Austerlitzer
Recruit

I am known as the guy who created the napoleonic rp in steam but sadly never went through due to lack of exposure, thus I wanted to reactivate it. I am influential in various steam groups so It would help you guys to get recruits through steam if you need.
Synopsis
It is a campaign game similar to the penninsular war even though I had this idea since may so yeah It's a campaign map of Europe starting in 1804 with Napoleons coronation as emperor. It will drag on up till 1812. The French objective is to beat the coalition and coalitions objective is to beat the French.
Specific Objectives for French:
*Capture Vienna
*Capture Moscow
*Capture Berlin
*Force Prussia into a vassalage (if you don't directly capture them)
*Force Russia into a vassalage
Specific Objectives for Coalition:
*Capture Paris
*Exile Napoleon to Elba
Map of All possible factions created (top is circa 1800 and one below is 1790 before partition of Poland
Regions Map
The Idea
There will be several industrial hot spots throughout Europe, these being the following:
*Paris
*Marseille
*Berlin
*London
*Manchester
*Madrid
*Lisboa
*Roma
*Venice
*Vienna
*Buda and Pest
*Warsaw
*Moscow
*Smolensk
thinking about adding others.
Basically factions that have no hot spots can only have a max of 2 total regiments in their military regardless of regiment size.
Factions with 1 hot spot can have 6 regiments in the faction.
Factions with 2 hot spots can have 10 regiments in the faction.
Factions with 3 or more hot spots can have 14+ regiments in the faction.
(vassals and protectorates that have hot spots only count as 1/2 value)
There will be a map movement hierarchy for all factions:
First come first server. First Co to register will become the MOIC of that campaign's start until another takes his place for whatever reasons. An MOIC is map officer in charge, meaning the first co who enters for that faction will be in charge for the overall army movement of that faction for the start of the map. When the player logs off they must relinquish their command to another officer so they can supervise the map while they are gone.
However if you are lower moic and a higher ranking commander comes on, they do have the authority to overpower you.
-Army Structure-
4 Regiments = Corps.
2 Corps (8 reg) = Army
2 Armies (16 reg) = Army group
2 Army groups (32 regiments) = Theater
it varies since there are a lot of regiments and I would like all of them to participate.
*Cavalry can be a max of 25% of total regimental strength (if country has 10 regs you can have 2 cav of any type). For smaller factions we will round it. (For example armies that have 2 regiments can have 1 cav regiment in it).
*Skirmishers can only be 25% max of total regimental strength too. Same applies as above
*Kneeling of line infantry is allowed if they are in double ranks or square formation.
*Cavalry may shoot from their horses but must grind to a complete halt. (similar to Caracole cavalry).
-Movement speed-
Each day a nation can move 4 times. However they cannot move a regiment or army 4 consecutive times. They can only use those 4 moves to move 4 different units at the same time.
Moving of armies by sea will take 2 days. There are no naval battles for now so if units are adjacent to each other in the map the battle will be annulled and they can continue with their business. Disembarking takes 1 day.
This is an idea in progress and I hope people consider.
[Application]
Regiment name:
Strength (predicted):
Type:
CO and XO:
Nation:
Synopsis
It is a campaign game similar to the penninsular war even though I had this idea since may so yeah It's a campaign map of Europe starting in 1804 with Napoleons coronation as emperor. It will drag on up till 1812. The French objective is to beat the coalition and coalitions objective is to beat the French.
Specific Objectives for French:
*Capture Vienna
*Capture Moscow
*Capture Berlin
*Force Prussia into a vassalage (if you don't directly capture them)
*Force Russia into a vassalage
Specific Objectives for Coalition:
*Capture Paris
*Exile Napoleon to Elba
Map of All possible factions created (top is circa 1800 and one below is 1790 before partition of Poland
Regions Map
The Idea
There will be several industrial hot spots throughout Europe, these being the following:
*Paris
*Marseille
*Berlin
*London
*Manchester
*Madrid
*Lisboa
*Roma
*Venice
*Vienna
*Buda and Pest
*Warsaw
*Moscow
*Smolensk
thinking about adding others.
Basically factions that have no hot spots can only have a max of 2 total regiments in their military regardless of regiment size.
Factions with 1 hot spot can have 6 regiments in the faction.
Factions with 2 hot spots can have 10 regiments in the faction.
Factions with 3 or more hot spots can have 14+ regiments in the faction.
(vassals and protectorates that have hot spots only count as 1/2 value)
There will be a map movement hierarchy for all factions:
First come first server. First Co to register will become the MOIC of that campaign's start until another takes his place for whatever reasons. An MOIC is map officer in charge, meaning the first co who enters for that faction will be in charge for the overall army movement of that faction for the start of the map. When the player logs off they must relinquish their command to another officer so they can supervise the map while they are gone.
However if you are lower moic and a higher ranking commander comes on, they do have the authority to overpower you.
-Army Structure-
4 Regiments = Corps.
2 Corps (8 reg) = Army
2 Armies (16 reg) = Army group
2 Army groups (32 regiments) = Theater
it varies since there are a lot of regiments and I would like all of them to participate.
*Cavalry can be a max of 25% of total regimental strength (if country has 10 regs you can have 2 cav of any type). For smaller factions we will round it. (For example armies that have 2 regiments can have 1 cav regiment in it).
*Skirmishers can only be 25% max of total regimental strength too. Same applies as above
*Kneeling of line infantry is allowed if they are in double ranks or square formation.
*Cavalry may shoot from their horses but must grind to a complete halt. (similar to Caracole cavalry).
-Movement speed-
Each day a nation can move 4 times. However they cannot move a regiment or army 4 consecutive times. They can only use those 4 moves to move 4 different units at the same time.
Moving of armies by sea will take 2 days. There are no naval battles for now so if units are adjacent to each other in the map the battle will be annulled and they can continue with their business. Disembarking takes 1 day.
This is an idea in progress and I hope people consider.
[Application]
Regiment name:
Strength (predicted):
Type:
CO and XO:
Nation:





