratic at best.
 
I think it depends, I had a Sanala silversmith that was making me 980/day in one of my campaigns, but when I tried it again in a later play it never got above 80.
 
I do not have proof just feeling that some patches had impact on economy of towns for I used same shops realizing that some towns were no more profitable but former "bad" towns become good.
 
Workshops and caranvans are useless in general, don't wase your money on them.
When they get a big boost, maybe they are worth the investment.
But not right now
 
Caravans and Workshops are FAR from useless, as they do assist with passive income until you can start gaining more prosperous fiefs and gaining income that way, but they as well as the overall game economy need a solid overhaul.

As for the aserai, I can see the OPs point, but there are a few ways around that, caravans being one of them. There really is no clear safe way to make money as almost all of it revolves around some form of potential loss. I think that some balancing of the workshops and caravans would help matters, as long as they are not made to be so ridiculous that nothing compares. That just begs to be nerfed and takes precious time from forward development.
 
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