The 'renown' system dilemma

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khornebread 说:
wannyboy 说:
khornebread 说:
Use the cost of troops to weight the renown system.  Make it simple, to avoid gaming it have it taper off at the top.

Ro = old renown for battle
Rn = new renown
Ce = total weekly cost of enemy troops
Cp = total weekly cost of friendly troops (might have scale down mercenaries)

Rn = Ro x  Ce / (Ce +Cp) 
Lol this system realy gives low renown in early game if you ask me
old renown: 100
Ce: 500
CP: 250(so you are at quite a disadvantage)

Rn = 100 x 500 / (500 + 250)
Rn = 5000 / 750 = 6.666

guys with low renown should raise fastest because everyoen is amazed by them and they will get a lot of attention. Guys with high renown are expected to do great stuff so people aren't amased by them that much

Rn = 100 x 500 / (500 + 250)
Rn = 500 / 750 = 67.666
oops, should have written 50000 instead of 5000 but you made mistake here too, 500/750 isnt 67.000

oh and just thought of biggest problem in this renown system... how do you get above 0?
 
nox 说:
...

- have renown gain per battle have more to do with the significance of the battle than the numbers.. i.e. defeating an army that is ransacking a town or sieging a castle, defeating a castle, defeating very famous people with similar forces
- notable acts (razing villages, sacking towns/castles, releasing and capturing lords)

...

I really like the idea of renown based on notable acts. It makes sense, because more people are seeing the battle happening and directly affected by the battle. Thus the news spread faster and wider, hence more renown.
 
wannyboy 说:
khornebread 说:
wannyboy 说:
khornebread 说:
Use the cost of troops to weight the renown system.  Make it simple, to avoid gaming it have it taper off at the top.

Ro = old renown for battle
Rn = new renown
Ce = total weekly cost of enemy troops
Cp = total weekly cost of friendly troops (might have scale down mercenaries)

Rn = Ro x  Ce / (Ce +Cp) 
Lol this system realy gives low renown in early game if you ask me
old renown: 100
Ce: 500
CP: 250(so you are at quite a disadvantage)

Rn = 100 x 500 / (500 + 250)
Rn = 5000 / 750 = 6.666

guys with low renown should raise fastest because everyoen is amazed by them and they will get a lot of attention. Guys with high renown are expected to do great stuff so people aren't amased by them that much

Rn = 100 x 500 / (500 + 250)
Rn = 500 / 750 = 67.666
oops, should have written 50000 instead of 5000 but you made mistake here too, 500/750 isnt 67.000

oh and just thought of biggest problem in this renown system... how do you get above 0?

it still is 66.66,      100x 500/750 = 66.66
 
Well, one way to discourage players from renown farming could be to cap it. Instead of  being a continuously rising value that grants benefits every few points, it could grant certain benefits at a fixed value. In order to not make the system obsolete after reaching the cap the value could decay from certain actions or inactions (read decay over time).
Alternatively, instead of capping renown, how about a diminishing returns forumla? You gain prestige fast at the beginning when you have none, but the more famous you get the harder it is to becoe even more famous. Someone with 800 renown is already a superstar, defeating massive armies with just a handfull of troops himself is pretty much expected of him, he's done it countless times before. He gains maybe 1 point of renown, if any, for a fight, whereas a newcomer with 100 renown would gain maybe 10 renown for the same fight.
 
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