The Original L'Aigle Thread, for the sake of history. Be ye warned.

Users who are viewing this thread

Status
Not open for further replies.
As requested by many people recently in the thread, I have a question for the glorious Docm.

Will the size of AI armies be ~75 like in vanilla or larger? I think it would be really cool for each army to have perhaps 2 infantry regiments, a cavalry regiment, and a cannon, but that's just my thought. (~500)
 
Then you'd have to make everything scale up because a 300vs500 battle in Native just turns to be a boring mess of you killing people all the time.
 
generalred256 said:
As requested by many people recently in the thread, I have a question for the glorious Docm.

Will the size of AI armies be ~75 like in vanilla or larger? I think it would be really cool for each army to have perhaps 2 infantry regiments, a cavalry regiment, and a cannon, but that's just my thought. (~500)

Just get WB Battlesizer...
 
Perhaps one line inf./gren. reg, one skirm. reg and some cavalry, the type of which being determined by whether the lord is a "light" or "heavy" lord (discussed previously, search it).
Yes, the lords armies would be large but if you reduce the number of lords for each faction then national campaigns wouldn't be too unmanageable.
It would also make skirmishes with a single lord more intensive, and these occasions are the only ones (unless you're marshall) where you have complete command of your side which will make the player's leadership tactics more important in determining how things go.
 
jacobhinds said:
Docm30 said:
Do you want firearms to not kill people?

If you don't want to get shot, keep your distance or stand behind something. Just as in reality, officers that lead from the front tend to get shot.

I just wanted to know (from your experience playtesting) how likely it is that the player gets shot simply for being in the enemy line of sight. if that's the case, and you can't even crest a hill to watch the battle without fear of getting aimbotted by the enemy, I can't see battles being much fun.

of course I'm not suggesting you make it so that the player can just kite and slash at will in front of the enemy. I'm just asking whether watching from close enough to see .lod1 is feasable.
Just wait till your character gets a cannonball to the face. People tend to forget that you're also going to be under artillery fire during battles. If you don't want to die then command from a distance. If you want to be brave and risk it then go to the front lines. In Totsk, Europe 1805, Mount and Empire and others I always command from right behind the line in a small battle or on a hill with my cavalry in a big battle. I tend to survive a lot surprisingly but of course sometimes I catch a stray bullet. Nothing you can do about that.
 
Do not look here said:
Then again, this is valid question:
jacobhinds said:
Q: in battles (ingame), what's the likelyhood of being one-shotted in the early stages of combat? One of the things that irked me about totsk was the 100+ damage with every gun, coupled with fairly high accuracy, meaning that you'd never even get a look at the enemy without falling prey to a stray bullet. Even with 1/4 damage you'd be shredded without constantly hiding behind your own men.
It doesn't feel like an actual battle, when you just catch a bullet with forehead and are forced to watch the AI running in circles.
The one thing I liked most about Twilight of the Sun king was that when you get knocked unconscious, was that you could respawn as one of your units and fight as them.
 
So I think I may have come up with a compromise for those of us who were torn between wanting crisp new uniforms and battle-worn ones: make it dependent upon the soldiers tier.
Say Docm makes copies of each uniform and adds a bit of wear and tear or dirt to it, and as the soldiers of a regiment go from recruit to veteran they have a higher chance of spawning with the war-torn uniform the higher rank they are. (I'm fairly sure there is a way this can be done, I've fiddled with the troop editor quite a bit)
It's not perfect and it's extra work for Docm but I think it'd be a nice touch, if we or docm deem it worthy.
 
It would also massively increase loading times and the download and size of the mod in general.

Apparently the fact that the uniforms do have dirt on them (in sensible places and amounts) fell on deaf ears.
 
I've been following this mod since around page 100, and I swear this discussion has happened at least twice already. I believe large file size and time consuming texturing was a giant reason for not implementing it.
 
ClearlyInvisible said:
Lord_Edward said:
Any clue when you might have reg reservations docm?

He probably wont allow it until multiplayer is released.
Alright. I'm going to reserve a well know reg and I don't want it to be taken so I'm like checking everyday for the reservations XD  :lol:
 
Lord_Edward said:
ClearlyInvisible said:
Lord_Edward said:
Any clue when you might have reg reservations docm?

He probably wont allow it until multiplayer is released.
Alright. I'm going to reserve a well know reg and I don't want it to be taken so I'm like checking everyday for the reservations XD  :lol:

I'm guessing that will be Wolfstars department if anything.
 
dinnerblaster said:
Wolfstar... Seriously speaking, when DID we last hear of that guy and his progress?

It's a wonder that Docm is responding to this thread as 80% of posts are off-topic trash. So I'm not wondering that Wolfstar isn't announcing anything.
 
Wolfstar said:
No reserving regiments
When we are ready to support regiments we will say so. Until then I'd ask you all kindly to keep thou mouths shut. We have not even planned a release version for public yet let alone have regiments reserved. So please kindly ask and comment but do not try to reserve a regiment. Anyone requesting a regiment after this will be severely punished for it (IE: We'll make sure someone else takes it). This may seem harsh but we'd prefer to postpone community wars for much longer.

Wolf.
 
All this talk about large armies and ****...

Will morale be a factor?  What decides if a city is upset?  Will morale be adjusted to accommodate the size of the map and mod in general?
 
Sir_Newton said:
Would you say it would be feasible to be a head-of-the wedge cavalry commander? Does cavalry tend to get shredded before it reaches the line, and can Cuirassiers generally survive at least one gunshot? otherwise the whole idea of shock cavalry is pointless.

the way cav works in the TW engine? totally feasible. If you had a party of 100 heavy cav, going by what i've read, you have made the game into ultimate easymode (until you hit a fort)
 
11sparky11 said:
generalred256 said:
As requested by many people recently in the thread, I have a question for the glorious Docm.

Will the size of AI armies be ~75 like in vanilla or larger? I think it would be really cool for each army to have perhaps 2 infantry regiments, a cavalry regiment, and a cannon, but that's just my thought. (~500)

Just get WB Battlesizer...

I meant the size of AI armies, like I said in my post. I already have battlesizer. I mean the amount of units in an AI's army. Not the size of battle which I always have set to 500.
 
nilloc93 said:
the way cav works in the TW engine? totally feasible. If you had a party of 100 heavy cav, going by what i've read, you have made the game into ultimate easymode (until you hit a fort)

In sword-and-shield warband, yeah, it's completely feasible. But firearms kill horses quite quickly - you can easily lose a dozen men in a single volley in most musket mods, so i doubt cav spamming would be effective.
 
Status
Not open for further replies.
Back
Top Bottom