Big J Money
Regular

Sometimes a patch will come out, and there are changes that take the spotlight; other things become ignored or forgotten. One thing that has been changing as the game progresses is the way reinforcements work, and the pace of battles. I have to say I like the old way better, but that may be simply because I thought I knew how it worked.
How I recall reinforcements used to work: It used to be that when you got into a fight, the sides would be even unless someone had a tactical advantage. Even if it was 20 vs 50, you woud only fight like 8 vs 8, but the other side would have a boatload of reinforcements. The other difference was that the battle never went back to the "staging screen". When it was time for your reinforcements to arrive, they would. When it was time for the enemy's to come, they would.
How it works now: First of all, it seems that the battles are scaled, regardless if one side has tactical advantage or not. a Fight of 8 vs 5 will not be a 5 vs 5 fight. It will probably be like 6 or 7 vs 5. How this is calculated, I have no idea. Also, I notice that in large battles, sometimes my reinforcements never show up! This usually happens when I am facing a larger enemy force. I have to press Tab to get to the staging screen, and then attack them again. Also, sometimes when I kill all the enemies on the field, instead of new enemies arriving, the game takes me to the staging screen and I have to start all over! This is the only element I don't like at all. I liked how it used to feel like one long, drawn out battle. Now it feels like I'm fighting a lot of mini-battles. It's not as fun when that screen pops up and you have to start over again.
But that's just me. Any of you guys who have been around since at least .623 remember this? Am I a little off in my recollections?
=$= Big J Money =$=
How I recall reinforcements used to work: It used to be that when you got into a fight, the sides would be even unless someone had a tactical advantage. Even if it was 20 vs 50, you woud only fight like 8 vs 8, but the other side would have a boatload of reinforcements. The other difference was that the battle never went back to the "staging screen". When it was time for your reinforcements to arrive, they would. When it was time for the enemy's to come, they would.
How it works now: First of all, it seems that the battles are scaled, regardless if one side has tactical advantage or not. a Fight of 8 vs 5 will not be a 5 vs 5 fight. It will probably be like 6 or 7 vs 5. How this is calculated, I have no idea. Also, I notice that in large battles, sometimes my reinforcements never show up! This usually happens when I am facing a larger enemy force. I have to press Tab to get to the staging screen, and then attack them again. Also, sometimes when I kill all the enemies on the field, instead of new enemies arriving, the game takes me to the staging screen and I have to start all over! This is the only element I don't like at all. I liked how it used to feel like one long, drawn out battle. Now it feels like I'm fighting a lot of mini-battles. It's not as fun when that screen pops up and you have to start over again.
But that's just me. Any of you guys who have been around since at least .623 remember this? Am I a little off in my recollections?
=$= Big J Money =$=







