Valhalxx 说:Yes it feel a little like exploiting, but in lack of a better solution (lower wages), i have learned to live with it.
Besides they are expensive troops, and some weeks will pass before u make a saving overall. I also think their unit capacity increases with ur renown but im unsure about it.
You should not have to trick a mod into working.
The real culprit is the frankjly pathetic training system. There is no practical reason why it should take weeks and weeks to train farmers into basic unarmored infantry. None. At all. Period. Ever. Especially in this period in this region where wars happened fairly frequently and most villages had a few experienced fighters knocking around. That should, if anything, make training FAR EASIER.
If you could train your soldiers like, you know, an army of soldiers is ACTUALLY TRAINED, then it would make sense to use low tier units and keep a small core of units for wartime. But because nothing meaningful has been done to the AI and how enemy lords generate troops, this solution is neither practical nor adequate, as the AI will always, ALWAYS win the arms race, since it is ridiculously slow to train basic infantry into something somewhat resembling an adequate fighter. By the time you could take your cadre of 50 elite soldiers and make a decent army out of it the siege would have begun and ended and you can raise your army as a vagabond. The historical model IS BROKEN, so expecting any part of it to be maintained on the basis of "realism" is ludicrous. There is no realism here. You're clinging desperately to a pipe dream.
You can EITHER have unrealistically slow training OR large standing enemy armies. CURB ONE OF THOSE TWO THINGS.
Or here's an idea. You've got something going a bit with the concept of noble troops. So you have your noble troops that can train as delightfully slowly as you might imagine they could, but have a high ceiling of ability and can pretty much take point in the army at any time, and then you have your peasant levy troops that get to, like, tier 3, but get there using the actual training skill something remotely like the way it's actually meant to be used. Then adjust your party templates to reflect the same kind of proportion among AI troops and there ya go. Something that isn't patentely absurd, ahistoric, and utterly impractical within the game scheme. Something that actually works. Novel concept eh?
Heck, half the stuff done to this mod beyond the skinning itself hasn't been done to add realism, it's been done to make the game harder. To sabotage all the things people didn't like about the original Warband game that served to keep it from becoming a complete unpleasant grindfest, amd replace them with, you guessed it, a complete unpleasant grindfest. Ta-da! Not that there aren't some really great ideas here -- don't want to imply that -- but they're lost among the make-it-harder nonsense until the end result is a basically inaccessible mod with a few elite players sitting around clapping themselves on the back for being awesome and looking down on anyone who complains about it.
Well, feel superior all you want to folks, this is one folder that's pretty freaking easy to delete.



