So, this is something I've been thinking about for some time and has a personal interest in. There seems to be a varying degree of frustrations in the forum about communication from the developers. Would it have helped to not have released the game in Early Access(EA) with the version of 1.0?
Elaboration
This game was released in EA, and the version of the different modules all had the same version, 1.0. at the beginning. But many software products we buy begins at version 1.0, where we get the full useability of that product.
I think of a number that is separated with a period as a decimal number with the extended use as a percentage description. When the number comes up and has a decimal in it, like 1.0 I think 100%. so in my mind when I saw these versions of the game modules I, of course, understood that the EA didn't mean a complete product but I thought it a bit misleading, while also giving rise to mine expectations of the completeness of the game. If the game was released with the version on say - 0.6 or 0.8, would that have been more acceptable? Also, this would give us some but very limited insights into how long in the process we are, before having a fully developed game.
No need for a roadmap or direct communication from developers, the versioning of the game could simply have told us a lot more than I currently think it does. This wouldn't, of course, completely quell the speculations but could have been a step in that direction?
Please read
While I do understand that there are various opinions on the current state of the game, please refer them to other places in the forum. The intension of the post isn't to discuss the current state, but hopefully, give a better understanding of how versioning is perceived and be helpful in the development of new products.
Also, please, those who pick the "Other, please specify in a post" option on the poll, include the post with:
Elaboration
This game was released in EA, and the version of the different modules all had the same version, 1.0. at the beginning. But many software products we buy begins at version 1.0, where we get the full useability of that product.
I think of a number that is separated with a period as a decimal number with the extended use as a percentage description. When the number comes up and has a decimal in it, like 1.0 I think 100%. so in my mind when I saw these versions of the game modules I, of course, understood that the EA didn't mean a complete product but I thought it a bit misleading, while also giving rise to mine expectations of the completeness of the game. If the game was released with the version on say - 0.6 or 0.8, would that have been more acceptable? Also, this would give us some but very limited insights into how long in the process we are, before having a fully developed game.
No need for a roadmap or direct communication from developers, the versioning of the game could simply have told us a lot more than I currently think it does. This wouldn't, of course, completely quell the speculations but could have been a step in that direction?
- What are your opinions about this?
- Versioning of a product, in your mind as a consumer, what does that mean?
- What does, in your opinion, those numbers mean?
- Do these opinions extend onto other products than software?
Please read
While I do understand that there are various opinions on the current state of the game, please refer them to other places in the forum. The intension of the post isn't to discuss the current state, but hopefully, give a better understanding of how versioning is perceived and be helpful in the development of new products.
Also, please, those who pick the "Other, please specify in a post" option on the poll, include the post with:
Simply to make it easier for others to see if that is what your answering on.OTHER - answer
some great and elaborate answer for the pick