The "Nooby" things in Warband.

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Orion 说:
The problem with throwing weapons is that typically they're coming from someone who also has a big ****ing axe. Your shield gets battered by the throwing weapons, then he pulls out that big axe and it's gone.
You mean they're actually using them like they should be? :shock:
 
imo, anyone who beats me is using a nooby tactic, because I have been playing for a very long time, I was the king of all calradia and I am pro at manual block and so any tactic that could possibly defeat my greatness is by definition n00bish kthx!!!11

That was sarcasm, for those of you too thick to figure it out, if you feel struck by it, well...take the hint.
 
Dan_Grr 说:
I feel my life is pretty easy when I'm a naked Swadian with a 2 handed sword. One shot, one kill, and I don't even go past the free 2-h Bastard Sword, or the heavy version. It's fast, mighty, has a good reach and you can swirl it and spam it around.

That's not so much to do with the swords as the fact that the Swadian infantry have ridiculously high two hander skills (2.5x the standard weapon skills of everyone else). Hopefully the dev team will fix it in a patch soon.
 
Moss 说:
That's not so much to do with the swords as the fact that the Swadian infantry have ridiculously high two hander skills (2.5x the standard weapon skills of everyone else). Hopefully the dev team will fix it in a patch soon.

I actually think that got fixed.
 
Gobblecoque 说:
Kleidophoros 说:
are you that gobblecoque? god you were annoying. are you still?
I'm the only Gobblecoque I've ever seen in the beta. To your second question, I suppose that how annoying I am is in the eyes of the beholder. Though I haven't been playing as often as I would like, due to a combination of recent versions being rather unstable and me getting a one-two punch of Swine Flu and Strep Throat.
well you kept shoutin that you would GOBBLE OUR COQUE!!1 in games we were in same server. it was kinda annoying.
 
Dan_Grr 说:
I feel my life is pretty easy when I'm a naked Swadian with a 2 handed sword. One shot, one kill, and I don't even go past the free 2-h Bastard Sword, or the heavy version. It's fast, mighty, has a good reach and you can swirl it and spam it around.
That means I'll most likely play Swadian :lol: What are the athletics and throwing skills for the faction?
 
Ludial 说:
Dan_Grr 说:
I feel my life is pretty easy when I'm a naked Swadian with a 2 handed sword. One shot, one kill, and I don't even go past the free 2-h Bastard Sword, or the heavy version. It's fast, mighty, has a good reach and you can swirl it and spam it around.
That means I'll most likely play Swadian :lol: What are the athletics and throwing skills for the faction?

They don't really have that great Throwing. I think you will enjoy being a Nord Archer, stripped down to leather, a longbow, and a 2h axe :smile:
 
Kleidophoros 说:
well you kept shoutin that you would GOBBLE OUR COQUE!!1 in games we were in same server. it was kinda annoying.
Actually, I did that only once every few rounds, during the initial charge, as a battle cry. I would argue that your failure at grammar is more annoying.
 
The Naked/basically Naked archer Tactic,now that one is nooby,for exsample today i was running at a Archer and was right next to him,the coward didn;t even pull out his sword and fight like a real man
 
Nathan90 说:
it doesn't,and realistically nobody would use a bow at that range

You no doubt know this from your expirience in the 100 year war or some other medieval conflict.
 
I think one is people who just spin around like 360 degrees and manages to hit you in the back when positioned in the front of you, even if you are using a shield.
 
I was being partly sarcastic and partly questioning with my comment, i dont actually have beta access so i dont know whats different, but common sense would lead me to believe that despite the ease of aiming at close distance the melee fighter should be able to dish out more damage up close then the arrows can do. I also think that if the bow is what a fighter is best with(for instance an archer who doesnt have a good melee weapon) its really not a noob thing to just rely totally on the bow. Like i said though i'm not in the beta and so have no pvp experience in M&B so my opinions might be total crap.
 
Aiming at close distance is harder. Largely because you need a headshot to guarantee a kill, and you need a guaranteed kill because you won't be getting a second chance.
 
I'm not in the beta, but because of what I read here, I'm thinking that there may be an issue with the speed of backpedaling? I would think that it would be impractical if not outright impossible to outrun people when running backwards throwing/shooting a weapon. I'd be fine with a plate-armored knight not catching up to a nudist, but I'd hope that medium-armored troops would catch up fairly quick.

Btw, directed at the original post, by "nooby", do you mean what noobs use, things that are cheasy/OP, or something else?
 
Argos 说:
I'm not in the beta, but because of what I read here, I'm thinking that there may be an issue with the speed of backpedaling? I would think that it would be impractical if not outright impossible to outrun people when running backwards throwing/shooting a weapon. I'd be fine with a plate-armored knight not catching up to a nudist, but I'd hope that medium-armored troops would catch up fairly quick.

Btw, directed at the original post, by "nooby", do you mean what noobs use, things that are cheasy/OP, or something else?

Things that are complained about.
 
Archonsod 说:
Aiming at close distance is harder. Largely because you need a headshot to guarantee a kill, and you need a guaranteed kill because you won't be getting a second chance.

If you hit him, the enemy stumbles, possibly stopping him too, which gives you more time to move backwards and give him another shot. This is deadly if your enemy has a 2handed weapon, since then moving the 2 handed weapon in attacking position is also so slow, that he can fire one more shot before you can even attack him after stumbling.

Reloading a bow takes less time than readying most slow 2handed weapons+stumbling from an arrow shot.

I hate stumbling from everything. Archer and crossbow hits should rarely make you stumble. This would decrease the annoyingness they have in melee combat situations, where they interrupt your fighting and open up an unprotected moment to your enemy. Also charging horsemen would be effective against ranged troops, since they cant shoot them in the last moment, interrupting their couched lance, lance thrust animation or other weapon swing.

On the other hand, horses shouldn't be able to run through people that easily. They should be slowed down, especially the cheapest horses. Heavy armor should also slow horses down more, making a well armored frontline of infantrymen more effective against horse charges.

Khergits are annoying as hell, since they can run through you, no matter what stuff you wear and because there are so many of them, one runs through you, breaking your blocking animation and the second one stabs you, since you are undefended.
 
UsF 说:
Archonsod 说:
Aiming at close distance is harder. Largely because you need a headshot to guarantee a kill, and you need a guaranteed kill because you won't be getting a second chance.

If you hit him, the enemy stumbles, possibly stopping him too, which gives you more time to move backwards and give him another shot. This is deadly if your enemy has a 2handed weapon, since then moving the 2 handed weapon in attacking position is also so slow, that he can fire one more shot before you can even attack him after stumbling.

Reloading a bow takes less time than readying most slow 2handed weapons+stumbling from an arrow shot.

I hate stumbling from everything. Archer and crossbow hits should rarely make you stumble. This would decrease the annoyingness they have in melee combat situations, where they interrupt your fighting and open up an unprotected moment to your enemy. Also charging horsemen would be effective against ranged troops, since they cant shoot them in the last moment, interrupting their couched lance, lance thrust animation or other weapon swing.

On the other hand, horses shouldn't be able to run through people that easily. They should be slowed down, especially the cheapest horses. Heavy armor should also slow horses down more, making a well armored frontline of infantrymen more effective against horse charges.

Khergits are annoying as hell, since they can run through you, no matter what stuff you wear and because there are so many of them, one runs through you, breaking your blocking animation and the second one stabs you, since you are undefended.

Agreed on the first part, seeing as the arrow should be rather less powerful at that kind of range. But on the second part... :lol:

I'll just let a stable of horses trample over you, see if you think it's sore or not :lol:
 
UsF 说:
If you hit him, the enemy stumbles, possibly stopping him too, which gives you more time to move backwards and give him another shot.
Stumbling is directly tied to the amount of damage you dealt with the attack. If he's stumbling then you've probably just got unlucky (or he got lucky with his armour roll) and the shot would have been lethal. And it only applies to bows, unless you nail his feet to the floor I doubt you'll have time to reload and fire a crossbow.
This is deadly if your enemy has a 2handed weapon, since then moving the 2 handed weapon in attacking position is also so slow, that he can fire one more shot before you can even attack him after stumbling.
What kind of an idiot takes on an archer with a two handed weapon? :lol: To be frank, if you're that close with a two handed weapon the archer has already screwed up by not taking advantage of your lack of shield. It's a moot point though, if I draw my club I can thrust that quicker than you can swing most two handed weapons.
This would decrease the annoyingness they have in melee combat situations, where they interrupt your fighting and open up an unprotected moment to your enemy.
Yes. That would be why we look for those opportunities in the first place. I doubt however you're experiencing anywhere near the frustration of the archer whose already staggered you three times and watched his team mate spectacularly fail to take advantage of this each time. It's moments like that you wish friendly fire worked as normal :lol:
Also charging horsemen would be effective against ranged troops, since they cant shoot them in the last moment, interrupting their couched lance, lance thrust animation or other weapon swing.
You have any idea how hard it is to do that? Most of the time I'll hit either their shield or the horses head, on the occasions that I do manage to hit the rider it's usually because I've let them get close enough that I'm subsequently trampled by their horse. It's payback for the number of times I've been lanced from behind while trying to aim though :razz:
Actually, half of this is the riders fault. I've lost track of the number of fools who'll ride directly at you for a considerable distance, giving you ample time to aim for their head. If you want to couch an archer, try zig zagging or approaching from the flank or rear. Particularly if he's aiming a bow in your direction; odds are he's waiting for the perfect headshot.
Khergits are annoying as hell, since they can run through you, no matter what stuff you wear and because there are so many of them, one runs through you, breaking your blocking animation and the second one stabs you, since you are undefended.
What the hell are you doing standing in the open fighting Khergits? How many times do I have to tell people to look for cover? Get into a wall, or behind some rubble or something that's likely to stop their horse. Even if they do manage to trample you, you'll recover long before he's brought his horse back under control, which gives you one or two swings at the horse and rider.
If all else fails, remember Khergits are like Daleks. Neither of them can handle stairs.
 
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