Limbojack
Veteran

I see a lot of people complain about leveling taking too long, but I'm having a hard time understanding why. Let's just assume that the snowballing issues will get fixed and the campaign remains alive for at least a double-digit number of years, but hopefully more. The entire point of having children in Bannerlord is, as far as I can understand, to play them once your character dies off, something that requires the campaign to last a long longer than it currently does. If that's really the case, and the campaign was supposed to last for generations, wouldn't boosting the leveling process make the game too easy? I mean, just imagine your character dying as your son comes of age.
It took me about seven in-game years to reach level 18, and I have between 170 and 210 in the weapon skills I actually use in addition to having 60 to 95 in my supportive skills. My main character is just as powerful as most nobles after seven years, meaning that my son would be equally powerful at the age of 23 (given that he starts with a few skills at least). Just imagine how powerful your heir will be once he turns 30, or 40. He'll be an absolute beast.
It seems to me like leveling actually has to be slowed down in order to maintain the "generational" approach of Bannerlord unless we'll see second-generation characters with crazy stats after a couple of years. Another issue regarding the generational approach is that the campaign map has to change rather slowly in order for it to actually survive long enough for at least a second generation of characters, meaning that they either have to reduce the amount of AI aggression (sieges have to be a lot rarer and defections should almost never happen) as the map would have to remain rather stable in order to remain interesting.
What do you think about this problem?
It took me about seven in-game years to reach level 18, and I have between 170 and 210 in the weapon skills I actually use in addition to having 60 to 95 in my supportive skills. My main character is just as powerful as most nobles after seven years, meaning that my son would be equally powerful at the age of 23 (given that he starts with a few skills at least). Just imagine how powerful your heir will be once he turns 30, or 40. He'll be an absolute beast.
It seems to me like leveling actually has to be slowed down in order to maintain the "generational" approach of Bannerlord unless we'll see second-generation characters with crazy stats after a couple of years. Another issue regarding the generational approach is that the campaign map has to change rather slowly in order for it to actually survive long enough for at least a second generation of characters, meaning that they either have to reduce the amount of AI aggression (sieges have to be a lot rarer and defections should almost never happen) as the map would have to remain rather stable in order to remain interesting.
What do you think about this problem?




