Snori said:Hussey, i do feel that you forgot to use the resource files, cause there is a seperate backgrounds for the party screen, the mission screen and the meeting event. And btw what was that minor adjustment you`ve mentioned?
Marsec said:
Reaper said:Well I've just put together 2 bullet models since the ones from waterloo look pathetic
I used 2 the .58 caliber ball and the .577 caliber minie, I don't know when the Brits started using the Minie or if they ever did, but the Confederate Army used them in their Enfields. 2 ringer minie is shown, Union used 3 ringer, Confederacy used both. The minie is what we find the most around here (fredericksburg, VA), I've also been lucky enough to find grapeshot and lotsa shell fragments, among some buckles and Cavalry Spurs, they pulled 150 cannon balls out of the Sunken Road when they paved it, last year they ripped up all the asphalt and made it a dirt road again, and yes the original Stonewall is still there.
Amman d' Stazia said:very good! I might make two suggested changes?
Pondicherry was a french colony, Goa (you don't mention it?) was Portuguese, and Goa in particular was a rich recruiting ground for the Mahrattas looking for European mercenaries. Maybe have them as 'Zendar'-style neutral towns where you can recruit eg Sepoy deserters, Arab wanderers, European colonists? I'd like that, even if no-one else would....
That heavy sabre - looks good.
Ammunition pack - good idea. ++++
Perhaps, with two levels? One cheap basic version, which is ready-made cartridges (The Kings Army used cartouches of 40 rounds, Light Infantry had 60 rounds) and they are NON renewable, like the original flintlock ammo. The more expensive version would be a shot-casting kit, powderhorn, and waxed papers, which would have less rounds, but would regenerate as arrows and bolts do.
jlgx50 said:somebody end the madness
Snori said:Reaper, is this an inventory icon? I think, maybe you can make not bullets but sort of "gunman kit"that containins shots, powder, ramrod and so on. AFIAK, flintlock firearms have no use in bullets without all that stuff.
Amman d' Stazia said:MAYBE
you could script in something that would occur every 60(?) game days, that would introduce movement penalties and firearm penalties (morale would be optional, as the same weather applies to everyone and M&B morale system is .... modest) and maybe you would need twice as much food?
then after the 75th(?) game day these alterations would be removed, and the 60-day cycle would begin again.
The game might start half-way through a cycle by randomly selecting a number 1-30 as the start-day.
But I am not sure if applying movement and firearm penalties is possible, and if it can be triggered by day numbers.