Arrakhis said:Knight_Templar said:Who can to explain more in detail that as, where and under what conditions to employ knights templar and hospitalier?
I apologize for my English
be member/mercenary for crusader states recruit from fief of the grand master
If to play for Teutonic order that in 3 days after the oath, units working, and for Crusaders not working...Arrakhis said:much better, weird, I gonna test teutonic then, if Teutonic order not working as well, will be very bad
Timoshka666 said:First-lack of looters bandits sea riders and so on.
And the second problem-diplomacy.I don't know maybe it was already included in the latest version but if i'm not mistaken in subversion 248 it wasn't..With such a great map with all this factions and lords diplomacy MUST be here it could bring wonderful political opportunities and make this mod even more exciting..
ps.great to see this mod alive and developing
Timoshka666 said:Hi all)first of all-this is probably the best mod(as for me)) and i've tried almost all of them..But i think(just my opinion) it has two problems..i don't mean any biugs or smth like that.First-lack of looters bandits sea riders and so on.There is a REALLY LARGE map so there should be much more of these troops which are so useful for level up)and 1257AD seems like not very safety time so i don't think that a trip from Tikrit to London and back alone in the very beginning of the game without meeting any! bandit is the right thing..And the second problem-diplomacy.I don't know maybe it was already included in the latest version but if i'm not mistaken in subversion 248 it wasn't..With such a great map with all this factions and lords diplomacy MUST be here it could bring wonderful political opportunities and make this mod even more exciting..
ps.great to see this mod alive and developing
Timoshka666 said:Hi all)first of all-this is probably the best mod(as for me)) and i've tried almost all of them..But i think(just my opinion) it has two problems..i don't mean any biugs or smth like that.First-lack of looters bandits sea riders and so on.There is a REALLY LARGE map so there should be much more of these troops which are so useful for level up)and 1257AD seems like not very safety time so i don't think that a trip from Tikrit to London and back alone in the very beginning of the game without meeting any! bandit is the right thing..And the second problem-diplomacy.I don't know maybe it was already included in the latest version but if i'm not mistaken in subversion 248 it wasn't..With such a great map with all this factions and lords diplomacy MUST be here it could bring wonderful political opportunities and make this mod even more exciting..
ps.great to see this mod alive and developing
you are kidding, aren't ya? download tortoise, install, restart. make a new folder in your warband modules folder '1257adsvn'. right click on it, click svn update '(or checkout if it's the first time) and enter the url drthomas provided us with. tortoise will start to add all files to your folder which you don't have and are in the current revision.Waffenbaum said:I really hope we can get a stable release soon. I'm dying to play it, and even though I'd love to bug test I can't for the life of me figure out how the tortoise and SVN works
Caeled said:you are kidding, aren't ya? download tortoise, install, restart. make a new folder in your warband modules folder '1257adsvn'. right click on it, click svn update '(or checkout if it's the first time) and enter the url drthomas provided us with. tortoise will start to add all files to your folder which you don't have and are in the current revision.Waffenbaum said:I really hope we can get a stable release soon. I'm dying to play it, and even though I'd love to bug test I can't for the life of me figure out how the tortoise and SVN works
it's almost as simple as updating your games with steam.