A long standing issue that began with M&B and continues today is how the renown system awards renown based on numerical comparison, which is obviously not a linear metric.
Thus, the way to gain renown is to field veteran heavily armored cavalry troops against the largest and most poorly prepared enemy. This sort of meta-gaming leads to the game being played counterintuitively and punishes the player who isn't aware of the quirky mechanics.
I have some ideas, but before I put them forward I'd like to hear what other people think. I'll follow up with what direction I am thinking, and maybe kick some ideas around.
Your input is appreciated.
Thus, the way to gain renown is to field veteran heavily armored cavalry troops against the largest and most poorly prepared enemy. This sort of meta-gaming leads to the game being played counterintuitively and punishes the player who isn't aware of the quirky mechanics.
I have some ideas, but before I put them forward I'd like to hear what other people think. I'll follow up with what direction I am thinking, and maybe kick some ideas around.
Your input is appreciated.