The mods you want to see

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Worbah

Grandmaster Knight
1: A Mordheim ripoff. The best points shamelessly copied. Your group should be 1/3rd the size it is now, and the area would be an enormous ruined city. Here and there should be merchants and smithies, although extremely scarce. You would battle other scavenger groups for Warpstone, A magical uranium-like substance.

2: A Praedor mod. I'm not sure if Petri Hiltunen's Praedor comics have been translated, but the Finns that have read them know what I'm talking about. Basically a fantasy world with no nonhuman civilizations, a handfull of wizards, and monsters restricted to the ruins of ancient cities. His main characters are Praedors, 'adventurers' who scavenge the ruins of these old cities, but the world feels a lot more real than those portrayed by other writers. This link has a gallery of his work, and only the two higher pictures depict the Praedor universe. He also drew an amazing comic book version of MacBeth.

http://users.utu.fi/riirvu/retu/hiltunen_g.html

3: Epic. All unit amounts are multiplied by 3-10, Which ever number is feasible.

4: Cultures. All sorts of cultures could be added. Celts, Chinese, Japanese, Moors (not sure if that's the English name for them), perhaps even African tribes, Incas, and Mayas. All these ehould be toggleable, since most wouldn't want all of these races added.

5: Fantasy cliches. I want to charge against a horde of orcs. There, I've said it. I feel better.

6: Additional characters. It's a bit old fashioned, but the ability to play with some 5-8 AI characters would be a nice change. Marnid and Borcha are getting a bit old.

IMPORTANT!!!!!! All mods should add separate .exes, because having them all, even small additions, tangled together will probably make the game unplayable. And if a mod doesn't work you should still be able to play the original game.Those who have played Morrowind with 30+ plugins activated know that there are bound to be conflicts. Even with a few ones they are possible. AND they should utilize different savegames, so that if you have six mods, you could have six characters in each one, not one in every one of them.
 
5: Fantasy cliches. I want to charge against a horde of orcs. There, I've said it. I feel better.

Wow! I admire your bravery... now, before the others can eat you alive i sugest you find a nice cave to live in. You know somewhere remote.

Seriously though, I'm just aching to put my lighwave skills to good use. I cant wait to start modding.
 
Arachnivore said:
5: Fantasy cliches. I want to charge against a horde of orcs. There, I've said it. I feel better.

Wow! I admire your bravery... now, before the others can eat you alive i sugest you find a nice cave to live in. You know somewhere remote.

Seriously though, I'm just aching to put my lighwave skills to good use. I cant wait to start modding.

Is modding difficult? :? Ive never done any modding before...so...must i can scripting or only a little bit of paint/photoshop?

btw: mod i like to see: riot police
 
1: Social Interactions
Just all those non-essential things that aren't/won't be implemented - just being able to pay a round in the tavern, talking about this and that, developing the mind of ones charackter, flirting with barmaids... which leads to -
2: "Adult" Mod
No, no pr0n - we can do well without explicit and more often than not tasteless descriptions, thank you :roll:
What I mean is just giving the player an option to try to woo that barmaid into going upstairs with the hero, and if he succeeds he goes with her upstairs, blackout, and the next day starts (though the barmaid would of course remember whatever happened and would react differently than before, of course - but still, nothing explicit, there are so many ways to refer to whatever happened up there that you could name hunderds and would still have many tasteful options ;-)). Thats just as an example, most of the changes would have to do with the nobility, propably - courtly love and all, asking for a ladies blessing pior fighting in a tournament, having to duell against other suitors, and so on.With the hero maying be a heroine, the player could also expierience the other side of it (or something in between, since there were no female knights (that I am aware of) in reality, and they would propably take another role than the normal "court lady"*
And there is always the possibility of a BG2-style romance.
Now you could also try to seduce and manipulate nobles for not so noble goals... which leads to
3: The Cloak and the Dagger
Intrigue! Sending a rival unto a near impossible mission, manipulating nobles so they look favourably on you ideas for change, causing small wars to cover up or profit... the NPC nobles as well as teh charckter should do/able to do such hings... obviosly, to do some things the hero would have to become a noble first (or become a noble in hir new country, if s/he already is a court lady/squire), which would eitehr require great achievements... or just the right words from the right people... :D


BTW, the .exe stays unchanged by all mods - the /mods, /data and so on would propably be changed.

Oh, and yeah, you can now burn me at the stake for thinking about "adult" content :roll: :lol:
 
A George Romero style zombie mod. Thats the first thing I thought of when I saw a hord of river pirates pour ove a hill to attack me at night.

Going from town to town trying to scavenge enough food and weapons to survive. Meeting other survivers (heros) and trying to form a colony to ride out the nightmare. Facing raiders bent on taking the supplies you have risked life and limb (literally) to amass.

C.
 
I want to see no half aborted attempts to replicate what Fable was supposed to be.

I'd like to see a bleetin' dragon. I'd like to see a Fallout random encounter system. Frankly, I think with higher res graphics the Mount & Blade engine could basically be sold to BethSoft for Fallout 3, unless they've already got an engine.
 
Well well, first who says this:

Conan The Barbarian - New races in the character creation (hyborian(?), cimmerian etc.) It would be half-fantasy and half-realistic, just like the books and comics.

D&D - Full-fantasy (Dungeons & Dragons), places would be from D&D worlds (Forgotten realms, for an example.) Dragons, orcs, elves and dwarwes, everything fantasy.

Indians & Yankies(?) - Indians: Bows, axes, great combat skills. Yankies: Muskets(?), guns, sabres, lesser combat skills.

Of course, this game is gonna cause an mod-flood when it's finished and there should be pretty good mod-system, so there would be no troubles with different kind of mods, you could use only one mod per character.
 
Worm said:
I'd like to see a Fallout random encounter system. Frankly, I think with higher res graphics the Mount & Blade engine could basically be sold to BethSoft for Fallout 3, unless they've already got an engine.

Damn you, now you made me realise how damn awesome this kind of combat would be with gatling guns, sniper rifles, power fists, plasma rifles and deathclaws. And the gory death animations. And dirty and abandoned city ruins instead of grassy hills. And Dogmeat. I doubt it could get nearly as graphical with polygons though, at least not in a long time.
 
I'd love to see Musket combat. I think M&B could handle musket combat quite well. I have 3 suggestions... (names in brackets mean those nations could be placed in IF more can be added to M&B)

The American War for Independance - 1770's - 80's
British (Hessians) VS Americans (French)

Napoleonic Wars - 1780 - 1815
French (Spanish) VS British (Austrians, Dutch, Russians, Prussians)

American Civil War - Late 1800's
Union VS Confederates

I dont mind if the maps arn't realistic, I'd love to play as a British Rifleman
 
A WESTEROS mod! (based off A Song of Ice and Fire, by George RR Martin)

As I said before, this would be the pinnacle of all RPGs. You could choose to be a freerider, hedge knight, sellsword, merchant or maester and travel Westeros, allying yourself with any of the seven kingdoms and doing their dirty work, eventually rising in the ranks to be a lord with lands and estates, or even become one of the kingsguard! You could also take a more unsavoury path and join the Brotherhood without Banners, the mountain clans or the Kingswood brotherhood, preying on caravans and harassing travellers for a living. Just be sure not to end up on the Wall, where you will have to fight off wildlings and other darker forces. There would also be a detailed game for aspiring merchants. Start a mining operation in the west and you might strike gold, or you could buy a galley and and trade Arbor wines throughout the lands, fighting off pirates and Ironmen longboats. You could also be a pirate yourself, boarding and looting merchant ships from the Free Cities for their rare and valuable cargo. There are too many possibilities.

And for anyone who is wondering what the hell I'm talking about, read the books immediately. I don't like fantasy books in general, but this isn't a typical fantasy. It's actually good, and doesn't go overboard with the magic and other typical fantasy garbage. Definitely worth reading.
 
Zulu Wars
British against Shakazulu's spear wielding troops.
Zulu's would have to out number the British by at least two to one.

The Foriegn Legion
French versus Arag/Bedouin warriors

The Romans
Legions of Rome take on the Germanic Tribes, Celts and Gauls.
 
Maybe a muslim-like faction. it would be refreshing to have a game with people from the mideast that aren't treated as the insane murderers that modern popular culture depicts them as.
 
I want a steampunk mod that allows you to play as a dwarf, and it should include dragons and primitive airplanes.
 
Morty said:
I want a steampunk mod that allows you to play as a dwarf, and it should include dragons and primitive airplanes.

Arcanum is incredible.

http://www.pvponline.com/archive.php3?archive=20000301
 
Heh. Why not playing a Delta Force Officer went back in time with his full equipment and the ability to forge new ammunitions for his weapons?

"40 Black knights? Let's see how they fare against my Barrett when i am still 2 KM distant from them... they'll never know what hit'em"

Or..

"Khergit riders? pfah!" *takes a heavy machinegun* "Let'em come!"

Or better yest, just imagine what would a battallion of abrahms do in an era like that portrayed in M&B.

The tanks could be treated like horse with:

speed: 20 (they DO go fast, modern ones at least :P)

maneuvrability: 3

charge: 1000

Cannon damage: 50000, with area of effect of course.

A whole company of black knights annihilated in one shot... sweet.

But then... i guess that would be funny for just the first ten minutes or so.
 
Dauntless said:
I'd love to see Musket combat. I think M&B could handle musket combat quite well. I have 3 suggestions... (names in brackets mean those nations could be placed in IF more can be added to M&B)

The American War for Independence - 1770's - 80's
British (Hessian's) VS Americans (French)

Napoleonic Wars - 1780 - 1815
French (Spanish) VS British (Austrians, Dutch, Russians, Prussians)

American Civil War - Late 1800's
Union VS Confederates

I dint mind if the maps ain't realistic, I'd love to play as a British Rifleman

American Civil War would be great.I second that motion.
Just by playing rifles mod it get me to think about that.
Imagine,Union VS Confederates at Gettysburg......AND in any other mod with firearms it would be grand if u could use cannons
 
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