thewanderingknight
Sergeant
New version (v0.5) released: new items, new features, fixes, tweaks, permanent diplomatic relations.
TarnishedArmour said:A couple interesting bugs I'm getting with the new 0.5 build.
First, I'm getting time date stamps in place of lords names for some battle result reports. Not the battles I'm involved in, but the ones that report as happening around the map. And this is only happening intermittently so I have no idea what the cause could be. It's in the minority too. I'll get 3 or 4 lords have lost a battle (and either were captured or escaped) and then I'll get a "February 11th at 8 o'clock was defeated in battle but managed to escape".
Second, the random lordly item rewards seem to be duplicating. In the 3 instances since my restart for the new update that I've been awarded I've gotten two items each time. Not always duplicate models either, as the one time I was awarded western-style lordly helmets they were 2 different models.
And lastly, when serving as a mercenary (presumably since I have no positive standing with the faction I'm serving) outlaws will come up and attack me while I'm awaiting a siege following a marshal and none of the other lords or their forces will take part in the battle. This one might be as intended, but is pretty annoying.
jacobhinds said:A crusades mod that's actually historically based? Might give this a go.
Some suggestions; it might be interesting to have lords slowly join the kingdom of jerusalem (as if coming from Europe) and then possibly filter out into the northern states, sort of like a reverse of the exile feature. This could create an interesting dynamic where the more the crusaders expand, the more lords they get, who then squabble for land.
It would also be interesting to have ayyubid mamluk troops recruitable only from their respective garrison towns (can't remember exactly where these were; I think egyptian mamluks were trained in court rather than in garrison towns like Abbasid mamluks). The local infantry levies shouldn't be upgradeable very far since egyptian locals had to contend with multiple harvests per year and were reluctant soldiers. Sudanese mamluks usually filled the dedicated infantry role in their stead, while bedouins were sometimes foot archers.
TarnishedArmour said:Ah, gotcha. Will look more into that for you.
Funny, I never noticed the clock thing before, thanks for correcting me on that.
thewanderingknight said:The duplicate thing I'll need more feedback on it, but are you sure that's new?
thewanderingknight said:Those "outlaws" weren't deserters? I was going to take a look on them since I realized that no one was attacking them, is just since I don't play this game for a long time, either than the necessary for modding of course, I wasn't sure if they were supposed to be attacked only by their old faction or all factions. It's because I removed the default relations flag from factions and need to set relations myself, I only didn't that for deserters because wasn't sure how they should work. But again were they "deserters"?
thewanderingknight said:But are deserters supposed to be attacked by all factions? Is just I'm not sure, if yes I can release a patch fast. To clarify "deserters" are not part of the "outlaws" faction.
TarnishedArmour said:On the duplicate reward issue, apparently I was wrong. I created a Crusader character and experienced the same thing, two rewards for one battle, this time a helmet and a horse, and in another battle received only a single reward. Is it set up that if you do well enough you'll receive additional rewards? Could also have been a bad download or any number of other things if no one else is able to duplicate.
thewanderingknight said:It seems normal to me, I didn't changed anything about it, I don't know why you think that's a problem lol
TarnishedArmour said:thewanderingknight said:It seems normal to me, I didn't changed anything about it, I don't know why you think that's a problem lol
Well in real life if people give you anything it tends to be because they want something from you, if they give you MORE, they tend to want MORE. I guess I just allowed that thought process flow over into M&B gameplay... So while a reward for performance in battle seemed nice, getting two rewards for the same battle made me question the validity of the system... metaphorically speaking of course.
Echtel said:Very interesting mod, well done!
I have not encountered huge bugs either; there are some minor issues with the map in certain spots (sometimes you end up tangled in impassable terrain tiles which are non supposed to be, at least visually) and confrere knights have a higher weapon skill than the actual upgraded knights.
I've noticed nothing else at the moment. Keep up the great work!
oh and making lances "crush through" was the best idea ever, now they are much more viable in unmounted combat too
thewanderingknight said:Echtel said:Very interesting mod, well done!
I have not encountered huge bugs either; there are some minor issues with the map in certain spots (sometimes you end up tangled in impassable terrain tiles which are non supposed to be, at least visually) and confrere knights have a higher weapon skill than the actual upgraded knights.
I've noticed nothing else at the moment. Keep up the great work!
oh and making lances "crush through" was the best idea ever, now they are much more viable in unmounted combat too
The "higher weapon skill" is in 2-h and polearms not 1-h can you confirm that? I have the weapons defined for them in different ways but that should be fixed now, just need confirmation about this.