Cloud Breaker
Master Knight

I've noticed that nearby NPC's and horses no longer display dynamic shadows, lessening the demand on video memory.
Static and environment shadows are still being rendered at close range, and dynamic shadows (along with static and environment shadows) at longer range.
Does anyone agree with my observation?
Static and environment shadows are still being rendered at close range, and dynamic shadows (along with static and environment shadows) at longer range.
Does anyone agree with my observation?
