Sometimes in a siege there is just one man left that gets stuck some where in the scene that is hard to find. If this happens when there is just one unit left the game should declare the side with more than one unit after a set amount of time the victor of the siege.
If the player is unconscious then that means that the player cannot intervene and find the lost or hidden enemy unit and kill them to win the siege. The AI will not be able to find a unit that is stuck in between the gates or in some tower that is hard to locate. Some times the unit is stuck inside of wall mesh or stuck in a buggy location. If a counter and a timer checks to see if the enemy side has greater than one unit left alive then it can lead to a victory. Maybe the unit surrenders because the unit will die if they are out numbered.
In fact the number for this variable could be higher than one maybe if its 10 units that are clear out number after about 3 or five minute those units then surrender leading to victory.
If the player is unconscious then that means that the player cannot intervene and find the lost or hidden enemy unit and kill them to win the siege. The AI will not be able to find a unit that is stuck in between the gates or in some tower that is hard to locate. Some times the unit is stuck inside of wall mesh or stuck in a buggy location. If a counter and a timer checks to see if the enemy side has greater than one unit left alive then it can lead to a victory. Maybe the unit surrenders because the unit will die if they are out numbered.
In fact the number for this variable could be higher than one maybe if its 10 units that are clear out number after about 3 or five minute those units then surrender leading to victory.