HannesFury
Sergeant Knight
Lynores said:Already reported, actually.
Yes, did on my part as well. Just showing an example and letting know explicitly what is not acceptable.
I forward the date-suggestion as well.
Would you also consider what has been brought up before: altering the movement and protection of the shield animation?
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[*]When we are fighting and looking downhill, there is little to no protection from my shield against archer and peltast, while at the same time providing full protection from front and side melee strikes even where shield is not oriented.
[*]It also is tilted inwards quite awkwardly in this configuration.
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What was the reason for implementing shield animations in such a manner?
I might add that the slightly left-oriented shield works nicely, even while the animation leaves the character vulnerable in the described angles.