ALECOS said:
Hey i was looking back on previous updates on the first page and something hit me not one of us have thought to ask. Or if they have i didn't see it but how does the new currency system work with explosive rounds do you just buy them separate and equip them as ammo but you get less ammo? or do they work the same way?
I will make it so that explosive rounds can be purchased from traders. And during a battle when the player presses a certain key it will mean that their next round is an explosive round.
Basically when I certain key is pressed the players next shot will be explosive. Also note that explosive rounds can only be used once also, so once you fire one it is gone forever.
I have not done this yet but it should be fairly simple in comparison to the current ammo system. I am still ironing out tweaks with the main ammo system, which is now officially the longest and most complex piece of coding I have ever done
Spent an hour today coding in sections which now take into account the amount of ammo the player has in their current clip. This was required as a player may carry in 3 different guns, all of which may use the same or different types of ammo, and it is important to know how much ammo is in one gun to decide how much is available to be put into another gun. I definitely underestimated how much work it would be to create a ammo consumption system which features bandoliers and 5 different types of ammo. It is working pretty much perfectly now though
Also no more healthbars, when you receive damage and depending how much health you have left the screen will bloody. How much blood is on the screen depends on how much health you have left, e.g if you only have 15% health left the screen will be very bloody while if you have around 75% health their will only be a small red spots in the corners