Dozer3115
Recruit
So ive played the first mount and blade, got an idea of combat and what not to do.
TDM= Is chaotic in the worst way imaginagable. Archers camp spawns, cavilry circles spawns and wrecking balls tumble weed around. Add to that the frequent spawns in the middle of the opposing team.
Siege= I have no idea what is going on. I just end up following the largest wrecking ball I see first. Breaking off and trying to do anything else leads to death to a vetran player who has left the fort and decided to flank. Then there is the impass of wrecking balls and stairs, no one wants to go down, no one wants to go up. But everyone is swinging like a lunatic from their side, whilst archers turn the tide one way or the other.
Polearms need to be couchable on foot, stabbing a horse charge directly in the face feels futile.
Polearm units seem to be pretty useless in general, archers kill them in two hits, most two handed weapons kill them in one and for a unit with practically zero armor their speed is a joke. Trying to learn to play and build momentum with this as your base unit is just frustrating.
For team game modes, there is only incidental team work. More team in flag only, the moment you spawn its like a black friday sale. Since there is no map (or planning stage), no squad grouping (think rising storm vietnam2) I dont see how it will improve. (other than joining a clan, using coms and fighting other clans)
Or am I just doing this all wrong?
TDM= Is chaotic in the worst way imaginagable. Archers camp spawns, cavilry circles spawns and wrecking balls tumble weed around. Add to that the frequent spawns in the middle of the opposing team.
Siege= I have no idea what is going on. I just end up following the largest wrecking ball I see first. Breaking off and trying to do anything else leads to death to a vetran player who has left the fort and decided to flank. Then there is the impass of wrecking balls and stairs, no one wants to go down, no one wants to go up. But everyone is swinging like a lunatic from their side, whilst archers turn the tide one way or the other.
Polearms need to be couchable on foot, stabbing a horse charge directly in the face feels futile.
Polearm units seem to be pretty useless in general, archers kill them in two hits, most two handed weapons kill them in one and for a unit with practically zero armor their speed is a joke. Trying to learn to play and build momentum with this as your base unit is just frustrating.
For team game modes, there is only incidental team work. More team in flag only, the moment you spawn its like a black friday sale. Since there is no map (or planning stage), no squad grouping (think rising storm vietnam2) I dont see how it will improve. (other than joining a clan, using coms and fighting other clans)
Or am I just doing this all wrong?