New revision
This also include some additional bugfixes.
The update weights about ~1.1gb. Yes, about the same size as the compressed installer.
Kuauiks pack! With that all the troops have been reequipped and most of the items have been redone.
Most of the textures have been changed in the game, with the Kuauiks pack. This includes various building textures, new faces and many more.
Increased quest reward for hunting down the fugitive.
AI are more likely to siege castles, then raid villages. Village raiding has been removed from faction goals.
Rewrote the alarm system for centers. AI should now react faster to threats such as raids or sieges. This will also hopefully improve the performance somewhat.
New and improved tournament system.
Manor system reworked. The small manors have been scraped - every manor is now fortified manor.
New AI for the manors - NPC manors will erect buildings in manors.
Reworked the algorithm for the manor salesman.
Freelancer updated to 1.51.
Freelancer tweaked for 1257ad troop trees. Now based on your renown you can start as a noble(120renown or more), townsman (between 80-120 renown) or peasant (up to 80 renown).
Freelancing for a crusader headmaster will now allow you to become either a sergeant(with less then 120renown) or a knight(120 and more renown). You will loose your items and fiefs! Be cautious!
Traveling traders added in taverns.
Settlement changes - new ones added, many moved.
Spearwall tweaked - a hit from braced spear will no longer result in instant kill.
A number of selected scenes have been imported from native to increase scene variety.
New custom-made scenes and various tweaks to the current ones.
Troop list optimizations. A lot of unnecessary troops removed to save memory.
New menu drawings by F.F.C._fritz
Most of the textures have been changed in the game, with the Kuauiks pack. This includes various building textures, new faces and many more.
Increased quest reward for hunting down the fugitive.
AI are more likely to siege castles, then raid villages. Village raiding has been removed from faction goals.
Rewrote the alarm system for centers. AI should now react faster to threats such as raids or sieges. This will also hopefully improve the performance somewhat.
New and improved tournament system.
Manor system reworked. The small manors have been scraped - every manor is now fortified manor.
New AI for the manors - NPC manors will erect buildings in manors.
Reworked the algorithm for the manor salesman.
Freelancer updated to 1.51.
Freelancer tweaked for 1257ad troop trees. Now based on your renown you can start as a noble(120renown or more), townsman (between 80-120 renown) or peasant (up to 80 renown).
Freelancing for a crusader headmaster will now allow you to become either a sergeant(with less then 120renown) or a knight(120 and more renown). You will loose your items and fiefs! Be cautious!
Traveling traders added in taverns.
Settlement changes - new ones added, many moved.
Spearwall tweaked - a hit from braced spear will no longer result in instant kill.
A number of selected scenes have been imported from native to increase scene variety.
New custom-made scenes and various tweaks to the current ones.
Troop list optimizations. A lot of unnecessary troops removed to save memory.
New menu drawings by F.F.C._fritz
The update weights about ~1.1gb. Yes, about the same size as the compressed installer.