DameGreyWulf
Grandmaster Knight

Red, Blue, Yellow, or Green (which was a Japanese release).


DameGreyWulf 说:Okay, I'll try and see if I interpreted them correctly then.
1. You can only catch one Pokemon for every new area you enter. For instance, if you go to a new route you can catch another Pokemon, but only one.
You get your Starting Pokemon. Then, you travel to a new Route to reach the next town, yeah? (Or, you may go through a couple, and I assume caves, buildings, forests, and waterways count as new areas). In the tall grass, you'd only be allowed to catch a single wild Pokemon -- so choose wisely when you throw that Ball!OK cool, I get that one
2. You are allowed to use no healing items inside battle or outside. Only Pokemon centers can be used to heal.
You can not use Potions or Heals (ie; Paralyze Heal or Antidote). You can only use Centers to heal your Pokemon.Sure
3. If a Pokemon faints, you are allowed to revive it only once. In battle or out is your choice. If a Pokemon faints after you have used up your revive you can either leave it in you deposit box or release it, whichever you prefer.
You may only revive a fainted Pokemon ONCE. You can do this either by using Revive or a Pokemon Center, but you can only do it ONCE. If you Pokemon faints again, you have to either deposit it or release it.Wouldn't a revive count as a healing item? (contradicting the 2nd rule) But generally, I think I get this now. It would've been simpler to have said: Each of your pokemon has 2 lives.
4. You can only have a maximum of two Pokemon of any type.
Ex: You can only have two Fire-type Pokemon, not three. This doesn't just apply to primary types, but also secondary types. Example, you can only have two Dragon-type Pokemon.
You could have a Scyther and a Butterfree, but you can't have a Weedle, because that's a third Bug-type Pokemon.Yeah, I got that
1. You can only have as many Pokemon in your party as Gyms you have defeated. If you have beaten one Gym you are only allowed one Pokemon until you beat the second Gym, then you are allowed two Pokemon until you beat the third Gym, and so on.
You may only carry as many Pokemon you have as Gym badges you have, and no more (with the exception of having just your starter before you beat Brock, but then you'd have to continue to use only one Pokemon until you beat Misty). When you obtain two badges, you can have two Pokemon. When you obtain three, you can have three. Etc.Simple enough. No problems there.
2. You can only use a maximum of 2 healing items and 2 revives in battle. You are allowed no revives outside of battle, but may heal with whatever you choose.
When battling, you can only heal your Pokemon TWICE (via Potions only, see below), and you may only use Revive TWICE, and no more per battle(?). You can not revive fainted Pokemon outside of battling, but you can heal them in any manner you choose (items or Centers). Fainted Pokemon have to be deposited in your Boxes or released.This is unclear. Per battle? Per pokemon? Per pokemon, per battle? fullstop, throughout the entire game? As for the second part, presumably that means: One death and you're out.
3. Only one Pokemon of each type allowed in your party at any one time.
Ex: You can have Charizard, but since he is a Fire-type and a Flying-type, you can not have any more Fire-type Pokemon or Flying-type Pokemon in your current line up.Cool, got it.
4. You are not allowed to cure any status problems inside of battle or out except at a Pokemon center.
You can not use items like Burn Heal or Antidote, you must use a Pokemon Center.Doesn't this contradict the second rule? I'm still confused about this.
1. You must catch every Pokemon in an area before you are allowed to move on.
Find a list of all Pokemon to be found within each Route, cave, waterway, etc. You must catch one of all of these. (I'm assuming this excludes legendary Pokemon, ie the birds and Mew/Mewtwo, since you typically only get one shot with them)Yep.. seems a little stupid though. Say, what if you ran out of balls or something. As for legendaries, what about saving beforhand? Is that a no-no?
2. You must only use Poke balls and Great balls until you have beaten four gyms.
You can not use Ultraballs or any higher level balls until you have four Gym badges. Can you even get ultra balls, before the fourth gym? If so, not long before. Seems kinda moot.
3. You must keep your starter Pokemon and the first Pokemon you catch with you at all times throughout the game.
You must forever use Bulbasaur, Charmander, or Squirtle (depending on who you pick) and the first Pokemon you catch* until you beat the Elite Four.
*Which will be, due to the "catch all" rule, either a Pidgey, Rattata, or... well I forget all available immediately, but it's usually one of those two. I'm assuming this rule only applies once you have Pokeballs available to you, then you must go back to the first Route and catch Pokemon there.Yeah, that makes sense. Although, as you said, this seems a little silly, in conjunction with the catch all rule. Everyone will just end up with Pidgeots.
4. You must fight and defeat every trainer you encounter in your travels.
No using nifty tricks such as ledge jumping to avoid trainers. Any one that shows up on your screen, you have to battle.But does it mean immediately or can you go to a pokecentre first and then battle the trainer that you saw? Also, sometimes you can see a trainer that you can't yet reach, for whatever reason. Do you then have to hunt them down ASAP or what?
5. If a Pokemon tries to evolve before level 20, you mustn't let it. Only at level 20 can you allow any Pokemon to evolve.
You can not let your Pokemon evolve until they are level 20 or higher. This means that if my Charmander were to try to evolve into Charmeleon at, say, level 15, I'd have to stop its evolution and continue to stop it until it is level 20.Simple, enough. Could be raised a little, though. Level 20 would barely make an impact, in most cases.
Does that help?Yes!![]()

captain lust 说:DameGreyWulf 说:Okay, I'll try and see if I interpreted them correctly then.
3. If a Pokemon faints, you are allowed to revive it only once. In battle or out is your choice. If a Pokemon faints after you have used up your revive you can either leave it in you deposit box or release it, whichever you prefer.
You may only revive a fainted Pokemon ONCE. You can do this either by using Revive or a Pokemon Center, but you can only do it ONCE. If you Pokemon faints again, you have to either deposit it or release it.Wouldn't a revive count as a healing item? (contradicting the 2nd rule) But generally, I think I get this now. It would've been simpler to have said: Each of your pokemon has 2 lives. Technically it is a healing item, but we're not counting it
2. You can only use a maximum of 2 healing items and 2 revives in battle. You are allowed no revives outside of battle, but may heal with whatever you choose.
When battling, you can only heal your Pokemon TWICE (via Potions only, see below), and you may only use Revive TWICE, and no more per battle(?). You can not revive fainted Pokemon outside of battling, but you can heal them in any manner you choose (items or Centers). Fainted Pokemon have to be deposited in your Boxes or released.This is unclear. Per battle? Per pokemon? Per pokemon, per battle? fullstop, throughout the entire game? As for the second part, presumably that means: One death and you're out. Per battle, and only per battle. Meaning, I can revive/heal Ponyta twice, or I can revive/heal Ponyta once and Zubat once, or I can do Fearow and Poliwag. But I only get to use Revive or a healing item twice, per battle, and I can only revive them if I'm in battle.
4. You are not allowed to cure any status problems inside of battle or out except at a Pokemon center.
You can not use items like Burn Heal or Antidote, you must use a Pokemon Center.Doesn't this contradict the second rule? I'm still confused about this. I'm assuming the second rule only applies to Potions when considering healing items. Otherwise, your Pokemon have to walk it off, or you can heal them at a Pokemon Center.
1. You must catch every Pokemon in an area before you are allowed to move on.
Find a list of all Pokemon to be found within each Route, cave, waterway, etc. You must catch one of all of these. (I'm assuming this excludes legendary Pokemon, ie the birds and Mew/Mewtwo, since you typically only get one shot with them)Yep.. seems a little stupid though. Say, what if you ran out of balls or something. As for legendaries, what about saving beforhand? Is that a no-no? Then I assume you have to buy more, but I don't think a large amount of Pokemon are introduced per area, at least at the start. And some can only be obtained through special means (such as fishing), so that means backtracking, I believe. It seems a bit arbitrary but perhaps we can clear it up before it gets to that point. I don't think saving would be a no-no, either.
2. You must only use Poke balls and Great balls until you have beaten four gyms.
You can not use Ultraballs or any higher level balls until you have four Gym badges. Can you even get ultra balls, before the fourth gym? If so, not long before. Seems kinda moot. I personally can't remember, so meh.Perhaps this is to prevent skipping ahead, if that's possible (again, I can't remember).
3. You must keep your starter Pokemon and the first Pokemon you catch with you at all times throughout the game.
You must forever use Bulbasaur, Charmander, or Squirtle (depending on who you pick) and the first Pokemon you catch* until you beat the Elite Four.
*Which will be, due to the "catch all" rule, either a Pidgey, Rattata, or... well I forget all available immediately, but it's usually one of those two. I'm assuming this rule only applies once you have Pokeballs available to you, then you must go back to the first Route and catch Pokemon there.Yeah, that makes sense. Although, as you said, this seems a little silly, in conjunction with the catch all rule. Everyone will just end up with Pidgeots. Yeah, lol... but, that's not so bad, considering that assures everyone with a Pokemon that can learn Fly, and freeing space for Charmander-starters, when their Charmeleons evolves. Though personally I dislike Pidgeot.
4. You must fight and defeat every trainer you encounter in your travels.
No using nifty tricks such as ledge jumping to avoid trainers. Any one that shows up on your screen, you have to battle.But does it mean immediately or can you go to a pokecentre first and then battle the trainer that you saw? Also, sometimes you can see a trainer that you can't yet reach, for whatever reason. Do you then have to hunt them down ASAP or what? I don't think it means immediately, but do be sure to get to them as soon as you can, at least before you face the Elite Four.

DameGreyWulf 说:Responded and eliminated what wasn't specified.
captain lust 说:DameGreyWulf 说:Okay, I'll try and see if I interpreted them correctly then.
3. If a Pokemon faints, you are allowed to revive it only once. In battle or out is your choice. If a Pokemon faints after you have used up your revive you can either leave it in you deposit box or release it, whichever you prefer.
You may only revive a fainted Pokemon ONCE. You can do this either by using Revive or a Pokemon Center, but you can only do it ONCE. If you Pokemon faints again, you have to either deposit it or release it.Wouldn't a revive count as a healing item? (contradicting the 2nd rule) But generally, I think I get this now. It would've been simpler to have said: Each of your pokemon has 2 lives. Technically it is a healing item, but we're not counting it. Yes that's correct, revives are being counted as separate from healing items for the purposes of the challenge.
2. You can only use a maximum of 2 healing items and 2 revives in battle. You are allowed no revives outside of battle, but may heal with whatever you choose.
When battling, you can only heal your Pokemon TWICE (via Potions only, see below), and you may only use Revive TWICE, and no more per battle(?). You can not revive fainted Pokemon outside of battling, but you can heal them in any manner you choose (items or Centers). Fainted Pokemon have to be deposited in your Boxes or released.This is unclear. Per battle? Per pokemon? Per pokemon, per battle? fullstop, throughout the entire game? As for the second part, presumably that means: One death and you're out. Per battle, and only per battle. Meaning, I can revive/heal Ponyta twice, or I can revive/heal Ponyta once and Zubat once, or I can do Fearow and Poliwag. But I only get to use Revive or a healing item twice, per battle, and I can only revive them if I'm in battle. Again, Dames got it bang on. The only time you are allowed to use revives, exlcuding Pokemon centers, is in battle, where you can only use it twice.
4. You are not allowed to cure any status problems inside of battle or out except at a Pokemon center.
You can not use items like Burn Heal or Antidote, you must use a Pokemon Center.Doesn't this contradict the second rule? I'm still confused about this. I'm assuming the second rule only applies to Potions when considering healing items. Otherwise, your Pokemon have to walk it off, or you can heal them at a Pokemon Center. Exactly, so items such as full heal and full restore aren't allowed, but hyper potions and super potions are, for example.
1. You must catch every Pokemon in an area before you are allowed to move on.
Find a list of all Pokemon to be found within each Route, cave, waterway, etc. You must catch one of all of these. (I'm assuming this excludes legendary Pokemon, ie the birds and Mew/Mewtwo, since you typically only get one shot with them)Yep.. seems a little stupid though. Say, what if you ran out of balls or something. As for legendaries, what about saving beforhand? Is that a no-no? Then I assume you have to buy more, but I don't think a large amount of Pokemon are introduced per area, at least at the start. And some can only be obtained through special means (such as fishing), so that means backtracking, I believe. It seems a bit arbitrary but perhaps we can clear it up before it gets to that point. I don't think saving would be a no-no, either. For legendaries you are allowed to save beforehand. If I'm honest I hadn't thought about fishing, so I'm tempted to have this as an exclusion to the rule - you may fish whenever and however you want but the other rules still apply when doing so.
2. You must only use Poke balls and Great balls until you have beaten four gyms.
You can not use Ultraballs or any higher level balls until you have four Gym badges. Can you even get ultra balls, before the fourth gym? If so, not long before. Seems kinda moot. I personally can't remember, so meh.Perhaps this is to prevent skipping ahead, if that's possible (again, I can't remember). I don't know when you get Ultra balls either, but I threw this is just to add alittle bit of variety. It may cause a delay for you guys, or it may not even come into effect at all.
3. You must keep your starter Pokemon and the first Pokemon you catch with you at all times throughout the game.
You must forever use Bulbasaur, Charmander, or Squirtle (depending on who you pick) and the first Pokemon you catch* until you beat the Elite Four.
*Which will be, due to the "catch all" rule, either a Pidgey, Rattata, or... well I forget all available immediately, but it's usually one of those two. I'm assuming this rule only applies once you have Pokeballs available to you, then you must go back to the first Route and catch Pokemon there.Yeah, that makes sense. Although, as you said, this seems a little silly, in conjunction with the catch all rule. Everyone will just end up with Pidgeots. Yeah, lol... but, that's not so bad, considering that assures everyone with a Pokemon that can learn Fly, and freeing space for Charmander-starters, when their Charmeleons evolves. Though personally I dislike Pidgeot. Then you have a choice to make - do you search around a bit until you find a suitable second Pokemon, or do you just catch the very first Pokemon you see. I may revise Set 3 Rule 1 a little to be 'You must catch every Pokemon in each area you come to' so that you could go ahead to catch a 'better' second Pokemon.
4. You must fight and defeat every trainer you encounter in your travels.
No using nifty tricks such as ledge jumping to avoid trainers. Any one that shows up on your screen, you have to battle.But does it mean immediately or can you go to a pokecentre first and then battle the trainer that you saw? Also, sometimes you can see a trainer that you can't yet reach, for whatever reason. Do you then have to hunt them down ASAP or what? I don't think it means immediately, but do be sure to get to them as soon as you can, at least before you face the Elite Four. Yes, any trainer that you can get to you must fight, and keep doing so until you win. You are allowed to heal before hand at a Pokemon center or with items if the rule set allows.
Trading for evolving seems perfectly fair to me, I don't see anything wrong with it.

Revilo 说:Some pretty hardcore Pokemon are evolved by trading, like Alakazam, Machamp, Golem, Gengar are just a few I can think of
Revilo 说:edit: Revised S3R1 to make S3R3 more interesting and give a wider choice.


Revilo 说:Oh, that was all I could think of for the earlier versions
edit: Aha! Found my charge cable. If anyone does want to do a gold/silver version then I'm up for it, or even a Ruby/Sapphire.