Look Maroon. Learn to take criticism and understand that not everyone has to always agree with you. And I speak about things about this game's mod you guys have made because I like the mod.
So please, don't go deleting the thread just because you personally don't like me.
But it's not the whole "Bow vs Crossbow vs Gun" thing I talked about before.
I was playing the mod and just messing around on it, when I noticed something that was kind of dumb after I went and looked at it again.
Why are there so many versions of certain ranged weapons?
The worst case of this was the Nestorian Rifleman class for the Arcane Empire, who has 7, I repeat 7 Nestorian Rifes.
Here's a screenshot of them.
https://steamuserimages-a.akamaihd.net/ugc/793115839899293775/752AFEF413AD142DA39DE4DE5A1DABE7575500A4/
And the problem is that they're mostly all the same.
I mean, I could understand having that many different looking versions of the weapons, if this was a more single player focused mod, but it's not. It's mainly a multiplayer mod.
I just think that there's no need for so many ascetic versions of weapons in a mod where there's usually no time to sit and look at your weapons and such.
I think what would just be more efficient would be to simply have single types of weapons, for example, such as having a crossbowman class just have a single Light Crossbow, Crossbow, and Siege Crossbow.
With guns, it could be as simple as having a light or "Carbine" version that can be reloaded faster, but doesn't hit nearly as hard. Then you could just have X Rifle, as the medium gun, and a X Heavy Rifle as the heavy option with higher damage output, but considerably slower reload speed.
The class would have all their bases covered with a good light, medium, and heavy option for their ranged weapons, without the options becoming bloated by weapons that simply look different.
And the reason that I don't mention melee weapons is because there's a LOT more room with weapon lengths and such to be factored in.
So please, don't go deleting the thread just because you personally don't like me.
But it's not the whole "Bow vs Crossbow vs Gun" thing I talked about before.
I was playing the mod and just messing around on it, when I noticed something that was kind of dumb after I went and looked at it again.
Why are there so many versions of certain ranged weapons?
The worst case of this was the Nestorian Rifleman class for the Arcane Empire, who has 7, I repeat 7 Nestorian Rifes.
Here's a screenshot of them.
https://steamuserimages-a.akamaihd.net/ugc/793115839899293775/752AFEF413AD142DA39DE4DE5A1DABE7575500A4/
And the problem is that they're mostly all the same.
I mean, I could understand having that many different looking versions of the weapons, if this was a more single player focused mod, but it's not. It's mainly a multiplayer mod.
I just think that there's no need for so many ascetic versions of weapons in a mod where there's usually no time to sit and look at your weapons and such.
I think what would just be more efficient would be to simply have single types of weapons, for example, such as having a crossbowman class just have a single Light Crossbow, Crossbow, and Siege Crossbow.
With guns, it could be as simple as having a light or "Carbine" version that can be reloaded faster, but doesn't hit nearly as hard. Then you could just have X Rifle, as the medium gun, and a X Heavy Rifle as the heavy option with higher damage output, but considerably slower reload speed.
The class would have all their bases covered with a good light, medium, and heavy option for their ranged weapons, without the options becoming bloated by weapons that simply look different.
And the reason that I don't mention melee weapons is because there's a LOT more room with weapon lengths and such to be factored in.