The new Dukes Mod 2.0 (update 27th of June)

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Starting to get CTDs on consecutive battles. Twice already. Will try to pinpoint precise situation.
 
So far, I've played the version right before 1.2, and I really like the additional flavor to vanilla. Just two criticisms and one request :wink: :

1. I really don't like the couched swords idea of the Dark Knights.
2. The phalanx pikes seem way too long. At least from a game balance perspective.
3. Could you put in some better-than-vanilla pure one-handed swords? All of the nice swords are new, but the only ones better than the vanilla "Sword" are one-handed/two-handed bastard swords. When I play a character focusing on one-handed swords, I don't like the bastard sword penalty on horse back, so I prefer pure one-handed swords. Thanks in advance :wink:
 
The samurai are nice, but a bit incongruous. I think that they make a nice addition stylistically, but seriously-- samurai in late medieval Western Europe?

However, if you have an idea about incorporating this story-wise, I think you've got a lot of potential. If I might, I have an idea that may work, and would sort of be historically possible.

Christianity did not fare too well in Japan, especially after a bunch of converted samurai got uppity, revolted, and were (if memory serves) were crucified for their trouble. In Dukes&Mercs' equivalent, let a similar event, involving a similar culture and similar religion happen. However, in D&M-land, one lord who had converted backed out of the revolt, converted back, and left his religious comrades in the lurch. His men, however, had embraced the new ways more zealously than their masters, and abandoned him; their devotion to their new faith outweighed their devotion to a cowardly pagan man. Knowing that they'd find no peace in their native land, they set out for a country where they could practice their religion. Upon arriving in a land just as war-torn as the one they had just left, many of them began hiring themselves out as mercenaries.

The story could be related by one of the exiles; the obvious choice would be a samurai (the abandoned lord's bodyguard, perhaps), but I personally prefer the idea of a Japanese priest, armed with a staff and high healing skills.

Edit: of course, Calradia being Calradia, Christianity would be somewhat incongruous itself. Perhaps the narrator could refer to the religion that "your priests" brought over.



On another note, it's been a while since I've messed around with modding, but as far as I can recall it's pretty easy to modify stats and equipment. If I could have your permission and the relevant models, could I try to make a version of D&M with firearms? I realize you must have a good reason for removing them, but I liked them.
 
And now a bug report: while fighting Warriors of the Rising Sun with the remains of a Swadian Caravan and plenty of WotRS with me, I experienced a CTD, no message. This was when the body count was getting high, and I assume it was triggered by me summoning reinforcements.
 
Ok I had the same bugs.... :oops:

It seems the samurai war sword is the cause of some crashes (it is a mesh prob with the scabbard animation I think because it happens each time you remove the sword from it).

About the crashes in battles, if they are not caused by the same sword, I really don't understand what they are.
I tried to remove this sword from the samurais inventory and I didn't get any other messages.


About historical logic : it is not meant to be a reconstitution but only, like someone said, an ¨esthetic trip¨.

Still, about samurais : I really like to play them, they are the best horse archers in this mod and they look cool. But I understand they may look weird when facing Vaegirs or Swadians...That is why I am thinking of making a separate mod with them, following   an idea brough on this thread by doorknobdeity.

The new stable version should be available tomorrow.
 
joey1666 说:
where are all the recruitable heroes ? ...

Heroes ?
Do you mean 'mercenaries'  beause I didn't add new heroes. Maybe I will add one for your starting party, different for each choice you make.
About mercenarie : just wait a day or two and then go to the taverns. You'll see most of the available mercenaries, like warriors of the rising sun, mercenary hallberdiers or crow fighters.
Inqusition in the next version will only be available trought manhunters that upgrade to bishop's soldiers and so.
 
It is hard not to agree with doorknondeity that samurais don't have a place in medieval Western Europe, but the thing is that Calradia can hardly be called medieval Western Europe either because it is an imaginary world that happens to be modeled a lot like it but allows for a lot of factions to be in (as long as Klingons and space marines are excluded  :smile:). I agree samurais are a bit off balance in respect of the two major factions of the game but so were the Black Hunters and Khergits of vanilla. I like the challenge they add to the mod and would ask luigi for a new mounted archer or javelin unit for each faction to even things up a little.
As for extra NPCs, I'd love to see more of them. Hardcode and Fisheye have done a great job  with BoW and a crossover between the Dukes mod and BoW would be a dream come true to me. But on a more realistic basis would ask that Marnid and Borcha begin with fair abilities and from level 1.
About CTDS the ones I had were as a warrior monk right after I had been deteated against a mix of mountain bandits an river pirates. Right next to that battle was another between manhunters and river pirates. Opun entering that battle is that the CTD occurs.
 
Woah, woah, I'm not saying the samurai don't belong in this mod; in fact, I think they add some very nice variety. All I'm saying is that perhaps some explanation would be called for. Black knights are black knights, a staple of medieval fantasy and can be taken for granted, and the Mongols the Khergits are based on did make it pretty far into Europe, but I think that adding samurai calls for some background, and that could be satisfactorily accomplished with a few lines of dialogue.
 
luigi 说:
joey1666 说:
where are all the recruitable heroes ? ...

Heroes ?
Do you mean 'mercenaries'  beause I didn't add new heroes. Maybe I will add one for your starting party, different for each choice you make.
About mercenarie : just wait a day or two and then go to the taverns. You'll see most of the available mercenaries, like warriors of the rising sun, mercenary hallberdiers or crow fighters.
Inqusition in the next version will only be available trought manhunters that upgrade to bishop's soldiers and so.

yes i meant like borcha and marnid. more heroes would be great like in the last days i had 8ish i  think.

edit : and samurais fit in. i pretend we came from the mountains to the west.
 
I really feel saddened at the loss of guns, it was my favorite part about the mod now that I look back, that and the ability to join the dark knights faction.

Dark Hunters and Guns just rocked the mod.
 
Hey Luigi I agree with you about the Samurai! They are the coolest dudes in the game! I love them! its a shame about the crashes though..... :sad: but anyway, can't wait for the bug fix!

Edit: I think that the bug is with the Samurai-on-foot.... Edit2: Sorry, was wrong..
 
I actually prefer it without the samurai. Being mostly western European, it had a more coherent look and feel. I like the late medieval/renaissance feel, even without the guns, especially with two groups of pikemen and halberdiers clashing.
 
doorknobdeity 说:
Woah, woah, I'm not saying the samurai don't belong in this mod; in fact, I think they add some very nice variety. All I'm saying is that perhaps some explanation would be called for. Black knights are black knights, a staple of medieval fantasy and can be taken for granted, and the Mongols the Khergits are based on did make it pretty far into Europe, but I think that adding samurai calls for some background, and that could be satisfactorily accomplished with a few lines of dialogue.

And here is where I agree with you 100%  :cool:
 
i would realy like to see the steel stick gonne in this mod if its not that hard to get..it woudl be nice but oh well..

oh and im not asking the release date im just asking this....could we may have a progress report if its not that hard?
 
Jackamo 说:
i would realy like to see the steel stick gonne in this mod if its not that hard to get..it woudl be nice but oh well..

oh and im not asking the release date im just asking this....could we may have a progress report if its not that hard?

Steel stick ?

I am still working on the bugs.

I am also really thinking of removing the samurais and making a separate mod with them.
Sorry for the waiting time, but you will all have to wait a bit longer.


Thanks for all your comments, the good ones and the critics. They all are appreciated as they contribute a lot in making this mod.
 
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